Slay the Spire

Slay the Spire

The Packmaster
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Update: 18 Apr, 2023 @ 1:50am

v1.7.0
Added new packs:
Instant Death by Alchyr
Shock 'n Lock by Jedi
Calamity by Modargo
Artificer by Pandemonium
Colorless Creations by Vex
Eldritch Horror pack by MichaelMayhem got a major rework

Dimension Gate pack: fix Anemia glow condition to check the right power
Warlock pack: fix Runed Mithril Rod being incorrectly marked as exhausting
hard caramel now triggers sadistic nature
Core relics: fix Gem of Unity displaying in combat description even when out of combat or on the run history screen
Meta pack: fix Bulwark not using the keyword for temporary HP
Pixie pack: fix Enchanted Rift not being able to make a copy of the first card played each combat
Gems pack: add evoke orb indicators to gems and the cards they're applied to
fix auto-pick branch of transmute action resulting in duped card when holding last card to play
Made timepiece tiara power stack
fixed track single card view image (name and ID mismatch)
ConjurePack can't spawn cards with the HEALING tag anymore
Warlock pack: fix Imp damage bonus not affecting simultaneously triggered Imps, and add extra checks to make sure that imps in the process of being played or brought back from the exhaust pile have the damage bonus applied

Board Game pack: reduce Flick Dice damage by 2
Cosmos Command pack: Removed Recall
Cosmos Command pack: Added Arcing Energy
Cosmos Command pack: Buffed Astral Fracture
Cosmos Command pack: Buffed Rope Trick
Cosmos Command pack: Buffed Subtle Knife
Cosmos Command pack: Fixed Subspace incorrectly decreasing Distortion's value
Rework Eldritch Blast and Ray of Frost to account for the Magic keyword being removed.
S rk e base damage -1, applies 1 more Distortion. Upgrade changed to +1 distortion
KillerQueen values reduced 10,5 -> 8, 4
Atomic Piledriver 2 more damage, 2 more fallout applied, upgrades Fallout by 2 more
More Explosions shuffled in 1 power and draws 1 card upgrades to 2 of both
Nerfed Refridgerate by 2 Icebite
monster hunter pack - Buffs to underwhelming cards
Spheres pack: change Consolidate to only remove one orb, upgrade from Ethereal to not Ethereal
Graveyard pack: change Grey Bargain to not shuffle your draw pile
Gat 2 and Gate 3 got minor reworks

Update: 25 Mar, 2023 @ 1:01pm

v1.6.1
Pixie Pack fixes a small bug when switching between characters
Frosty Fun: Fix Extended Stall not reducing costs correctly, not stacking correctly and wrong description.
Frost Fun: Fix Frozen not removing itself when cost is reduced to 0 from other sources
Character event: apply egg relics and other affects that change obtained cards to the card preview from the buy a card option
Goddess of Explosions pack: fix Eve of Destruction being incorrectly set as Ethereal
Potions: fix potion tooltips not updating when Sacred Bark is acquired, even though the effects of the potions are increased by it. Except Pack Rip Potion, which is unaffected by Sacred Bark
Fix BasicWave Crash

Distortion power nerfed to lose 1 stack when it triggers (RIP) Buffed the application of some cards a small amount to make up for this.
Prismatic pack: change Quirion Dryad to be 2 cost and uprade to 1 cost, instead of being 1 cost and upgrading to innate
Summons pack: make Blue Skull available for a few more orb packs and add text highlighting to the percent in its text
Ambush added ethereal and upgrades to non ethereal. Loses innate.
Fire Spirite Block reduced from 10 to 9
Specialist removed (evoke orb without removing when channeling it) and replaced with Specialist (Gain Focus, lose dex and str)

Update: 19 Mar, 2023 @ 1:10pm

v1.6.0
New Pack Jockey by Vex, a pack focused on setting up effects that happen whenever you play a card this turn and horseing around.
New Pack Spheres by modargo for those of your who appreciate some more orby goodness.
Add Custom energy orb texture to marisa pack
If you have the "everything is the same but u backflip on backflip" mod installed, Packmaster will now do a Frontflip if you play Frontflip.
Pixie Pack rework, getting rid of the probelmatic rare powers and simplifying the enchantment mechanic mainly.
Character event: switch the curse given by the Learn Dark Arts option to a new Packmaster-specific curse.

