Project Zomboid

Project Zomboid

Hayes Firearms Overhaul
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Update: 23 Mar, 2023 @ 5:32pm

Update 03-23-23
- Rebalanced a bunch of gun stats. Made sure minimum range was appropriate for not making pushing happen early
- Added more hit chance on rifles and tuned multipliers on every firearm
- Lowered the angle slightly on rifles so even at level 0 you can shoot the zed right in front of you
- Sandbox setting caps and minimums were better configured for extreme settings
- Fixed the issue where attachments still influenced the range of the melee version of the firearms
- Fixed the missing Fiberglass Stock model for the shotgun (missing moving the texture over to the workshop folder)
- Fixed the model swapping on melee for fiberglass stock weapons when it should stay the same
- Fixed some stats on attachments that were meant to be removed
- Fixed 4x and 8x scopes that were accidentally saved on the wrong axis so you couldn't see when they were attached
- Added 3 new weapon skins

Update: 22 Mar, 2023 @ 7:52pm

- Quick Bug Fix for decimal placement always maxing angle

Update: 22 Mar, 2023 @ 5:18pm

03.22.23 Initial Base Mod Testing
- Full Vanilla Firearms Models and Textures Replaced
- All ammo, ammo boxes, and magazines have appropriate ground models
- Gun cases have been redone to be separate from the overused flight case and guitar case
- Translated the names of many items to be more fitting for the overall feel of the mod

- Firearm stats have been rebalanced
-- Max condition overall was increased
-- Chance for loss of condition greatly reduced
-- Gun jams were greatly reduced across the board
-- Damage increased on most guns outside of shotguns
-- Range has been appropriately reduced or increased based on the firearm type
-- Aiming time should be much more aligned to firearm type (handguns will be able to be more quickly aimed)
-- Recoil Delay has been tweaked based on firearm type and ammo type
-- Hit Chance/CritChance/Aiming Perk Modifiers were all tweaked a little bit
-- Sound and Volume has been minimally reduced based on firearm type

- All vanilla attachments have been revamped
-- All stat changes have been added to the tooltips
-- Bayonets now are a viable attachment that influence melee damage and melee range. Will make shooting slightly more difficult
-- ALL scopes have had their max range reduced to more appropriate levels
-- Red dot and Iron sights don't increase range but help with aim time and hit chance
-- Choke Tubes actually influence the firing cone and range of shotguns appropriately
-- Fiberglass stock greatly reduces the overall weight of the gun + it will visibly change the model

- New cleaning and repair kits were added along side firearm lubricant
- Firearm Lubricant can be used to minimally repair a firearm
- A repair kit can be used multiple times
- A new mechanic was introduced if you meet the minimum aiming level (3-4 depending on firearm) you can use the cleaning kit, a unit of firearm lubricant, and a clean ripped sheet to clean your firearm.
-- This will add a little condition back and have a small chance to reduce repair count by 1. The chance to reduce repair count is influenced by your aiming level. At level 10 with default settings you have a 75% chance to reduce by 1 on every cleaning.

-Melee Mode is introduced where every firearm also has a melee version. You can swap between them at anytime using the hotkey (default home key) or radial menu.
- Firearms are marginally effective melee weapons and will have condition loss like any other melee weapon.

- Weapon light mechanic is introduced where you can toggle any light weapon attachment via hotkey (default R Ctrl key) or the radial menu.
- The weapon light will produce a small halo around you but when aiming will produce a torch cone of varying level based on the attachment version

-Selective Fire mode hotkey introduced (default backspace key) or radial menu. This will swap between fire modes if the firearm has options to swap between. This has minimal impact at the moment but will be influential for other added firearms.

- A general Ammo Can item was added to the loot pool. Initially when found it will be labeled [unopened]. This will feed into a randomizer code that adds assorted ammo to players inventory with an empty ammo can

- A lot of the new features requires a ton of swapping between item versions, a ton of care was put into to retain the firearm information between the varying firearm changes. It is important to this mod to keep the repair count/weapon attachments/ammo/condition/etc.

- Sandbox Settings were added to include the following:
-- The ability to turn on additional spawns for Firearms and Firearm Attachments
-- The ability to turn off cleaning and repair kits
-- The ability to turn on weapon skin spawns
-- Influence the varying spawn rates of mod items (this however does not touch the vanilla item spawns at all)
-- Change the amount of condition returned when cleaning firearms
-- Change the probability of reducing repair count by 1. At the highest setting it will be 95% of the time.
-- Influence the universal stats of all vanilla guns.
-- These are based on percentage changes of 10 so each tick will either reduce or increase those stats by 10%.
-- Tooltips indicate which stats are better when increased (such as aiming time at 100 makes you John Wick)

- For testing purposes additional future attachments are included in at this moment but will be removed on official launch.

Update: 20 Mar, 2023 @ 9:52pm

- Initial Upload for test purposes