Solasta: Crown of the Magister

Solasta: Crown of the Magister

Island of Domination
Showing 11-20 of 21 entries
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Update: 20 Feb, 2023 @ 11:23pm

Campaign updated to version 0.957

- Fixed Broken exit from jungle edge back to jungle road end (if in jungle edge, leave the area through another exit and come back)

- fixed some Town Legion quest triggers (if your "Town Legion" quest is not finishing or progressing, enter the legion barracks and it should, provided you have ranked up. This didnt affect anything other than cluttering your journal)

- fixed a retcon in bishop vatnir late dialogue near the end of his quest line, when what he rewards you didnt match what he told you he was rewarding you with

- Fixed a quest trigger where you needed to go to the swamp to progress the church quest, even when you already had the doctrine from the swamp (if you got it before getting this quest). It will update automatically if you have the swamp hag doctrine

- moved some more spawns around

Update: 20 Feb, 2023 @ 7:59am

Campaign updated to version 0.956

- Fixed loop where doing hostage situation before getting the quest from the legion didnt finish the "town legion" quest, and skipped over the dialogue to start the next quest (if you had already found the thieves guild). Both of these will be fixed if you talk to Brightblade again.

Update: 20 Feb, 2023 @ 1:18am

Campaign updated to version 0.955

-Fixed swamp witch huts on the scaffolding, moved them to a position to be lootable.
- Changed some spawn balancing, made some harder - notably bosses, while made some easier
- put waypoints on some maps missing them
- moved some spawn positions
- put warning on quests to assault (spoiler) base and main quest for same thing - faction quests cannot be completed after doing this quest, get as many factions as you want to help done before assaulting base
- fixed mountain peak climbing points to be a little easier (need teleporting spells or spider walk to get over them)
- added supply/storage chest to tower of sorcery dorm
- fixed moira's necklace not leaving inventory after quest (just drop or sell it if you still have it after the quest right now)
- remove grass on east exit of town to quit the janky road

Update: 18 Feb, 2023 @ 2:18pm

Campaign updated to version 0.951

- fixed thieves guild old guildhall quest from starting (talk to chief largo again about business if you are already here)

Update: 18 Feb, 2023 @ 1:33pm

Campaign updated to version 0.943

- Fixed Chief largo dialogue not continuing progress after the jailbreak quest

Update: 18 Feb, 2023 @ 12:48pm

Campaign updated to version 0.942

-Fixed heren and thieves dialogue not showing up properly in jail (now you can talk to them through the bars). If your save is in the area, leave and come back.

Update: 18 Feb, 2023 @ 11:46am

Campaign updated to version 0.941

- fix issue where priest doesnt start haunted manor quest (was still doable, and quest started when you got to manor, but this makes it flow better and feel less "broken")

- fixed town manor exits for thieves guild quest (were both broken - sorry, you can now leave the manor

- fixed hostage situation quest update/complete issues (variables still triggered so related factions saw you complete it in the right way, just didnt leave quest journal)

- fixed rabid minotaur quest, dire wolf was stuck in wall

- fixed crow on river in farmland, i guess flying creatures dont cross rivers without valid bridges or land lol.

- fixed minor tavern owner dialogue where it would end when talking about city instead of going back to choices.

Update: 17 Feb, 2023 @ 8:48pm

Campaign updated to version 0.93

- Fixed the tavern owners quests not getting complete (go back to the tavern on existing save, should complete the quest for you)
- Fixed bounty quests not giving bonus exp when all complete
- made beginning areas slightly more challenging
- added scrolls of revivify and raise dead to certain npcs and places on maps
- added diamond stocks to thieves guild store, increased stocks at town mystic, tower of sorcery and monastery
- fixed unlikely scenario where one sides with thieves guild to end, then sides with legion to end, and thieves guild leader somehow appearing at big battle later (when he should be dead)
- made Perry marthmoor clone in the tavern disappear once he goes to the fisherman's shack

Update: 15 Feb, 2023 @ 1:19pm

Campaign updated to version 0.92

-Fixed broken exit from dangerous swamp back to intro area

Update: 14 Feb, 2023 @ 7:51pm

Campaign updated to version 0.91

- Added scrolls and crafting items to monastery and tower of sorcery vendors
- Added missing traps in dungeons
- Changed some loot drops in some areas of the game
- minor spawn tweaks