Fix Dice not working with Sword Boomerang
Specify that Petra works on unblocked damage
Creativity pack: show cards with their upgraded values for Mimicry and Striking Strike
Goddess of Explosions pack: prevent generating special rarity powers from More Explosions
Fix Exultation block gain
Food doesn't do anything if it wouldn't gain energy.
Auto battler softlock fix
Unupgraded Mega Chill can't freeze unplayable cards anymore
Make Fallout a debuff
Fixed Meltdown ZHS description
Frost pack: fix Extended Stall power description
Basics pack: fix Back to Basic upgrade to retain permanently, not just for one turn
Fix Voracious Sigil (and Absorb in general)
Hide and disable the sort by pack button on tabs other than the Packmaster
Goddess of Explosions pack: prevent Countdown from being triggered more than once
Goodess of Explosion: Fix Explosive Form not triggering with poison/Firstbite/ignite
Ring of pain pack: add official card names for ZHS (lastcel)
Fix Hailstorm NPE

Added upgrade to Mega Chill
Fix rainbow button being shown when it shouldn't
Rimworld Pyromaniac doesn't deal damage to you anymore
Icebite pack: Removed Icicle Spear
Removed Glaciate
Added Ice Shatter
Added Frosted Edge
Buffed Relentless Hail
Nerfed Snowed In but made it not Exhaust
Buffed Refrigerate but made it Exhaust
Changed Snowglobe relic to affect Frostbite's application on attack rather than its damage
Into the Breach pack: Updated Rebound Volley's animation slightly
Bellord Cuckoo uncommon -> rare
Bellord Like Clockwork rare -> uncommon and effect 5 -> 4
Bellord Ring the bell added Draw a card next turn
Bellord Saved By the Bell 3 Bell curses on pickup -> 2
High Energy Manifest Meal base damage 5 -> 6 and upgrade damage increase 2 -> 1 but adds upgraded food instead
High Energy Multi Tool base values 8 -> 7 but added draw 1 card
High Energy Trash now exhausts the leftmost card
Infest Bzzzzz weak application 2 -> 1 but added apply 1 vuln
Infest Scarab Shield added draw 1 card, on infest gain 1 artifact instead of on use
Oddities Midnight Strike conditional damage 48 -> 36
Secret Level Banana heal 3 -> 4
Secret Level The Donut damage 10 -> 9, upgrade damage 2 -> 1
Arcana The Hermit added 3 Block gain
Monster Hunter Carving knife gain slime boss card from killing small slimes, increase damage by 1 and exhaust instead of fleeting. Only gets removed if you actually get a monster card from it.
Monster Hunter ChampMail block 15 -> 18
Monster Hunter Gremlin Lancedamage 18->22
Monster Hunter Shell Pauldrons 8 Glass Armor -> 6 Plated Armor

Update: 12 Mar, 2023 @ 10:57am

v1.5
New Pack Bulwark by Modargo, a super defensive deck consisting of interesting damage mitigation cards from base game
New Pack Intrigue by AlexMddle which plays around with card rarities
New Pack Secret Level by Vex which has a bunch of wacky effects of course.
New pack Frost by Michael Mayhem, centered around stalling. Who could this be a reference to...
New Pack Goddess of Explosion by AlexMddle, play powers to scale out of control.
Add a pack summary with ratings and tags that shows up during pack selection

Fix Strike of genius triggering on non-attack damage
Fix Recurrence ZHS string
Fix BasicWave cost
Fix Onyx debuff reduction causing debuffs with negative values to be completely removed
Change rippable unplayable card behavior
Text half - always playable, any other effects on the card will work as if it was the normal card (ex. Normality limiting cards playable per turn to three)
Art half - Keeps the playability of the original card, but doesn't do anything else. So the art half of a Burn won't be playable, but also won't damage you at the end of the turn
String fixes:
Gems pack: Add number highlighting in Gem keyword description
Dimension Gate pack: Add missing . to Sustenance description
Grand Opening pack: Add missing . to Improvise description
Even/Odd pack: Add missing . to Flourish description
Even/Odd pack: Add missing : and . to Sword and Board description
Even/Odd pack: Add missing . to Quick Reflex description
Alignment pack: Fix Trine power description when it has multiple stacks
Fixed Dice not affecting block cards that had 0 Block gain
Fix HunterRank not being calculated with This Isn't Even My Final...
Fix polishing power interactions
Remove minimum Block from Petra
Fix TranqBomb interaction weirdly with Spheric Guardian/low health high block enemies
Fix Gems pack ignoring gold cost after the first time
Core relics: add list of packs not yet played to Gem of Unity description
Fix Piratify from replacing generated cards and show the preview Cannonball correctly
Save if custom draft is enabled
Made random hat work with rainbow toggle
Pixie pack: prevent enchantments from triggering other enchantments (e.g. if you get enchantment cards when playing as a character other than the Packmaster)

