Total War: WARHAMMER III

Total War: WARHAMMER III

New mod link in description. Mixu's Legendary Lords - SFO
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Update: 8 Jan, 2024 @ 5:52am

Fixed up a doozy I did with the building_culture_variants_tables in the previous update. Also, Middenland and Talabecland have their own worship chains for Taal and Ulric. I've asked Venris if Suddenberg was just missed, but I have added this one.

Update: 8 Jan, 2024 @ 5:28am

Patch 4.3.7
Datacored db/character_skill_nodes_skill_locks_tables/mixu_legendary_lords to remove skill lock for Gorehoof and Belannaer's skills
Editted Caradrayan's 'Devoted Gaurdian' skills to remove Immunse to psychology from Phoenix Gaurd as SFO already grants it, and give them Strong Vigour instead
Belannaer was given Greater Arcane Conduit at end of magic line
Added 10% missile damage and ammo to centigor units from Ghorros' Fanatical Acolytes Skill. Multiple tables labelled ghorros_skills
Gorehoof Hero
- Fixed up skill tree layout
- He needs to have 4 unique skills like SFO adds to heroes

Update: 7 Jan, 2024 @ 7:16pm

Patch 4.3.6
Fixed up beastmen stances (I did previously say it was a bit complicated so let me know if I missed anything!)

Update: 7 Jan, 2024 @ 7:21am

Patch 4.3.5
Added emp_passive_main_2 to mixu_emp_cha_oleg_von_raukov to db/land_units_to_unit_abilites_junctions_tables/!!SFO_mixu_legendary_lords
Removed the 1 turn required between swapping mounts from a bunch of tables in db/ancillaries_tables/!mixu_ll_mounts_no_turn_swap_limit
Added worship buildings to wh2_main_emp_sudenburg, wh_main_emp_middenland and wh_main_emp_talabecland to db/building_culture_variants_tables/!emp_worship_buildings

db/campaign_mercenary_unit_character_level_restrictions_tables/SFO_campaign is the table to change level that RoR can be recruited from factions - Nothing changed yet

Update: 5 Jan, 2024 @ 6:27am

Renamed a table file that had a ? in it, in the hopes it would fix random issues

Update: 29 Dec, 2023 @ 9:19am

Patch 4.3.4 - It's Dwarfn' time!
Added table to fix penalties from Zhufbar using the Guild Approval resource to upgrade uints, that was having the negative effect on all other Dwarf factions - Added db/faction_banned_unit_purchasable_effects_tables/mixu_burloksson_guild_resource and notified Mixu
Might be small incompatibility with another mod as have slightly rejigged top skill tree for dwf_engineer so that the mount comes first
Datacored db/rituals_tables/ab_mixu_legendary_lords and db/campaign_group_rituals_tables/ab_mixu_legendary_lords to remove Mixu's guild approval Gyrocopter mount (mixu_dwf_cha_master_engineer_gyrocopter) for Zhufbar Engineer (Without SFO this is only faction to get gyrocoptor mount) as SFO already gives mount to Engineers. Instead of datacoring and removing, I could add a buff to the mount instead. Zhufbar do get Mixu's unique Gyrobomber mount through the ritual system though, so are still unique to Zhufbar
Given SFO gyrocopter Mixu's campaign model (SFO didn't have a campaign model), changed gyro skill icons to Mixu's - Had to edit wh_main_dwf_cha_master_engineer_gyro in db/main_units_tables
mixu_dwf_cha_master_engineer_gyrocopter unit is now redundant except for campaign animations
Reduce campaign model size for gyro copter/bomber on campaign
Added wh3_main_unit_passive_single_entity for wh_main_dwf_cha_master_engineer_gyro - Notified Venris
Gave all gyro units SFO abilities, will need to double check if any need removed
Make sure Mixu coptors are added to SFO unit sets and rune unit sets
Grimm will keep fire while mounted, to give him something extra from other gyrocopter/bombers
Perfect vigour given to gyro bombers as per SFO - Asked Venris if this is intentional
Added all gyrocoptors to Grimms gyrocoptor vanguard skill
Gave Grimm's Napalm skill a slightly weaker but new burnt effect, as I have added this onto the Monsterous stat effect the bomber bomb already has bombed


Things to do/double check
Base game Engineers don't get gyro mounts. Mixu gives Engineer mounts through the guild approval. SFO gives it to everyone. Need to maybe give large buff to gyro mount instead of access to them.
Give vanguard deploy as per SFO flying units
SFO Engineer doesn't get bomber - Need to rebalance
?Does SFO lords have magical attacks?
Double check I didn't miss any Improved bolt guild upgrade for SFO units (Rangers and Grudge rakers)
Can't get all gyro units need to be added to unit set dwf_gyros for vanguard deploy for grimm skill mixu_dwf_grimm_mount_gyrocopter_upgrade_1 (Wasn't Mixu's intention to give it to other gyros) - Shows up but doesn't seem to apply
Any other units do we need to remove mounted_fire_move in db/unit_attributes_to_groups_junctions_tables/ab_mixu_legendary_lords from?

