Rivals of Aether

Rivals of Aether

Emmett Graves
Showing 11-20 of 54 entries
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Update: 12 Jun, 2024 @ 12:41am

v3.24

-Fixed the turret being destroyed in one hit.

Update: 11 Jun, 2024 @ 8:19pm

v3.23

-Changed the HUD sprite that shows when the turret is on cooldown.

Update: 7 Jun, 2024 @ 1:41am

v3.22

-Changed Emmett's in-game character info to show that the weapon equip command is Attack+Strong.

Update: 7 Jun, 2024 @ 1:35am

v3.21

-Changed weapon equip command to Attack+FStrong.
-Fixed projectiles' visual and audio effects resetting to 0 for each other.

Update: 6 Jun, 2024 @ 6:04pm

v3.20

-Added explosion visual effect for when the turret is destroyed by enemy damage.
-Optimized some code.

Update: 21 May, 2024 @ 1:55pm

v3.19

-Reverted the weapon equip command to DTilt.

Update: 18 Apr, 2024 @ 11:02pm

v3.18

-The sticky mine will now be thrown slightly farther.
-The sticky mine no longer interacts with platforms for the first 15 frames of its existence. Emmett should now have an easier time throwing it while being directly underneath a platform.
-The sticky mine and its glow effect will now be drawn on the stuck enemy at half their height instead of at a fixed height.
-The hologram effect now despawns upon Emmett's death.
-The flickering vertical line hologram sprite has been made taller, so it should no longer be abruptly cut off from the top if Emmett jumps off of the stage and summons something.

Update: 18 Apr, 2024 @ 12:42pm

v3.17

-Removed cooldown for all summon Specials (USpecial, FSpecial, and DSpecial) and fixed up the code that spawns the hologram effect.

Update: 17 Apr, 2024 @ 7:07pm

v3.16

-Fixed the hologram immediately despawning when Emmett tried to summon a building in the same spot as an existing building. This was preventing the newly-summoned building from spawning properly.

Update: 17 Apr, 2024 @ 6:53pm

v3.15

-Optimized hologram code.
-Summoning something no longer puts EVERY summon Special on the short cooldown. Meaning that Emmett can now summon each building, one after another, much faster than before, unless it's the same building being summoned twice. In other words, if, for example, Emmett summons the turret, the summon cooldown only affects the turret summon (FSpecial), so he is now able to summon a bunker right after his "point at the ground" animation finishes playing, instead of having to wait 100 frames to be able to do so.