Nerf Magic hand (cards no longer cost 0 and the card itself exhausts)
Changed Frontloaded Bash to gain innate on upgrade
change synergy effect on Backpack Smack to apply Weak and Vulnerable instead of giving energy
Changed Shield Beacon rarity to common
Changed Firewall rarity to rare
Nerfed Paint brush to exhausted and upgrade to Exhaustive 2 and combine all cards from cost 3 and above to prevent targeting specific high cost powers as easily.
Serpentine pack: change the Tainted debuff from Sinister Concoction so that additional stacks provide the same increase as the first stack (+100% per stack instead of +200%)
Ruin related nerfs to: Familial Curse, Waning, Wither, Terror of the Seas and Oblivion
Justice base block +1
The Fool base damage +2 (upgrade +1 dmg)
The Hanged Man +1 effect
Hierophant upgraded block +1
FFBlade base damage +2
Rapier base damage +1 (upgraded damage +1)
Storm Strike base damage +1
Buffed Autobattler str/dex by 1
Conjure Defends now generates a Defend(+) that is played X times, or in other words, X-1 additional times.
Simplify now upgrades to upgrade twice instead of drawing 2
Lose It now increase the cards drawn by rummages by 1 instead of reducing their cost to 1.
Made Fullmooon not scale with focus anymore
Beacon+: Retain instead of 2 cards
Eight Ball: +2 damage
Final Form: Only works for 5 turns :(
Last Resort: Grants +1 Block, and energy next turn if used but not exhaust
Midnight Strike: Upgrade nerfed ish, now +3 damage and 48(60) proc damage but no 0 cost upgrade
Struck by a Train: -2 base damage and scaling, -1 base damage and scaling on upgrade
Super Nova: -7 base HP loss
Trash: Always exhausts at random
Reverberation: -2 Block
Compound Eyes draws 3(4) instead of 4(6) but is innate
Grass Hop HP loss on infest increased to 4(6)
Replaced Cold Season of Frostbite pack with Snowed In
Reworked Rebound Volley to Deal more damage and only be able to hit a different random enemy.
Buff Electric Whip damage from 4 to 5
Made Mercury Fist common but decrease damage from 18 to 12 upgrade changed to +6 damage
Nerf Void Shocket from 10(14) to 9/12)
Frigid Body can stack now
Don't increase base Ablation on upgrade, instead increase amplified ablation by 2

Update: 20 Feb, 2023 @ 12:56am

v1.4.1
ZHS Strings for new Packs

Fix Reservoir description
Fix Light Orb orbstring
Fix Conclawd not working with TalkToTheClaw
Don't show Deprecaed Gems in the compendium

Fix Missile Strike from Quanta's AoE damage calculation

Update: 19 Feb, 2023 @ 1:45pm

v1.4.0
Make some PM relics use fancy new SingleCardReward
New basics pack (JackRenoson), new Serpentine Disciple pack (Dayvig)
Optimized images to reduce mod size by ~50mb
New custom energy icon!
ZHS String fixes

Fix first amplify being free for a 0 cost amplify card per sts launch
Reduce bugs of Masterwork cost upgrading
Fix Hail description
Only execute Leprachaun and Procupine evoke if amount is higher than 0
Make rip keyword more descriptive
Add exhaust text to flame pillar
Fix Flaming Grasp not stacking
Fix ThickOfTheFight cost not correctly updating if generated in combat
Fixed Card cost modification being reset by Souls if you drew them too quick after creation (AKA Rummage + Darkside Slap fix)
Fix Card instance mismatches for creation hooks sometimes failing (AKA Wound not exhausting with Firewall if you play Power Through with a full hand)
Fix being able to play cards with number keys during Auto Battler
Fix breaking on Time Eater fight with Auto Battler
Fix not triggering ANY end of turn relic effects with Auto Battler
fix: Inspiration text not counting status cards
Fix Pack selection screen opening up again during endless

