Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 25 Jul, 2024 @ 2:07am

Soundtyrack updated!
Beisi pagoda for China is WIP!

Update: 24 Jul, 2024 @ 10:40pm

Update: 23 Jul, 2024 @ 11:53pm

[24.24/7]
More Wonders!
- Cathedral finalised, it now has East European, Gothic and Byzantine forms.
- Castel del Monte finalised and given to HRE (but no combat stats yet, dunno how it should be balanced but could be a super-Citadel).

UNFORTUNATELY, Bulgars, Jurchens cause crashes. Reason is unknown.

Update: 23 Jul, 2024 @ 7:21pm

[24.24/7]
More Wonders!
- Cathedral finalised, it now has East European, Gothic and Byzantine forms.
- Castel del Monte finalised and given to HRE (but no combat stats yet, dunno how it should be balanced but could be a super-Citadel).
- Sounds started being distributed to our Wonders, but we still cannot finalise our build system.

Update: 23 Jul, 2024 @ 7:15pm

Update: 23 Jul, 2024 @ 6:14pm

More wonders:
- Castel del Monte is online.
- Grand Cathedral - made by absorbing Aya Sofia, and East European hermitage.

Update: 23 Jul, 2024 @ 9:56am

Update: 23 Jul, 2024 @ 9:26am

Started adding wonders:

Retained wonders:

Confucian Academy
Buddha Grotto

Introduced wonders:

Deirul Hiqmeh
Angkor Wat
Magnum Horologium
Grand Cathedral
Arg-e-Bam

Missing:

Golden Gate of Vladimir
Lateran Palace
Necropolis Complex?
Somnath Temple
Tower of David
Royal Observatory
Castel del Monte
yuquan Pagoda
Hosayleswara
Standing Stones

Update: 23 Jul, 2024 @ 1:29am

Started integrating graphics from Age of Mongol (sic) by Hong into this mod.
- Champa swordsmen, archers, identified for assimilation.
- More info relating to Champa archers and their effectiveness will be required.

Other thoughts?

- Repeating crossbows should be made for Vietnam.
- Bring back trebuchets - but give only Chinese traction trebs to Vietnam.

Update: 23 Jul, 2024 @ 12:46am

[23.21/7]
Tech tree finalised.
Changes?
- Influence cut down from 4 tiers to 2.
- Fortification and Supply reduced to 1 tier,
- Reforms I and II now increase supply, not wealth or attrition damage.

Units:
- For now some factions get a mix of different units: some get Tier 1 siege, others a mix of Tier 1 and 2, others none at all.
- I have plans to change it all, so that trebuchets replace siege rams and are an upgrade of mangonels.....