Solasta: Crown of the Magister

Solasta: Crown of the Magister

Island of Domination
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Update: 11 Aug, 2023 @ 8:36pm

Campaign updated to version 0.990

New Quest: Wildmen: Meddling Orcs

New Quest: Wildmen: Giants downfall

Both quests can be done through the wildmen chieftain of the camp and fort bases, but only if one finishes the blind hag quest first.

Fixes:

- Removed all exit lore (this was causing a bug in multiplayer making exits not usable)
-Fixed virtual dialog that a new update screwed up (was spouting gibberish). This fixes endings and bulletin board.
- Added a missing Night hag warden npc if hags made as allies
- fixed a bug where more hags would spawn after saving marie westin
- fixed a wonky spawn in the vampire lord crypt
- fixed wonky spawns of nighthags and wildmen if you make them allies after wiping them out
- added merchants in the hags and wildmen bases if you ally with them

Update: 1 Jun, 2023 @ 12:19am

Campaign updated to version 0.985

NOTE: If updating existing save file, return to town first to activate certain triggers for some of the new quests to operate properly. All routes of these quests have not been fully tested, so please report any bugs.

- NEW QUEST: The Blind Hag (Find the blind hag in the north west section of the dead marshes on the way to the cemetery. Completing this quest will make the Wild men and Swamp hags non hostile)

- NEW QUEST: Missing Sibling (Find Bardock Westin by the rivers west of town to start this higher leveled quest. This quest can be done alternatively by doing the blind hag quest and the Break the Seal quest first to avoid combat)

- NEW QUEST: Swamp hag: Break the seal (This quest is achieved by Night Mother Merk in the swamp hag village, must have done Blind hag quest to make the hags non hostile)

- Fixed store prices with new update

- Added recruitable companions for each faction based on faction reputation (do more quests for the faction to recruit the companions)

Update: 13 Apr, 2023 @ 1:01am

Campaign updated to version 0.980

NEW QUEST:
New higher level (Level 10+) side Quest "The Great Hunt"
Speak to new NPC Renee Redstone near the Tower of Sorcery portal entrance in the jungle road


Changes/Fixes:

-Increase the "giants challenge" quest encounter
- buffed up bounty targets and their encounters
- Buffed up queen spider encounter
- added fast travel from Legion Outpost
- Buffed many custom enemies, including most notably the Vampire
- Buffed cult base dungeons and encounters
- made signs at "climbing spots" in backside mountains to tell about way around without spells
- opened up more maps, moved some spawns around, buffed many smaller spawns
- Added directions to old thieves guild in quest log for chieftain arog intel quest
- fixed wild man crown, and antique bow not leaving inventory when turning in quest
- Buffed up almost all boss fights
- Fixed some spawn line of sight and added more map details to encounter areas

Update: 23 Mar, 2023 @ 10:12pm

Campaign updated to version 0.975

- Fixed a broken quest line if you did the haunted house first by killing the spirit before getting the quest from the monastery. Just speak to Priestess Beyrl and ask about the curse, it should move everything along.
- Buffed more spawns throughout the game
- reduced some quest experience rewards in some cases

Update: 11 Mar, 2023 @ 10:06pm

Campaign updated to version 0.971

-changed all teleporters to single character and made more of them, for easier transition for 5+ party members

- buffed up various spawns, most notably the cemetery and the boss.

- fixed a spawned young dragon near the orcs which should be spawned later after a certain event (this was brought in last patch)

- Changed ingredients for the chef quest to 1 troll heart instead of two, made some troll hearts guaranteed droppable on SOME trolls

- Made faction quests for the Tainted grove and haunted house for more clarity and reminder (the quests can be stumbled upon and completed without faction affiliation, so now the factions who end up sending out for this quest also get a quest so you remember who to return to)

- Cleared up some maps more, moved some spawns and changed line of sight for some spawns

Update: 7 Mar, 2023 @ 12:13am

Campaign updated to version 0.97

- Fixed a reset dialogue saying "Hello there" in the hostage situation

- The Innkeeper now mentions the Monastery giving free place to stay for those who need to sleep but can't fight the thugs.

- Added a legendary Maul weapon to giants end of quests (All other factions gave a legendary weapon except giants before)

- Fixed a mix up in Captain brightblade dialogue where he thought you let legion members die or saved them in the hostage situation

- Changed town mystic to generic npc (probably wont change for existing save files, but its just a visual thing anyway)

- put waypoints in legion hall, monastery, troll cave, dryad queen grove and marketplace in town

- removed glitchy wall in confluences, also changed glitchy walls at tower of sorcery mountain exit

- Fixed wonky fisherman dialogue during his quests that needed shuffling around

- fixed some uncrossable bridges in jungle biomes

- upped difficuly of many spawns across the map and in dungeons

- increased challenge of test of sorcery

- added arrows to more stores

- added more "navigating the island" descriptive maps to stores

- moved some spawns around to fix some line of sight issues where they saw you too soon

- cleaned up various maps of some clutter and opened some up a bit more

Update: 27 Feb, 2023 @ 10:14pm

Campaign updated to version 0.965

- Fixed Heren's wife not wanting to talk to you during that portion of the quest

- fixed some typos (There's still many more I'm sure)

- buffed up various spawns throughout the game

- fixed some wonkiness to the goblin cave near the beginning

- Added a "Navigating the island" scroll to vendors, which are just written directions of how to get everywhere on the island overworld.

Update: 24 Feb, 2023 @ 11:10am

Campaign updated to version 0.963

-Fixed issue with Heren's optional quest for wedding ring, where enemies with the ring wouldnt spawn

- fixed issue with glitched volcano exit, wouldnt let people click on it. SHOULD work now. Unfortunately if you have a save in there, you may be stuck, because I believe you need to switch cells for the changes to take affect (I am very sorry if this is the case)

- Moved some more spawns around

Update: 22 Feb, 2023 @ 3:00am

Campaign updated to version 0.961

-fixed inaccessible bridges in the jungle confluences

- fixed two spawns in the backside mountains which shouldnt have been grouped together

-fixed mountain climbing spots, only accessible from above now, requires spider climb or levitate from below

- moved Ziera's pendant from the green hag in the sewers to virtual loot near the hag's lair (some people weren't getting this to drop on her)

- split some of the cemetery hill battle up, most notably for people who dont get help from at least 5 factions.

Update: 21 Feb, 2023 @ 4:49pm

Campaign updated to version 0.96

-fixed line of sight issue in giant area of mountains, causing orcs to attack as soon as you enter from the orc side of mountain

- fixed ending dialogue about bishop vatnir

- fixed showdown dialogue with The Baron attributing bishop vatnir's dialogue (if he's present) to the baron

- put a camp in the cemetery

- fixed green dragon not spawning in final battle if you didnt kill it in the swamps

- buffed up final boss so he doesnt die so easily

-put waypoints in the cemetery

-fixed line of sight issue in cemetery causing guys to attack through trees

- fixed bounty ogre target from being lumped in the giants challenge encounter

-put stairs on scaffolding to cross rivers and swamps

- made waypoints in spider queen cave

- increased spider queen fight challenge

- increased giant cattle fight challenge

- decluttered wild men fort

- increased challenge in wild man encampment

- increased challenge in master bedroom of mountain base

- loaded more goblins into goblin cave for orc quest

-fixed Heren dialogue after he returns to the thieves guild, where he was talking about dragons and undead attacking town (which doesnt happen til later)

- increased damage of traps in final dungeon