Total War: WARHAMMER III

Total War: WARHAMMER III

New mod link in description. Mixu's Legendary Lords - SFO
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Update: 15 Jun, 2024 @ 5:29am

Uploaded correct mod this time 😂

Update: 15 Jun, 2024 @ 2:50am

Updated to 5. Something

Update: 25 Apr, 2024 @ 4:01am

Hotfix:
Gabe did some fixing of Grimgor has a weapon strength effect that is tied to traits. He gains +5% weapon strength per Mixu's defeated legendary lord. Added !grimgor_weaponstrength to trait_level_effects_tables.

Update: 12 Apr, 2024 @ 12:53am

Hotfix:
Gabe fixed up Great Chaos Dragon of Tzeentch caps

Update: 26 Mar, 2024 @ 3:20am

Updated done by Gabesky. Your lord and saviour.
Added in caps for Grog Carriers, Leviathan, Prometheans. Removed grandmaster from Empire pirates (Due to the nature of the faction changing from what it was to something new)
And fixed stuff

Update: 24 Mar, 2024 @ 6:39am

Changed dependency back to main mod instead of Beta

Update: 13 Mar, 2024 @ 3:31pm

Removed mixu_skv_grey_seer_death_mount_screaming_bell from ancillaries_tables

Changed wh_passive_aura_guardian_attack_enable to wh_effect_enable_wh_passive_aura_guardian_attack
In ancillary_to_effect_tables

Removed anything to do with mixu_nor_sea_raider (Skill does not appear to be present when I searched under nor in key)
In character_skill_level_to_effect_junctions_tables

Removed mixu_emp_edvard_van_der_kraal_special_drunken_shipmates
The effect that it references mixu_LL_enable_attribute_causes_fear_emp_sartosan_units is still present
But is unused
In character_skill_level_to_effect_junctions_tables

mixu_emp_edvard_van_der_kraal_special_absolutely_not_pirate
The effect that it references mixu_LL_bonus_vs_large_vs_vampire_coast_rogue
But is unused
In character_skill_level_to_effect_junctions_tables

mixu_emp_edvard_van_der_kraal_special_guns_of_albatross
The effect that it references mixu_LL_enable_ability_extra_powder_all_artillery
But is unused
In character_skill_level_to_effect_junctions_tables

Removed mixu_skill_node_set_nor_sea_raider
Set no longer is used in Mixu
In character_skill_node_set_items_tables

Removed mixu_skill_node_set_skv_grey_seer_death
Set no longer is used in Mixu
In character_skill_node_set_items_tables

Changed
lzd_skill_slann_6 to hef_skill_army_light
Previous skill gave Great Burona's Timewarp

lzd_skill_slann_9 to lzd_skill_slann_5
Previous skill gave Blessing of the Old Ones and replaced Bolt of Old Ones

lzd_skill_slann_7 to lzd_skill_slann_3
Gives
wh3_main_effect_winds_of_magic_pool_cap
wh_main_effect_agent_recruitment_xp_all_agents
wh2_dlc11_agent_recruit_xp_tech_coast

lzd_skill_slann_8 to lzd_skill_slann_4
Same stuff
wh_main_effect_agent_action_success_chance_enemy
wh2_main_effect_force_enemy_campaign_movement_range
wh_main_effect_agent_action_outcome_parent_army_xp_gain

Removed
mixu_skv_cha_grey_seer_death
mixu_skv_inf_bonefodder
mixu_skv_inf_skullsplinters
mixu_skv_inf_lurkers
mixu_skv_inf_mordrat_guard
mixu_skv_mon_warp_runners
mixu_chs_inf_thralls_of_cabal
Units removed were from Mixu
Deleted any references

Changed lzd_passive_calm to lzd_passive_aura_calm
In land_units_to_unit_abilities_juncations_tables


In Main_units changed icons for
mixu_emp_cha_oleg_von_raukov from hero_infantry_sword to emp_captain
mixu_hef_cha_caradryan from lord_halberd to lord_infantry_halberd
mixu_skv_cha_feskit from lord_halberd to lord_infantry_halberd
mixu_wef_cha_daith_halberd from lord_halberd to lord_infantry_halberd

Update: 17 Feb, 2024 @ 4:16am

Update: 10 Feb, 2024 @ 5:17am

More updates from Gabe

Update: 8 Feb, 2024 @ 7:20am

Implemented a huge amount of changes from Gabe and Cerb
Cleaned up and merged a lot of tables