Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Showing 51-60 of 205 entries
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Update: 28 Nov, 2023 @ 5:57pm

- Fixed damage effects on cards causing the game to crash when saved if there was no Effekseer effect listed

Update: 27 Nov, 2023 @ 6:26pm

v4.0.0
- Added Augment system for custom runs
- Added editor for Augments
- Added editor for Orbs
- Added option to specify Augment Slots in custom cards
- Added condition that triggers when the source object is removed from the player (e.g. power)
- Added examples for custom orbs and powers on their selective screens
- Added missing hotkey configs
- Added effects for modifying an orb's focus or evoke amount
- Added option to use Effekseer effects in damage actions on cards. This requires the "Disable Effekseer" setting in EUI to be turned off
- You can now preview any upgrade level on a custom item while editing it
- You can now paste files from your clipboard directly into the image editor
- Fixed certain conditions placed under empty nodes being treated as if they were when conditions
- Fixed incoming temporary/until played damage/block/cost modifiers interfering with permanent modifiers that were previously applied
- Fixed information blurbs on the custom item selection screens showing the wrong information
- Fix relics that were obtained by replacing the starter relic disappearing when reloading a save
- Fix draw effects from Fabricate drawing from the bottom of the deck instead of from the top
- Fixed Traits under Branch Conditions not being able to activate
- Fixed crash that occurred when placing a Tag Trait in an effect that didn't belong to a card
- Fixed "On Shuffle" condition underneath a multi condition never taking effect
- Fixed attribute editors on custom card editing page getting desynced when changing form
- Fixed Damage Effects not copying the custom card's targeting when created
- Fixed bug where changing forms in the form editor on an item's editing screen would cause the currently shown page to desync from the current form, and would automatically set the upgrade toggle value
- Fixed branch factor being ignored on cards in the deck that were automatically upgraded by an outside relic (e.g. War Paint)
- Fixed cardmods being applied twice on duplicated cards
- Fixed upgrade/permanent upgrade not showing "from hand" in their text if only the hand pile was selected
- Fix X Cost effects ignoring Chemical X
- Fixed "X per power" subtracting negative stacks of powers when set to "per debuff" mode
- Fixed crash when generating a card into the exhaust pile
- Fixed scope and upgrade value editor on effect panel overlapping

Update: 3 Nov, 2023 @ 7:05pm

v3.2.0
- Revamped page management on item editing screens. The layout of page buttons has changed, and pages are now added on-demand instead of being pre-allocated. This also means that you can add as many pages as you want now.
- Added a modifier based on target max HP
- Added a separate "End Turn" effect
- Added choice option to the Multi Condition node
- Powers now describe their end-turn behavior in their tooltips
- Added an "or" toggle to Modify Affinity and Modify Tag effects
- Added an "invert" toggle to Per X HP and Per X% HP modifiers
- Adjusted loadout values for premade relics (Macroscope, Heart-Shaped Box)
- Custom potions should now be affected by Sacred Bark
- Custom power items can now have their own power effects
- The Save button on item editing screens has been moved away from the cancel button, and has been made bigger
- Increased damage/block multiplier when withdrawing summons to 150%, and fixed it not actually being applied
- Fix powers with an infinite Interactable losing Interactable uses when stacked
- Fix certain conditions under Multi Conditions never activating
- Fix powers with every X times increasing X when stacked
- Fix max copies being reset when changing rarity/type
- Fix "Use Parent" toggle missing on "Per X card damage", "Per X card block", and "Per X card cost"
- Fix a crash that could occur when completing a run at Act 3
- Fixed Origin field being visible on card generation effects (the origin field had no effect on these effects), and adjusted the logic used to find eligible cards
- Minor wording adjustments

Update: 31 Oct, 2023 @ 11:55am

v3.1.7
- Added "per card cost" modifier
- Reworked per card damage/per card block modifiers to allow targeting cards in arbitrary groups instead of just the source card. Unfortunately, this change will break existing usages of said modifiers
- Withdrawing Summons only triggers them once, but doubles their damage/block for that trigger. You can view the projected damage/block when dragging a summon card over an existing summon.
- Adjusted default loadout values for cards
- Fixed additional potion slots from loadouts being placed over existing potion slots
- Fixed relics in popup view showing their first relic tooltip, and showing tooltips even if not seen
- Fixed custom relics in popup view not having outline
- Fixed hit count/right count traits under passive effects on a card having no effect
- Fixed unplayable not being removed on Curses/Statuses when in possession of Medical Kit/Blue Candle
- Fixed "Gain X Energy" move allowing player to get negative energy
- Fixed Surrounded power not flipping the player when playing custom cards
- Fixed card selection screens from effects on custom cards causing the shown cards to get added to the deck if executed after obtaining Pandora's Box
- Fixed a game freeze that could occur if you opened the edit relic pool button while no loadout presets were present

