Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 22 Jul, 2024 @ 10:52pm

Update: 22 Jul, 2024 @ 2:31am

Update: 21 Jul, 2024 @ 7:10am

- Some errors in Rise of Kings: Chronicles have been fixed.

We have rejigged assault infantry and spearmen but it's not over. My plan is to have EVERYONE train both Spearmen AND Militia, but with Spear Sergs and Swordsmen train out of somewhere, probably the Stable/Armoury.


Probably some changes will be required to change some things:

Tier 2 multiplier: 1.1 (Warrior Hall, Mansion)
Tier 3 multiplier: 1.3 (Nobles'Court)
Elite: 1.5 (senate)

Update: 21 Jul, 2024 @ 6:16am

Update: 19 Jul, 2024 @ 7:46pm

[24.20/7]
After straining for several days, the Chinese faction can work again.
- Cavalry: Horse Archers, Mounted Rangers, Javelin Cavalry recalibrated and finalised until newer units can be added.
- Melee infantry.
- Civic Centre has assumed old Senate appearance.
- Meeting House, Palace are WIP but not done. We can reuse Rise of Kings/Project 666 old stuff but a new Meeting House needs to be designed.

Prioritise for China:

Meeting House
Citadel - buildable only for Chinese, Song can build them off the bat so do not give this to Khitans.
Tier 2 Tower - Song can build this off the bat.
Mansion / Manor - not for Korea or Vietnam or Xixia or Mongols.
Large peasant hovel. Upgrades toe Peasant Commune. But Peasant Communes are available only for Song, Vietnam, and Korea, Qara Khitai certainly cannot build them.

These are all KC buildings par excellence.

Other buildings?

- Warrior Hall - built primarily by the "Mongols" - Khitans, Mongols, Xixia, Merged .... as well as Cumans
- Nobles' Court: is built only by Korea and Vietnam.

Update: 19 Jul, 2024 @ 7:00pm

Since China's civilizations - Khitan, Jurchens, Xixia, Song and Vietnam - are the first to be created, it behooves us to finalise the Chinese builds ASAP.



Possible buildings:

SIEGE :

Battering Ram, Siege Tower, Scorpion (this is low tier, is primary unit for some)
Onager, Springald (req Architecture)
Trebuchet is an upgrade (req. Engineering)

Increase Siege Tower defence versus fortifications.
Increase Trebuchet attack versus buildings.
Spriangald: More powerful v ships, cavalry.
Trebucet: More powerful v siege weapons, buildings.


TOWN/CITY:
Angry Mob (consumed by Skurmisher Levy) - replaced with REligious Fnatics, Militant Clerics for Outremer. Ghuzats appear here, but only for Selcuk and Hindustan

Hovel?

Peasant Levy, Skirmisher Levy (req Level 2 Military)
commonwealth (Green Tier 1) Urban Militia, Crossbow Levy - Cbows have better range and attack but lower fire.


DRILL SQUARE:

Spearmen, Militia, Archers (this one can be upgraded to Crossbows with proper Mil - Tier 4 Mil?)
(Kopienosti - replaces Spearmen for Bulgaria)

ARMOURY:
(GER: Mongol, Merged, Polovtsy equivalent that is weaker, can't attack, has no garrison room but can be built anywhere and everywhere.)
Scout Cavalry
Lancers
Javelin Cavalry
Spear Sergeants
Crossbow

(Byzantines can promote Scholae, Lancers to Pronoiars).


NB: No Swordsmen in this mod except for Hungary, only Outremer, Byzantines can train them.

SENATE / PALACE :

Feudalism required to obtain them all.

Palatinate Burgmanner?
(replaced w. Feudal Retinue for Bohemia, Poland)
Knights?
(Scholae, Varangopouloi Guard go here.

CASTLE: needs to be separate from the FORT? available only if Masonry is obtained?


NOBLES' COURT:

Lay Knight,
Brother-Knight
Sergeant


HRE can't build Citadels. But why bother, when Nobles' Courts are so powerful?


DOCK: Dromond, Roundship (European navy is weak, only Bulgars, Byzantines, Crusaders and Hungary build War Galleys)
(Junks replace Roundship for Song, Hoysala, Vietnam. War Barges, War Canoes for Khmers, War Canoes only for Xixia, Khwarazam, Selcukuler)





SAMPLE BUILDINGS continued: Song China:


Politics: see https://warbirth.shoutwiki.com/wiki/Age_of_Empires/Technologies_and_upgrades#Green_Policies

Possible buildings:

SIEGE :

Battering Ram, Siege Tower, Scorpion (this is low tier, is primary unit for some)
Onager, Springald (req Architecture)
Trebuchet is an upgrade (req. Engineering)
Rocket Artillery,

Increase Siege Tower defence versus fortifications.
Increase Trebuchet attack versus buildings.
Spriangald: More powerful v ships, cavalry.
Trebucet: More powerful v siege weapons, buildings.


