Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Zen Kazuki (DISCONTINUED)
Showing 1-10 of 54 entries
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Update: 9 Dec, 2023 @ 12:02pm

[v-2c]

Nail Driver
• Doesn't cancel on block when hitting opponents on the ground.

Update: 9 Dec, 2023 @ 11:55am

[v-2b]

Fixed Jet Combination being usable, oops.

Update: 8 Dec, 2023 @ 3:30pm

[v-2]
In light of recent events, this is good enough for a v-2.

Edited idle sprite.

Dash Backward
• Fixed it not going anywhere lol
• Slightly lowered friction

Step
• IASA: 8>9

Fastfall
• New anim
• No longer has gravity
• Can be used without an air option
• Disabled collision

Grab
• Edited animation
• No longer resets momentum
• New "Special" toggle. Activating it gives you what was the old grab, replaced the default grab with a standard 3f version.
• He has an aerial dash grab

Throws
• Fixed random flipping
• All throws have 2 proration now, if Special is toggled they have 1 proration

Forward Throw
• Hitbox 1
•• Proration: -1>0
•• No longer increments combo
|| Manipulated some code so that the second punch will add to the hit counter but not scale damage, just qol things
• Hitbox 2
•• Damage: 145>155
•• Damage In Combo: 130>100
•• Hitstun Ticks: 23>27
•• DI Modifier: 0>1
•• Knockback: 16>12
•• Screenshake Amount: 30>36

Up Throw
• Damage: 15>55
• DI Modifier: 0.3>0.4
• Hitstun Ticks: 41>38

Back Throw
• Damage: 20>80
• DI Modifier: 0.3>0.65

Forward Throw (Air)
• Damage: 60>110
• Damage In Combo: 60>70

Back Throw (Air)
• Damage: 30>90
• Damage In Combo: 35>50

Down Throw
• Damage: 130>135

Throw Tech
• Has a bit more friction now

Blitz Fist
• IASA: 11>12
• Damage: 40>50
• Damage: 55>65
• +0 on block
• Increased hitbox size
• Invuln: F5>F4, and only on initiative
|| It beats vanilla F4s. Fear it. Can't make Zen's clash passive work yet so this works.

Crouch Jab
• Damage: 25>40
• Proration: 3>1
• +0 on block
• Increased hitbox size

Stomach Shot
• Fixed proration not being applied correctly
• Hitbox 1
•• Damage In Combo: 35>50
•• +1 on block
• Hitbox 2
•• Damage In Combo: 70>80
•• +3 on block
• Increased hitbox size

Cyclone Sweep
• +1 on block
• Slightly decreased hitbox size

Overhead Fist
• Force Speed: 8>13
• Hitbox (Ground)
•• +1 on block
•• Block Pushback Modifier: 1>2
• Hitbox (Air)
•• Victim Hitlag: 14>13
•• +1 on block
• Increased hitbox size

Leg Breaker
• +2 on block
• Increased hitbox size

Rib Breaker
• Edited sprites
• Force Tick: 12>11
• Hitbox 1
•• +2 on block
• Hitbox 2 (Sweet)
•• +3 on block
• Hitbox (Air)
•• +1 on block
• Increased hitbox size

Skull Breaker
• Hitbox
•• DI Modifier: 0.15>1
•• SDI Modifier: 0>0.5
•• Knockback X:
•• Knockback Y: 0>1
•• Knockback: 0>2
•• Pushback X: 4>1
•• +4 on block
|| you better not get caught lacking
•• Doesn't hitcancel on block
•• Block Pushback Modifier: 1>4
• Hitbox (Sweet)
•• Hitstun Ticks: 37>38
•• DI Modifier: 0>0.3
•• Knockback X: 0>1
•• +6 on block and guardbreaks
•• Block Pushback Modifier: 0.5>1
• Hitbox (Air)
•• +2 on block
•• Doesn't hitcancel on block
• Hitbox (Air, Sweet)
•• +3 on block
• Prevented cancelling with grab/wait