Update: 28 Oct, 2023 @ 9:47am

v3.1.6
- Reworked tinting option on image editor for custom items to use a modified variant of the Art Roller from ProTemplate
- Attempting to play a card that is blocked by an unplayable effect from a custom card will now display a message with the name of that custom card
- Added condition/modifier for turn count
- Add "Plated" end turn behavior for powers. This causes powers to decrement by 1 when hit by a non-Ranged attack
- Adjusted loadout values for premade curses
- Fixed "Angry" power from Angry Gremlin not counting as a contact power for the sake of Ranged attacks
- Fixed Fabricate cards not being marked as seen when encountered in runs
- Fix crash that could occur on loadout screen when trying to add a card or relic when no other ones were available
- Fix Unplayable trait wording, and being able to set a target for it
- Fix card types in descriptions not being pluralized when they should be
- Fixed card powers not stacking
- Fixed passive effects on cards (i.e. "While in X pile" effects) not being able to apply hit count/block count changes
- Fixed conditions under passive effects on cards (i.e. "While in X pile" effects) causing traits under them to never take effect
- Fixed wording on attacks sometimes not changing when hit count is modified
- Fixed cost traits on cards having the reverse effect
- Fixed "not" field on the intent condition doing nothing

Update: 26 Oct, 2023 @ 12:44pm

v3.1.5
- Added field on custom relics for specifying other relics that your custom relic will replace upon pickup
- Added card templates based off of Discovery and Hand of Greed
- Fixed custom cards being unusable in event fights (e.g. Mind Bloom fight)
- Fixed "View Tour" button on an custom item selection screen showing the wrong tour after backing out of editor screen
- Fixed Fabricate settings and data not being reloaded properly when creating a new save file
- Fixed traits using the incorrect wording when underneath a modifier node that is underneath a passive trigger
- Fixed warnings not showing up for certain nodes that don't work under when and passive triggers
- Adjusted the wording of the tooltips on damage/block root nodes to make their purpose more clear. You will see a warning if you are trying to drag a node underneath them without enabling the damage/block node first

Update: 25 Oct, 2023 @ 10:26am

v3.1.4
- Added a "drop zone" below nodes on effect pages on the item editor screens, such that you can drag nodes below a node that you want to be the parent instead of having to drag them directly on top of the target node. There will now also be an arrow indicator that points to the target parent node
- Added effects that apply permanent cost/damage/block changes
- Added effects that apply percentage-based damage/block changes, as well as permanent versions of these
- Added an effect variant of the Select per card modifier
- Added a "View Tour" button onto the top-right corner of item selector and editor screens that replays the first-time tours
- Added a visual effect to the "Gain X Gold" effect
- Fixed "Gain X Gold" with negative amounts and "Pay X Gold" not actually decrementing gold
- Fix ascensions not being applied in custom runs
- Fix the "If has card" condition not showing up on card text if the child node is a multi effect
- Fixed form viewer appearing on single card popup screen for upgraded cards that have multiple forms
- Fixed Branch Conditions never activating when under a condition that is under a When X node
- Fixed custom potions not displaying tooltips when hovered over in reward screens

Update: 20 Oct, 2023 @ 11:42am

v3.1.3
- Fabricate cards now display their descriptions properly in sheets exported by EUI, and additional columns will be present if all of the cards exported in the sheet are Fabricate cards

Update: 19 Oct, 2023 @ 9:34pm

- Fixed crash that could occur when obtaining a relic or blight outside of combat
- Fixed sort header in the relic pool selection screen not being clickable
- Fixed custom relics in that same screen showing up as unseen
- Fixed special rarity blights being unobtainable through blight obtain effects that didn't target a specific blight
- Fix "When you gain X power" condition triggering regardless of the value set (such that it could trigger even if you gained negative stacks)

Update: 19 Oct, 2023 @ 11:16am

- The "Piles" dropdown will now say "This card" if it is empty, to better reflect its behavior for most effects in that state
- Added deck option for Permanent Upgrade effect
- Added "Required" option to Remove X card from deck effect
- Fixed card pool/relic pool selectors on custom run screen not working
- Fixed Set filter in card-related effects doing nothing
- Fixed custom relics appearing as unknown in popup view
- Fixed "Chance X" condition not working properly in powers
- Fixed conditions in card texts not turning green if they would be passed
- Fixed expected amount texts on modifier effects on cards not showing up (leaving the text misaligned)