Project Zomboid

Project Zomboid

Hayes Firearms Overhaul
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Update: 5 Aug, 2023 @ 2:58pm

Update Again 08.05.23

  • Fixed bad recipe design on 762x54rBullets to stripper clip (did not account for ammo count part of the item on return recipe)
  • Fixed upside down reloading of RAK when in its default position, 1 handed
  • Fixed ground texture for 7.92x33 ammo box (forgot x33 on texture name)
  • Changed sniper suppressor sound
  • Changed Sound for SVD to fit better for those rifles
  • Changed Sound for Barrett to a Vanilla base sound (custom sounds unfortunately don't benefit from PZ sound bank)
  • Changed Various sounds for Henry Repeater as some of them didn't work for this firearm
  • Changed Henry Repeater and Mosin barrel placement to land in a better spot when idle and aiming
  • Commented out applyStatsToMelee tweaker code until its possible to resolve the one error. May lead to mismatched conditions of Range vs Melee versions on custom sandbox settings a this moment
  • Added a more rare spawn distribution for the following
    • SVD
    • Mosin
    • Barrett
  • Overall increase in rarity of spawns for Hayes Firearms Extension specific weapons
  • Changed a bit of the firearm cache randomizer functions

Update: 4 Aug, 2023 @ 10:59pm

Update 08.05.23

Added the following firearms:
- PM-63 RAK Submachine Gun
- Ots-14 Groza Assault Rifle
- Henry Repeating Big Boy
- StG 44 Assault Rifle
- Mosin-Nagant 3-line Rifle
- Barrett M82 A1 Rifle
- Dragunov Sniper Rifle
- Remington 1100 Semi-Auto Shotgun

- All new guns had Cleaning and Repair / Fixing recipes added
- All new guns, attachments, and ammo types have been added to the item pool for firearm caches
- All new ammo types have been added to the possible loot from ammo cans

Added the following attachments
- Suppressor Sniper
- Wrap for Suppressor Sniper that comes in Winter / Desert / Woodland Camo
- PEM Scope

- Added a few Firearm skins
- 3 public and 3 exclusive

Added Sandbox options
- Cleaning Fail which allows you to add in an element of failure to increase condition on cleanings
- Jam Chance which overwrites the base game jamming equation directly allow for REAL changes in how often guns jam
- Suppressor Levels change the amount of sound volume and radius suppressed in 10% increments. Default is right where we have been so no worries.
- Suppressor Break gives the option to allow suppressors to break, Default is unbreakable at 20 but every number below that equates to 1 in # *100 (so if 10 its 1 in 1000, if 5 its 1 in 500)

- Added an integrated attachment swap hotkey and radial menu option for guns with integrated bipods or grips

Adjusted the majority of ammo weights
- Balanced to be similar to real life counterparts and using 9mm as the base 0.01
- 5.56 and .223 are now 0.005 each
- .38, .308, and 7.62x51mm is now .015 each
- .45 is now 0.02 each
- .44 is now 0.03 each
- Shotgun shells are now 0.04 each

- Ammo Boxes now only reduce 1/6th of the overall weight instead of 1/3rd which in my opinion is too much (other than 44 which was incorrect originally)
- Still leads to a larger reduction of most ammos across the board due to the reevaluating of weights
- Changed the amount received in 308 and 223 box to be 40 in line with the original amounts the game defined

Melee Stats updated to reflect them being a last resort
--thanks Hei for getting it on the right page, all new guns melee version will fall within this updated framework--
- UseEndurance is turned to TRUE
- Damage reduced to between 0.1 and 0.4
- Crit Chance reduced to 0.1
- Crit Damage multiplier reduced to 1.5
- Condition LowerChanceOnein reduced to 25

Other Adjustments & Misc
- All firearms Sound Radius and Volume increased by 5-10
- Cleaning recipe gives +1 to condition by default instead of 2
- Cleaning kits and lubricant spawn rates reduced
- Firearm Caches have been given 4 additional spawn locations as the original set created a tiny loot pool
- Winter Camo Plating has been moved into the public loot pool
- Most firearms have had rebalanced stats to make some more viable for example the Desert Eagle has a much higher chance for crit than other pistols now, too many changes to list.
- Changed radial menu translations to properly pull the dynamic changes so you don't get Full Auto and Full Auto[SMG] at the same time...or other issues
- Fixed gramattical error on shotgun fixing recipes
- Fixed Saw off melee swap issue with shotguns...overrides weren't working so had to directly overwrite oncreates as - they kept trying to go back to the vanilla recipes
- Fixed m14 mag when removed in melee mode
- Fixed the 8x scope not showing on m14

