Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Showing 11-20 of 205 entries
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Update: 7 Jun, 2024 @ 11:15am

- Fix cardmod tooltips not appearing on custom cards

Update: 31 May, 2024 @ 6:12pm

- Fix "When X gains Power" condition not checking for targets properly
- Fix Finesse example having the wrong block

Update: 31 May, 2024 @ 5:17pm

- Fix "Pay X Per Power" removing powers from the wrong targets when set to all mode, and fixed wording when targeting was set to single/self target

Update: 28 May, 2024 @ 6:56pm

- Fixed certain custom powers crashing the game at the end of the turn
- Fixed relics with "A X is created" triggering for every card in the deck at the start of battle

Update: 20 May, 2024 @ 6:24pm

- Fix Blessing type from other mods not working properly with Fabricate's Blessing type
- Fix missing items in loadouts crashing the game when loaded
- Fix card CSV exports crashing the game when the only cards being exported are from Fabricate

Update: 18 May, 2024 @ 10:05am

- Fixed references to Blessings on cards being incorrectly listed as Summons
- Fixed incorrect wording being used on Kill X effects targeting yourself
- Fixed incorrect wording being used on When X is killed conditions

Update: 13 May, 2024 @ 9:51pm

- Fixed locked relics not being selectable and filterable in the custom run screen
- Fixed loadouts being able to list cards/relics that no longer exist
- Fixed clicks on filters overlays propagating onto the screen below

Update: 13 May, 2024 @ 2:30pm

v4.2.5
- Added support for the Blessing card type from Stuff the Spire
- Summon cards now use the Power card frame back instead of the Skill card frame back
- Fixed Barricade/Blur not working for Summons
- Fixed playing cards on Summons and playing Summon cards being able to flip the player in the Shield and Spear fight
- Fixed loadouts created for card colors that don't correspond to a player crashing the game when loaded

Update: 3 May, 2024 @ 3:49pm

v4.2.4
- Added a "When X gains gold" trigger condition
- Fixed the various card manipulation conditions (e.g. Exhaust X to...) not always working as expected when used underneath a Branch node
- Fixed ascensions being unusable on Fabricate's custom run screen if they weren't unlocked for normal runs

Update: 28 Apr, 2024 @ 2:36pm