Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
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Update: 22 Jun, 2023 @ 10:36am

Update: 21 Jun, 2023 @ 2:25pm

v2.0.1.4
- Added an option that may lower VRAM usage when loading cards
- Added additional options to modify damage/block/cost effects to allow them to only persist until played or until the end of turn
- Fixed settings not being applied to all save profiles. Unfortunately, this means that your current settings will be reset
- Fixed Interactable powers crashing when used with certain condition nodes
- Fixed card generation effects not properly generating copies of specific cards

Update: 16 Jun, 2023 @ 7:04pm

Update: 16 Jun, 2023 @ 1:08pm

Update: 15 Jun, 2023 @ 9:52pm

v2.0.1.3
- Added command to unlock ascension
- Various effect text bug fixes

Update: 14 Jun, 2023 @ 4:28pm

- Fixed estimated HP loss display not appearing at the start of combat

Update: 14 Jun, 2023 @ 10:51am

Update: 13 Jun, 2023 @ 9:52pm

v2.0.1.2
- Added first-time tutorials to various Fabricate screens
- Fixed wording issues of various effects when symbols in card text are turned off
- Card text symbols and shortening are now off by default. Note that because of various backend changes, these settings were reset for everybody.

Update: 9 Jun, 2023 @ 3:21pm

Update: 8 Jun, 2023 @ 8:53pm

v2.0.1.1
- Fix "Add to Effect" button adding the power to the wrong effect page
- Fix card creation not giving the expected number of cards/choices
- Fix on obtain/remove primaries activating their effects when played
- Fix on Discard powers not working for things that override triggerOnManualDiscard
- Fix multi conditions not being able to be deleted
- Fix warning sign popping up for chained conditions
- Fix obtain card command not working without numbers
- Fixed card flags never actually saving
- Effect wording fixes
- UI wording fixes