Update: 20 Apr, 2023 @ 8:57am

Update 04.14.23
- Fixed Folding stock on AK74u and FranchiLF57 when using certain custom skins
- Fixed redundant pistol cleaner recipe and unhid the other firearm cleaning recipes (can rehide all if people feel like it clutters the crafting menu)
- Fixed weapon light medium attachment being oversized when placed
- Removed Suppressor Rifle from being able to be used on a specific rifle it was never intended to be on

Update: 14 Apr, 2023 @ 8:58am

Update 04.14.23
- Changed the 2 choke attachments angle modifier as they created too narrow of a cone to be used on low levels.
- Fixed the Skeletonized Stock model not appearing when attached to the AK103
- Fixed AK74u, AK74, and M4A1 as their recievers were facing the opposite way (suprised no one noticed before)
- Changed the side placement of some attachments due to being near the ejector (due to reciever being backwards)
- Fixed Firemode translation for SMG Full Auto
- Fixed suppressor code not calling the player appropriately therefore not updating the radius and volume correctly (still snagged the right swing sound though)
- Added a small transition tweak file to allow for Chiiku Arms to utilize attachments.
- Properly hidden the vanilla saw off recipe as it just created problems

Update: 13 Apr, 2023 @ 8:58am

Update 04.13.23
- Fixed translation file for AmmoCan [Unopened] to give it proper space
- Added 7.62 and 5.45 to the ammo can recipe if you have the extension module activated
- Fixed sandbox options to tweak new weapon stats to include extended firearms and addition firearms
- fixed weapon cache to include items from Firearms Additions as we move to transition those exclusive attachments into the new module
- Changed the laser attachment to be used on Stock instead of Canon in order to share the same space as the gunlight and allow for use with the new pistol suppressor

Update: 12 Apr, 2023 @ 8:59am

Update 04.12.23 - HayesFirearmsExtension
- Add in 4 additional firearms [AK103, AK74, AK74u, and FranchiLF57]
- 2 new ammo types [5.45 and 7.62]
- 3 ammo magazine types
- Pistol suppressor and Skeletonized Stock attachments
- Foldable stocks for 2 new firearms
- Folding stock hotkey and Radial menu addition
- Add in 6 firearm skins
- Added a conversion recipe for Gold Gun Plating and DZ Plating as we transition from one plate fits one gun to one plate fitting multiple guns
- Firearms Cache mechanism, Random loot spawn upon open that includes any and all portions of ammo, magazines, firearms, repair kits, cleaning, skins, and attachments.
- Support this new addition with associated sandbox options
- Changed the suppressor level for rifles to 50% reduction and pistols will have a 40% reduction

- Fixed recipe for sawing Shotguns and approached by auto removing attachments. Swapping to melee mode should not revert to unsawn version
- Fixed oversized 4x scope (previous update did not properly apply transform)
- Revamped numbers for spawn rates
- Revamped model changes for a few firearms

Update: 2 Apr, 2023 @ 8:59am

Update: 28 Mar, 2023 @ 8:58am

Update 03.28.23
- Changed the open shotgun shell box recipe as it wasn't functioning correctly when opening in a container

Update: 27 Mar, 2023 @ 8:58am

Update 03-27-23
- Fixed upside down models for double barrel shotgun variants when reloading
- Fixed a couple weapon attachments that were added to weapons for testing but were supposed to be removed on launch

Update: 26 Mar, 2023 @ 9:01am

Update 03-26-23 - Live Launch
- Final rebalance of a slightly larger angle for rifles so you can still hit things at level 0
- Removed any of the extra attachments that are part of another mod
- Updated all of the tooltips to properly reflect final stats of attachments
- Coordinated naming conventions/melee modes/model swaps with HFA so all guns can be compatible