Rework Ward and Shiv gem from Jeweler's Kit (to channel Frost/lightning)
Nerf Baalor bash (unnate to not as upgrade instead of innate on upgrade)
Increased panda evoke value
Nerf Reservoir (0 cost -> 1 cost, upgrade changed to cost reduction)
Buff Greatsword to not reset its damage after play
Make CompoundEyes a debuff
Nerf Small Adaptations to not allow copying powers
Nerf Unrelenting Form to increase energy gain on upgrade from 1 to 2 instead of gaining retain
Rework Backpack Smack into an X cost skewer that gives back 1 energy if you have Synergy. (from dealing damage and either drawing a card or gaining energy depending on drawpile size)
Showoff Block reduced by 1
Ripped Pecs rework (instead of gaining Strength for each unique pack you've played this combat, it now gains 1 Strength or 3(4) if you have Synergy and doesn't exhaust)
Smithing Hammer, reduced number of hits to 2 3 on upgrade and always upgrades 2 Random cards in hand)
Rework Inertia (now Oort Cloud), Luminous Strike and Stardust Reverie of Marisa pack.
Nerf Booster pack (Pixie) to Cost 1 (0 on upgrade) and always give 3 cards.
Pixie Pack buffs:
Neutron Star: Temp Str 1(2)->2(3)
Portal Punch: Raise base damage to 11, remove damage upgrade
Star Shower: damage 3(4)->4(6)
Stardust Shield: 2(3)->3(4)

Update: 11 Feb, 2023 @ 2:11am

v1.3.1
ZHS String fixes

Experminetal Merge string fix
Fix Inscribed crashing

Gems cannot be put into 0 cost cards anymore

Update: 10 Feb, 2023 @ 10:14am

v1.3.0
Fix resolution scaling for Hat and Pack toggling menus
Colored drop down menu entries for better readability
ZHS string fixes
Code refactor for Rippable cards
Add relic stats for Bag of Holding, Banishing Decree, Collector Badge, and Gem of Unity, PM Booster Box, PM Booster Pack, and PM Collection
Show the list of packs in run history for Packmaster runs

Fix Sign in Blood exhausting
Fix Venom Dip missing image
Make non attack strikes in Strike pack strikes... strike.
Fix madness cards next turn stacking weirdly with upgraded version
Fix serpentine dagger not being affected by damage modifiers
Fix crusher resetting its cost before energy loss resolves and higher than base cost
Jail now makes you truly not take any damage (self harm aka HP loss is still allowed)
Fix Fortify interacting badly with mutable cards
Rimworld pack: change Despair to Special rarity so it doesn't show up as a randomly generated curse (e.g. from Cursed Key)
Fix Growing Affliction
Fix ClawPotion sometimes not generation leading to Alclawmize creatin fire potions
Weapons Pack swords number resetting fix
Downfall compatibility patch
Replicators pack: fix Energy Drink being marked as a turn-based buff
Character event: add text coloring for remove card option
Character event: show event name in run history
Character event: show event choices in run history
Character event: fix the relic options not costing gold
More potion fixes (should help with shop lag)
Fix MissileStrike using baseDamage for AoE
"Fix" Expand not increasing cost of 0 cost cards on the turn it is applied (Basegame why are you like this)
Make Enhance/GainBlockModifier show correct block text
SouldEaterStrike use magicnumber display and fix application order
Fix PierceVeil
Fix Mutable Damage only dealing damage once when stacked

Buff inscribed for Moon orbs
Rework to Divided Fury of Rip pack
Nerf ShootingEcho to exhaust random
Speed up Ghostflame's animation
Buff Death and Sun from Arcana Pack
Rework Out To Market and Soil Resiliency
Strike Pack rework
Balance changes to Menagerie
Rework Ruin and tune down numbers for Ruin-applying cards
Small buff to common Frostbite applying cards
Nerf Judgment Day upgrade
Buff Repel and Telephone Pole from Psychic
Blue Skull can now spawn for mor orb packs
Amalgamate Waters cost increase
Self Transmuting cards now don't override Exhaust or powers
Remove Rebound effect from ghostly Mist

Update: 31 Jan, 2023 @ 1:33pm

v1.2.1
Fix crash on selecting the character due to Rainbow Hat system

Update: 31 Jan, 2023 @ 1:22pm

v1.2.0
Fixed ZHS string related crash