Total War: WARHAMMER III

Total War: WARHAMMER III

Sylvania: Faction Overhaul
472 Comments
graetor  [author] 10 Jul @ 10:51pm 
linked, thanks!
SFH 9 Jul @ 9:36am 
Hello, i made 2X unit size submod for Sylvania + Solland
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521138889
graetor  [author] 25 Jun @ 7:51am 
linked, thanks again!
Balthasar23th 21 Jun @ 3:33pm 
Hello my friend, I have also made a German translation for this mod. Would you also add it to your site? Thanks for your work! Keep up the good work.
Grenando 18 Jun @ 5:47pm 
okay old world still works its just marienburg issue with outpost building that was fixed today
wasp 18 Jun @ 12:33pm 
nvm it was infact mixer unlock breaking things, sorry
Grenando 18 Jun @ 2:33am 
I see thanks for the confirmation
graetor  [author] 18 Jun @ 2:29am 
seems like it's fine? i can launch a campaign and get by turn 2 just fine. try looking for other mods that may have not been updated yet.

and isnt the old world not updated for now?
wasp 18 Jun @ 1:49am 
please update the mod its breaking my game for some reason after the patch
Grenando 17 Jun @ 7:41pm 
do anyone crash at sylvania turn when playing old world.
After the update whenever I play karl franz and going to sylvania turn I crashed only after removing it I can get past turn 2 in new campaign
Поребрик 13 Jun @ 8:25am 
Didnt help. And yeah, i scrolled down. By the way, i have Sylvania colors and units in custom battles, but i still cant start campaign.
graetor  [author] 13 Jun @ 8:06am 
Only other option i can think of is unsub/resub to both mixer and this mod, as the only reasons that it probably wont show up is either something wrong with mixer or my mod or minor factions arent enabled. Also, i hope you scrolled down
Поребрик 13 Jun @ 7:24am 
I tried, and i still dont have it
graetor  [author] 13 Jun @ 2:13am 
Probably enable minor factions to have then show up
Поребрик 12 Jun @ 6:11am 
I don't have Sylvania on the Lord selection screen. What to do?
Other mods for factions like Knights of Origo or Outremer work fine, MIXER is also enabled
Guts The Black Swordsman 6 Jun @ 9:11am 
@graetor are your mods Radious compatible?
[ED] Lucius El'Cliffhanger 31 May @ 1:10pm 
Would it be possible to set the regions of North and Southern Sylvania to match Petr? that way I can revive him if he dies in IE/IEE? I know it works in Old World but it'd be great if it could work in IE/IEE
graetor  [author] 29 May @ 5:57am 
yea. u can recruit them by building the landmark at drakenhof
spegel2000 29 May @ 5:54am 
Can Reikland be able to recruit horse archers, the building doesnt appear except for Stolpe? is this intentional?
graetor  [author] 14 May @ 4:15am 
some script errors probably. will look if its caused by my mod
Popinder 14 May @ 12:40am 
playing old world map and after completing "Sylvania goes BAM!" quest "stuck in the past" debuff is still on. I don't really mind it because it adds flavour to faction but I wonder what problem could be
Grenando 25 Apr @ 1:36am 
Hi man I am playing old world as reikland and jovi does not spawn after I built the landmark on castle templethof
Nexus 24 Apr @ 7:05am 
Not sure if I constructed them or conquered settlements with them, but the mission completed and the tier 4 forges are still locked. Still true after a number of turns and more forges built.
graetor  [author] 23 Apr @ 5:33pm 
You have something breaking your scripts, a mod maybe
Mann 23 Apr @ 3:17pm 
@graetor In the old world company, sylvania does not appear as a state in the empire, just an army at the extreme bottom of the tzinch outside the map in the middle of the sea
graetor  [author] 4 Apr @ 6:13pm 
you constructed the 3 forges normally, right? did you proceed to the next turn?
Nexus 4 Apr @ 5:58am 
Sylvania goes BAM completion didn't remove the gunpowder nerfs or allow building of T4 forges, which show with a red X across them still.
This is great. Have you considered doing something about the Sylvanian levies that the VC can recruit?
赛博坦朋克V震天 18 Mar @ 9:17pm 
its fix for SFO?
graetor  [author] 5 Mar @ 7:30pm 
not really an issue, that mechanic belongs to franz and franz only, and that occupation decision is given to all empire factions regardless if they have fealty or not. i structured the faction similar to other empire factions in mixu's legendary lords. and thank you for the kind words!
AFKstressEating 5 Mar @ 6:16pm 
Such a fun mod to play, my compliments to the author @graetor.
One issue i detected.
I noticed this nation doesnt have access to elector count assignment map, although it can gain fealty for giving a captured region to its original elector.

