Rivals of Aether

Rivals of Aether

Emmett Graves
Showing 21-30 of 54 entries
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Update: 18 Mar, 2024 @ 11:44am

v3.14

-The turret's base sprite (the part of the turret that never moves) will now become translucent when the turret is about to automatically despawn in 3 seconds.

Update: 17 Mar, 2024 @ 1:00pm

v3.13

-Removed all files related to article_solid, as they are no longer used by Emmett.

Update: 17 Mar, 2024 @ 12:56pm

v3.12

-The turret is no longer article_solid. It is now a regular article. As a result, the turret no longer blocks player movement.
-When the turret is destroyed, Emmett will be unable to summon another turret for 10 seconds. (Used to be 7 seconds)
-Both bunkers now occupy the same article slot. Shouldn't have any noticeable gameplay differences, but I thought it was worth mentioning.
-The bunkers and turret will now destroy each other when summoned in the same spot. The most recently summoned building is the one that will finish spawning. The building that was already in that spot is the one that despawns.

Update: 11 Mar, 2024 @ 2:50pm

v3.11

-Emmett can once again attempt to equip a weapon while crouching, walking, or dashing.

Update: 11 Mar, 2024 @ 2:23pm

v3.10

-Emmett must now equip his weapons from the bunkers by pressing Attack+Special instead of Down+Attack. Two reasons for this:
1) It was annoying to try to use DTilt and end up accidentally equipping a weapon instead.
2) It was difficult for controller-users to equip a weapon from a bunker that's on a platform because of how fast the thumbstick might be pressed downward, which usually resulted in unintentionally dropping down from the platform instead of equipping the weapon.

-Emmett will no longer attempt to equip a weapon while he's not on the ground.
-Fixed having a voice line play while equipping a weapon while Emmett's voice was disabled.
-Hopefully fixed the sticky mines occasionally sliding across the stage.
-Hopefully fixed the bunkers and turret occasionally landing slightly above/slightly below where they should have.

Update: 4 Mar, 2024 @ 5:57pm

v3.9

-Fixed the double jump voice clip playing for every frame of the double jump. Lol whoops

Update: 4 Mar, 2024 @ 5:36pm

v3.8

-Added a whole bunch of optional voice clips! Press Taunt during countdown at the start of the match to activate Emmett's voice. Like before, his taunt voice clip will always play regardless of the voice setting.
I wasn't able to use certain voice clips, such as "Drop it, Cutter!" or "Drop the guns!" because they came out as nothing more than buzzing/clicking sounds.

Update: 1 Mar, 2024 @ 10:25pm

v3.7

-Added custom knife sounds from PlayStation All-Stars Battle Royale.
-Added some hurt sprites.
-The AI will now use the full 2-hit FTilt combo and 3-hit UTilt combo.

Update: 24 Feb, 2024 @ 4:45pm

v3.6

-Added more explosion sounds for the grenade and sticky mine.
-Replaced some of the sound effects with higher-quality versions.
-Replaced the turret's "destroyed" sound effect with a more noticeable sound.
-Removed a duplicate turret firing sound.
-Optimized a lot of code.

Update: 15 Jan, 2024 @ 3:27pm

v3.5

-Added new sounds for launcher firing, shotgun firing, grenade bouncing, and turret firing.