TOWN/CITY:
Angry Mob (consumed by Skurmisher Levy)

Hovel?

Peasant Levy, Skirmisher Levy (req Level 2 Military)
commonwealth (Green Tier 1) Urban Militia, Crossbow Levy
(Cbow levy blocked for Asian nations except Jin, Song, Ly, Xixia)


DRILL SQUARE:

Spearmen, Conscript Swordsmen, Archers (this one can be upgraded to Crossbows with proper Mil - Tier 4 Mil?)
(Suicide Soldier: Xixia, Hindustan, Vietnam only - Mongols can't recruit these until Tier 2 Reforms take place, with Expansionism)
(Steppe Warbands: Merged, Mongol, Khitan only)
(Militia - most everyone else, but Outremer trains Milites here).
(CompBow: may replace Archers here but prevents training of C-bows from Armoury)

ARMOURY:
Scout Cavalry
Retinue Cavalry?
Horse Archer?
Spear Sergeants?
Repeating Crossbow?

(HEavy Archers - replaces all crossbows, for Egypt, Korea, Merged)

MANSION:

Zhanmadao? Mailed Lancer? - China cannot get good Lancers, it must build Mansions to get them.


SENATE / PALACE :

Chinese Axemen?
Imperial Legate?
Palace Gamekeeper?

CASTLE / CITADEL: Naffatun? Huoqiang? Experimental Hand Cannon? Flying Crow bomb? the former seems to have been shared among the Chinese nations - Jin, Song and Xixia. Flying Crow bombs seem to be a tad anachronistic but will do well, Song dynasty doctrine seems to want Hand Cannons and Flyign Crow Bombs and Naffatun primarily to counter siege weapons.

CITADEL needs Defensive Doctrine (Green Tier 3) and Masonry?


BUT if this IS the case how do we design Rajputs?


Hovel? Only Peasant Levy, Skirmisher Levy. No upgrades.
(but Khmers can still get the Crossbow Levy upgrade)
(Hoysalas get the Urban Militia upgrade)

DRILL SQ?


Indians now have Spearmen, Longbowmen and indigenous Swordsmen

(Rajput swords, like Conscript Swords, but with weaker HP, stronger attack)
(Chola swords, no armour but faster training and faster marching.)
(Skirmishers for Khmers, slower but harder hitting with better LOS than Steppe Warband)


ARMOURY:

Horseman, Javelin Cavalry.
(But Rajpts have access to Scout Cav, Retinue Cav, Jav Cav.)
(Khmers can only raise Light Chariots)

NOBLES' COURT (Rajput only)

Imperial Gajah, Retienue Longbowmen,
Rajput Lancers, Rajput Heavy Swordsmen - chiefly on par with Armoured Militia?

MANSION (Khmer, Hoysala)

Gadhabara, War Elephant, Retinue Longbowmen - this variant of the War Elephant is an archer-based unit. Vietnam trains Asian Elephants like the Tang from Project 666.


DOCK

Obviously this is going to be a no-brainer but the Hoysalas have Junks and War Galleys and Thoni, the Khmers Junks and Dromonds and War Canoes; Rajput only have War Canoes and Dromonds.

Update: 19 Jul, 2024 @ 6:14pm

Update: 19 Jul, 2024 @ 5:14pm

MERCENARIES?

- Kipchak Nomad (commonplace amongst many factions, notably Bulgaria, Russia and Polovtsy. But possibly also in Egypt and in Outremer too. But not for Merged or Mongols)
- Slavic Raiders (mostly Russia, Poland, Bulgaria, Hungary and Germany)
- Brigand (everyone)
- Daylamiyan (Hindustan, Selcuk only)
- Camel Archer (almost all non-Christians)
- Norman Routier (commonplace among all Latins)
- Balt Spearmen (Poland, Russia)
- Caucasus Mountain Men (Russia, Bulgars, Byzantines, Kipchak, Poland)
- Breton Écorcheur (cavalry)
- Renegade Bajorai (Poland) - req Reforms 2, Leve 6 Mil
- Flemings (Germany, Hungary) - req Reforms 2, Leve 6 Mil
- Genoese Crossbowman (Germany, Outremer) - req Reforms 2, Leve 6 Mil
- Mercenary Swordsmen (almost everyone except Turks) - req Reforms 2, Leve 6 Mil
- Repeating Crossbowman (China only)
- Merchant Cavalry (predominantly German)
- Tatar (chiefly by Merged only) - req Reforms 2, Leve 6 Mil
- Renegade Longbowmen (trained by Outremer and Indian nations, including Hindustan) - req Reforms 2, Leve 6 Mil

Update: 19 Jul, 2024 @ 5:02pm

Update: 19 Jul, 2024 @ 3:13pm

Strangely, Bohemia works...

So the crash tally?

Only Byzantium, Czechia work for now.

Crash-free factions:

- Russia
- Czechia
- Byzantium