Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Showing 31-40 of 205 entries
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Update: 9 Feb, 2024 @ 5:59pm

v4.1.7
- Added a separate "Single Enemy" targeting option, which makes a card only playable against enemies (and not on allies)
- Added conditions to require the player to fetch a card or remove a card from deck
- The "When killed" condition now works on the player and will prevent player death when triggered if targeted at the player
- Fixed Pay X Gold condition not checking the player's gold properly when used from a Summon
- Fixed other "active" conditions (e.g. pay power) not activating properly when used from a power or Summon
- Fixed origin and destination not being reflected in the wording for card pile manipulation conditions
- Minor visual adjustments on template cards

Update: 7 Feb, 2024 @ 12:11pm

- Fixed custom cards played from "Play from Pile" effects targeting the wrong enemy

Update: 7 Feb, 2024 @ 9:25am

- Fixed "Pay per Power" modifier ignoring the extra value and applying the wrong amounts to effects when they actually get executed

Update: 6 Feb, 2024 @ 9:39pm

- Fixed custom spriter animations crashing game when loaded into a custom character
- Fixed an image issue that could occur if a custom animation used on a custom character was deleted
- Fixed naming of custom animations in skin dialog
- Fixed skin dialog always resetting to the top value when opened

Update: 5 Feb, 2024 @ 3:35pm

- The Extra value on PMod_Per now divides the bonus value when "Bonus Per" is active
- Fixed interactable powers not activating properly when clicked
- Fixed the top-right number shown on card powers not reflecting the number of times the power can be activated
- Fixed custom relic flash being too large
- Adjusted descriptions of the Rarity and Type dropdowns on the primary info page on custom card editor screens
- Summons should no longer interact with enemy damaging/death checks (e.g. Windy Zone modifier from Spire Biomes)

Update: 2 Feb, 2024 @ 2:27pm

v4.1.6
- Replaced the "Clear" button on the custom description editor with an "Enable"/"Disable" mechanism that allows for custom descriptions to be completely blank. The preview will now show the original effect text when the custom description is disabled. Custom descriptions that are completely blank will not affect text layout on cards
- The Limited and Semi-Limited primaries on cards have been changed into conditions, such that they can be used under other primaries. Existing cards using these primaries should be migrated automatically
- Fix Passive effects on custom cards causing all cards to be playable if that passive didn't affect card playability
- Fixed a crash that could occur if an "Obtain card" effect was triggered at the start of a run
- Fixed the blank node underneath a Multi-Condition or Branch Condition being draggable and crashing the game when dragged under another node

Update: 24 Jan, 2024 @ 9:16pm

- Fix game sometimes crashing when Vulnerable, Weak, or Frail are applied from cards from other mods

Update: 24 Jan, 2024 @ 9:15pm

Update: 23 Jan, 2024 @ 6:03pm

v4.1.5
- Added config option to enforce a minimum text size on cards (excess card text will clip outside the card)
- Increased the card text length threshold before text shrinking kicks in
- Card titles over a certain length will now get wrapped onto multiple lines
- Fixed card names not changing properly on upgrade
- Fixed text in condition effects on cards being inconsistently highlighted when the condition is met
- Fixed cooldown amount not reflecting the actual cooldown amount on the card

Update: 18 Jan, 2024 @ 10:02pm

- Added ability to add colorless cards to custom run loadouts
- Fix custom relics not being shuffled by properly by game RNG. Shops won't prioritize custom relics anymore, and boss chests will no longer deprioritize custom relics
- Fix actions being cleared at the end of battle even if it could not be cancelled (i.e. Spiker thorns damaging you, custom Fatal effects)
- Fixed "Pay X Per Power" modifier not affecting the output of the effects underneath it
- Text on custom card titles and description will no longer grow infinitely smaller as the text grows longer