Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Showing 91-100 of 205 entries
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Update: 9 Aug, 2023 @ 7:46pm

- Fixed block effects showing the wrong targeting text

Update: 9 Aug, 2023 @ 6:07pm

- The gold icon in effect text has been removed
- Fix check conditions in powers applying to the wrong targets
- Fixed affinity/energy icons being way too large when icon text is turned off
- Fixed power descriptions sometimes showing glitched characters when rendered from a creature's tooltips
- Fixed image from power flashes getting cut off
- Fixed "Deal X Non-Attack Damage" sometimes crashing if the effect targeted all enemies

Update: 8 Aug, 2023 @ 5:49pm

v2.3.3
- An indicator will now appear in battle after using a Delay effect (e.g. Next Turn, do X). This will show the number of turns before the first Delay effect queued will take effect, and hovering over it will show all Delay effects that are queued
- Added an experimental condition to check for powers from arbitrary cards. This hasn't been tested with powers from other mods so there may be unintended side effects when checking for powers from cards not created with Fabricate
- Added several new powers to the powers dropdown for effects: Corpse Explosion, Double Damage, Duplication, Foresight, Free Attack, Invincible
- Added an "invert" selector to effects pertaining cards, which flips the card filter used for these effects
- Reworked the "Fatal" condition into "If Creature is Killed", which can now trigger when any creature is killed. The original "Fatal" behavior is available as a sub-option of this condition, and it should now work properly
- Removed the "Stabilize" effect, which was non-functional
- Effects that generate cards mid-combat can no longer generate metascaling cards
- Added "or" options to some conditions that were missing them
- Fixed incorrect wording in the description for the "Pile Has" condition
- Fixed Shackles sometimes being removed when it shouldn't be
- Fixed various "When" conditions on powers targeting the wrong creature when the "Self" targeting was applied and the power was applied to a monster
- Fixed the "Use Parent Amount" modifier pulling values from Delay effects instead of the effects above them
- Fixed toggles on the custom Custom Run screen overlapping each other
- Fixed Innate, Ethereal, Fetch, and Purge keywords sometimes not being recognized in the filters menu on items
- Fix card cost upgrading only being applied for the first upgrade
- Fixed Damage Multiplier trait not showing up in the traits dropdown. Also fixed the Damage trait showing up twice in that same dropdown
- Fixed "Give X Y" effects (e.g. "Give X damage") ignoring effects chained underneath them
- Fixed a rare crash that could occur if a controller was plugged in and the Customize menu screen was opened

Update: 4 Aug, 2023 @ 7:17pm

- Fixed card block effect granting block to the wrong targets
- Cards that should be unobtainable in combat no longer appear in mid-combat card generation effects

Update: 4 Aug, 2023 @ 6:44pm

v2.3.2
- Added a few new card templates
- Added several new attack VFX options
- Reworked visuals for various other attack VFX
- Reworked particle effects to hopefully be more efficient
- The image selector screen will show the recommended image sizes to upload
- Fixed zoom bar on image selector screen sometimes doing nothing
- Fixed Juggernaut power application effects applying Demon Form instead
- Fixed Trigger effects from "When in pile" effects activating when the card is played
- Fixed text alignment on card
- Values on the card text should update more smoothly

Update: 2 Aug, 2023 @ 12:29pm

v2.3.1
- Added a new modifier
- You can now select the destination for card manipulation effects (i.e. moving to the bottom of the chosen pile)
- Modified the available card templates
- Form selector on an item's editor page now shows how many forms you have made for it
- Upgrading cards with multiple forms through a card effect will now display a prompt to choose which form the card should upgrade into
- Fixed an issue that caused the wrong forms to be offered for upgrade when upgrading such cards. Also adjusted names for alternate forms to make it more clear as to how the card was upgraded
- Adjusted the way traits are rendered on cards
- Fixed issue where the energy icon did not always turn red if the card was unplayable
- Fixed card alignment for commas not working properly
- Fixed "X Energy" modifier not affecting child text properly under certain conditions
- Fixed crash that could occur upon playing a power with the "If Has Property" condition
- Fixed crash that could occur if there were too few cards in the pool in a custom run. If there are not enough cards available for a given rarity, cards from the rarity "below" it will be pulled. If this didn't procure a card, a placeholder will be generated

Update: 30 Jul, 2023 @ 7:45am

Update: 29 Jul, 2023 @ 5:09am

- Fixed card interactables not working
- Fixed spread effect not working when at 0 amount

Update: 27 Jul, 2023 @ 1:58pm

v2.3.0
- Added the ability to have passive effects on cards. These will show up under the options for Primary nodes under similar names to the primaries for powers (e.g. When, Passive)
- The various intent conditions and modifiers have been merged under a single condition/modifier for intents in general. This condition/modifier now also supports checking for Unknown and Stunned intents
- Added several new conditions (check target intended damage, have Scried this turn, will break block). The "When X attacks" condition has been moved from the merged intent condition to the new "check target intended damage" condition
- Added effect for removing orbs without evoking them
- Reworked the backend used for targeting. This means that cards with the "Any" target will now work as intended, and you can now also hover over a single target with a multi-target card to see the expected damage on that specific target
- Fixed bug that caused effects under the "On Scry" condition to activate multiple times
- Fixed inconsistent wordings on various effects (e.g. damage effects)
- Fixed bug that caused cards to jitter when executing selection effects (e.g. reshuffling cards from a pile)
- Fixed some positioning issues with certain UI elements (e.g. damage formula display, and the value/upgrade fields on the tag dropdown in the card editor)
- Fixed issues with block/damage modifiers not being applied properly

Update: 21 Jul, 2023 @ 6:56pm