So there doesn't seem to be a place to spend/use said fealty.
Thanks
graetor  [author] 20 Feb @ 6:34pm 
why wouldnt it be
Alexandros Megas 20 Feb @ 12:28pm 
Any idea if this or Solland's are compatible with Xoudad's Sigmar Heirs?
graetor  [author] 7 Feb @ 12:32pm 
thanks for the report, will upload the fix in a few. but no, its not a serious bug
Zbigniew 7 Feb @ 11:54am 
hey @graetor, wanted to play a karl franz campaign with your mod activated. It gives me a lua script break on the second turn. Deactivated all mods except yours and mixu's unlocker and could replicate this bug. Don't know if it's a serious bug, just letting you know.
Polyamide Knight 5 Feb @ 8:21am 
I got there 3 vamp factions (Lords of Waldenhof, Lords of of Templehof and of course Carstein) extra garrisons plus AI overhauls. I thought that perhaps if he could have Eicheshatten (Mootland), that would give him an advantage. Especially that without any town attrition plus vamp attrition is really adding to his disadvantage in already difficult start. Stirland have 4 settlements and wouldn't suffer much without it. I would do it myself, but i have no idea how. BTW its a great mod, but it makes me sad that he cant really pose a threat to bloody undead. Regards.
graetor  [author] 4 Feb @ 10:09pm 
now what kind of starting game monsters is he facing for him to die by the second turn? AI Stolpe starts with a tier 2 garrison
Polyamide Knight 4 Feb @ 10:02pm 
Would be nice to give them one settlement in IEE. I have heavily modded game and they die off in second turn.
graetor  [author] 1 Feb @ 5:27pm 
This mod
pirvulescuflorin 1 Feb @ 5:33am 
Thank you for the speedy response. I shall be waiting the update. It will come after a TOW classic update, or one for this mod?
graetor  [author] 31 Jan @ 7:40am 
this mod doesnt have tow classic support yet. its coming in an update

thats bc the mod author didnt make it compatible with this mod
pirvulescuflorin 31 Jan @ 7:37am 
Hello, @graetor, in the Old World, Classic - campaign map, a smaller version of the Old World campaign man, Sylvania isn`t on the map.

And the units from the Knight of Morr mode aren`t visibile with Sylvania while they are usable for Karl and the other official lords.
jab_ra 26 Jan @ 11:29am 
I've turned on everything I need to. There is no error when playing as Sylvania. So it's probably fine. I apologize for my perfectionism.
graetor  [author] 26 Jan @ 11:24am 
well firstly you shouldnt just enable this mod on its own, it requires mixer. secondly, i have never encountered that error, ever, so im not be of much help atleast until i reproduce that. lastly, i dont know, you can try and test it for yourself to see, as that error doesnt occur on mine. thanks for the report
jab_ra 26 Jan @ 10:51am 
Well you can turn on just this mod, go into the game and see everything.
“LUA error since the last time the campaign was loaded - many fununctions may not work until the campaign is reloaded! These warnings can be disabled by deactivating content view in the options menu.”
The error may not be visible when the campaign is loaded. But after the first move it appears.
Hence the question is it important or not? And will it affect the game in the future?
I tried to go for Cathay and Nurgle.
graetor  [author] 26 Jan @ 10:14am 
any screenshots or whatever it says? i dont have any kind of error
jab_ra 26 Jan @ 10:13am 
The one that only pops up in the game itself with this mod. Red Cross.
graetor  [author] 26 Jan @ 6:19am 
what lua error are you referring to?
jab_ra 26 Jan @ 4:46am 
Causes a LUA error. Can it affect the game in any way? Or just disable the message and forget about it?
YinYangTW 19 Jan @ 10:35am 
I understand. I used to make sure that I could save them by using Recruit Defeated Legendary Lords, but since the last update there has been a litany of issues surrounding that mod so I have stopped using it. I will strive to save Sylvania and Solland the Vanilla way. Thanks for the conversation. As a small time modder I have massive respect for folks like you with more talent than shifting numbers in RPFM.