Rivals of Aether

Rivals of Aether

Emmett Graves
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Update: 3 Oct, 2023 @ 4:28pm

v2.5

-Equipping a weapon from the bunkers is now done by pressing Down+Attack, instead of Taunt.

-Changed the code a bit to make the bunkers and turret spawn properly more consistently, not interfering with other characters' article3 objects.

-Added a hitbox to DStrong to let Emmett hit enemies who get in the way of his fist slamming down.

Update: 7 Jul, 2023 @ 10:42pm

v2.4

-Adjusted knockback and knockback angle for dash attack.
-Increased size of supply bunkers, as well as their collisions. This should make it easier to equip weapons from them.

Update: 7 Jul, 2023 @ 5:19pm

v2.3

-Implemented a sound effect for when the turret is destroyed.
-Destroying the turret now prevents Emmett from summoning another turret for 7 seconds (used to be 5 seconds).
-Widened the hitbox for when DStrong is charged for at least 45 frames.
-Adjusted damage, knockback, and knockback angles for many attacks.

Update: 7 Jul, 2023 @ 1:40pm

v2.2

-Raised the sprite origin of the yellow building drop effect so it looks less like it suddenly disappears when a building lands on the ground.
-Changed the way the holograms are drawn and how long the vertical line and object holograms are drawn for. The 3D spinning hologram is unchanged.
-MAW Launcher projectile no longer knocks enemies away from the center of the projectile. It now always knocks enemies at an angle of 40 if they're on the ground, or 45 if they're in the air.
-Union Shotgun damage and knockback adjusted. (I don't really remember what the exact adjustments were, sorry)

Update: 11 Mar, 2023 @ 4:23pm

v2.1

-Emmett Graves is now marked as Finished!

-The turret can now be destroyed by enemy attacks. When this happens, Emmett will be unable to summon another turret for 5 seconds.
-Added a HUD sprite for when the turret is on cooldown.
-Added info text for the character select screen.

Update: 10 Mar, 2023 @ 3:42pm

v1.8

-Emmett can no longer equip MAW Launcher or Union Shotgun from the bunkers if they've been summoned, but haven't landed yet.

Update: 10 Mar, 2023 @ 11:19am

v1.7

-The turret's lifetime counter (used to despawn the turret if it exists for too long) will now wait to start until the turret has landed.
-Added a subtle glow effect to the turret's green light.

Update: 9 Mar, 2023 @ 11:13pm

v1.6

-Changed the turret hologram to a brighter green.
-Made the hologram effect more reliably draw only where it should be, instead of drawing over the newest article1, article2, or article_solid from any player.

Update: 9 Mar, 2023 @ 9:12pm

v1.5

-Changed how the bunkers and the turret detect where they should land. Hopefully, it works more reliably now. However, because of how I coded it, and since the turret is now a solid object, the turret will still block player movement at its landing point before it lands. I hope this won't be too annoying since the turret hologram shows where the turret will appear, so you could probably just imagine it as a "solid hologram".

Update: 9 Mar, 2023 @ 4:53pm

v1.4

-The turret's projectile can now go through platforms and the ground. Band-aid fix for the projectile being destroyed when it hit the turret's hurtbox while the turret was pointing down.