Total War: WARHAMMER III

Total War: WARHAMMER III

Sylvania: Faction Overhaul
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Update: 26 Mar @ 12:39am

- Updated to latest patch

Update: 28 Feb @ 10:46pm

- Fixed IEE double armies

Update: 7 Feb @ 12:40pm

- Script fixes

Update: 7 Feb @ 10:51am

- Script fixes

Update: 4 Feb @ 7:07am

- New units: Drakenhof Templars (mounted and dismounted)
- New building: Drakenhof Templars Chapterhouse
- New building chain: Roving Raiders (defense)
- Slight buff to the "Carpenter" building chain
- Removed "Repression" building chain
- Removed "Ossuary" building chain
- Horse Archers moved to settlement chain (tier 2)
- Noble Horse Archers moved to tier 1 stables
- Changed von Stolpe's starting army
- Minor changes to skill line
- Minor loc fixes/changes
- Moved TOW/Classic starting location back to Fort Oberstyre
- Added TOW: Classic support

Update: 18 Jan @ 7:31pm

- Moved a script

Update: 12 Dec, 2024 @ 8:47pm

- Updated to latest patch

Update: 20 Nov, 2024 @ 7:47pm

- Fixed faction missing in the frontend

Update: 20 Nov, 2024 @ 1:16am

- Renamed "Kislevite Influences" skill to "Old Traditions"
- "Old Traditions" now also also buffs Siege Weapons (Ballista, Arrow Launcher)
- Changed Siege Weapon crew uniforms
- Fixed faction not appearing in frontend
- Fixed Drakenhof Guard visuals

Update: 20 Nov, 2024 @ 12:14am

- Revamped "Sylvania Stands" ability
- Should mostly work with the Empire Politics mechanic
- Increased nerfs to "Stuck in the Past" effect bundle and ability
- Now works with Franz's Imperial Authority mechanic
- Buffed the new artillery units

TOW
- Fixed frontend
- Fixed Sylvania not having fealty
- Switched to TOW's Sylvania faction (Thanks to Robie!)