Update: 26 Dec, 2023 @ 1:15am

Patch 4.3.2
Reverted a previous datacore that El Papa might have done for the Khorne garrisons, but maybe accidently left only the Khorne units on the list, and deleted every other factions garrisons (Whoops!!) ;) He's on holidays at the moment but I've removed this datacore for the moment, but everything seems to be working fine

I would recommend using this mod to heal up the heavily damaged units. **There is a current slight issue with SFO and this mod where 'some' factions will cause the game to soft lock and CTD as it's trying to load into the campaign due to a script error. Doesn't happen with every faction though. So if you find another faction than Slugtongues, please let me know. I've already asked Lycia and Xenon about the incompatibility.**
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2964352559

Added wh_main_nor_skaeling true to khorne units in db/building_units_allowed_tables as they were recruitable by other Norscan factions

Gave mixu_chs_cha_egrimm_van_horstmann melee weapon wh_main_chs_sword_caster_lord_hero_egrimm which added magical and blinded, as per light wizards contact effect

Datacored db/land_units_to_unit_abilites_junctions_tables/mixu_chaos_dragon to remove wh_main_unit_passive_regeneration from mixu_tze_mon_trolls (Sorcerous Trolls), as they had that and SFO healing

Removed some unnecesary datacored tables

Datacored db/unit_purchasable_effect_sets_tables and db/unit_purchasable_effects_tables to remove upgradeable Grudge Rakers (mixu_dwf_rifle_bullet_grudge_raker) from Thunderers, as SFO adds these as recruitable units - Mid save this will remove the upgrade you purchased for them

Rebalanced upgraded snipers from Thunderers (mixu_dwf_rifle_bullet_sniper), increased sniper guild approval upgrade cost from -5 to -10 (mixu_dwf_rifle_bullet_concussive_shot) db/resource_cost_pooled_resource_junctions_tables

Update: 21 Dec, 2023 @ 3:53am

Patch 4.3.2
Khorne Garrioson bug fixed thanks to El Papa

Update: 16 Dec, 2023 @ 5:13am

Patch 4.3.1
King Tutankhanut, moved strike of Numas to end of other skill line, and added ressurect skill to replace it as per other SFO lords; happy with Rahmotep skills

Mixu and base game missing primal fury upgraded for beastmen - fixed and notified Mixu

db/**armed_citizenry_units_to_unit_groups_junctions_tables**/ab_mixu_legendary_lords_dev
- I added an empty table to mark datacore: "ab_mixu_legendary_lords_dev_datacored_sfo_garrisons"

db/**building_units_allowed_tables**/mixu_chaos_dragon
- renamed table to: "!remove_cav_skaeling_stables", to not be a datacore
- changed "wh_main_nor_stables_1-3" to "wh2_dlc12_dummy_nuclear_ruins_0", to disable the recruitement of khorne cav for skaeling

db/**unit_special_abilities_tables**/mixu_legendary_lords
- checked the table with new and old basemod tables.
- renamed the table to "!mixu_legendary_lords_needs_rebalance"
- removed everything except:
- mixu_LL_army_ability_gorfangs_big_waaagh
- mixu_LL_army_ability_gorfangs_waaagh
- mixu_lzd_lord_huinitenuchli_ability_lord_of_mist
- mixu_lzd_lord_huinitenuchli_ability_mist_of_the_damned
- **mixu_emp_cha_fleet_admiral_male** ONLY in land_units table**?**
- we need to balance him
- added **generic hero skill** line to:
- exalted hero of tzeentch
- oleg von raukov

Update: 14 Dec, 2023 @ 8:24am

Patch 4.3
Changed Bastonnes climate
He started in, and surrounded by unsuitable Wasteland climate, but had Mountain as suitable. I have changed these. If anyone has a current campaign with Bastonne and had already settled most mountains, let me know and I'll get El Papa to upload a version with the swapped climates.

Updated stances (This was a bit complicated so let me know if I missed anything)

Huinitenuchli
Fixed up his skill tree
Increased barrier to 1000 as per new SFO Slann lords
Removed cold blooded as Huinitenuchli gets a better SFO ability and added immune to pyschology

I think there was a few other little things I've done, but I've spent the day updating 3 mods and it's now past midnight so I lost track of some specifics :)