Quake Sweep
• Hitbox (Ground)
•• +3 on block and guardbreaks
• Hitbox (Air)
•• +1 on block
• Increased hitbox size

Blitz Fist (Air)
• +0 on block
• Increased hitbox size

Rapid Spear Kick
• Hitbox 1/2
•• +1 on block
• Hitbox 3
•• +2 on block
• Increased hitbox size

Spear Kick Finisher
• Now called Piercing Spear Kick
• +3 on block
• Increased hitbox size

Reel Kick
• +1 on block
• Doesn't cancel on block
• Increased hitbox size

Reel Kick (Followup)
• Force Speed: 6>2
• Release
•• Knockback: 3.5>3
•• Knockback Y: -0.5>-0.3
•• DI Modifier: 1>0.4

Nail Driver
• Hitbox (Ground)
•• +2 on block
• Hitbox (Air)
•• +3 and guardbreaks
• Increased hitbox size

Guillotine Kick
• Hitbox (Ground)
•• Guardbreaks
•• +3 on block
•• Doesn't cancel on block
• Hitbox (Aerial)
•• +2 on block
•• Doesn't cancel on block
• Increased hitbox size

Rushing Fist
• Projectile Invuln Start: 3>2
• Resets Y momentum
• Added slight upwards movement near the beginning of the move if Zen's aerial
• Fric X: 0.09>0.07
• Proration: 2>1
• +2 on block
• Increased hitbox size

Ki Shot
• Hitstun Ticks (Neutral): 13>16
• Hitstun Ticks (Combo): 22>24
• +0 on block
• Increased hitbox size
• No longer self-interruptable

Needle Ray
• Hitbox 2-15
•• Hitstun Ticks: 27>28
•• Hit Height: Mid>Low
•• +1 on block
• Increased hitbox size

Needle Ray (Aerial)
• Anim Length: 14>16
• Spawn Tick: 9>7
• Hitbox 2-15
•• Hitstun Ticks: 19>28
•• Hit Height: Mid>High
•• +1 on block

Ki Smash
• Hitbox
•• +1 on block
• Hitbox (Sweet)
•• +2 on block
• Increased hitbox size

Ki Smash (Aerial)
|| Good god this move is starving
|| Still needs to be redrawn but for now at least it isn't totally useless
• Interrupts into Grounded and Aerial (why wasn't this already the case :steamfacepalm: lets you know how forgotten this move is
• Edited animation
• Anim Length: 20>22
• No longer resets momentum
• Now land cancels
• Removed the small hitboxes
• Adjusted sizes/positions
• Hitbox 1
•• Damage In Combo: 50>75
•• Hitstun Ticks: 13>19
•• Now knocks down
•• +1 on block
•• Doesn't cancel on block
• Hitbox (2, Sweet)
•• Damage: 120>130
•• Damage In Combo: 65>90
•• Hitstun Ticks: 22>27
•• No longer ground bounces
•• +2 on block
• Hitbox 3
•• Damage: 130>135
•• Damage In Combo: 60>85
•• Active Ticks: 2>3
•• Now knocks down
•• +2 on block
•• Doesn't cancel on block
• Hitbox (4, Sweet)
•• Damage: 130>145
•• Damage In Combo: 80>110
•• Hitstun Ticks: 29>37
•• Hitlag Ticks/Victim Hitlag: 16>18
•• Active Ticks: 2>3
•• +3 on block

Ki Breaker
• Damage In Combo: 160>180
• Minimum Damage: 120>110
• Increased hitbox size
• Throw Invuln: F3-F24>F14-F20
• Armor: F3-30>F3-F21

Ground Punch
• Damage In Combo: 80>100
• +0 on block
• Increased hitbox size

Turbo Punch
• Now has no speed limit
• Force Speed: 18>19
• Hitbox
•• +1 on block
• Hitbox (Sweet)
•• +3 on block
• Increased hitbox size

Drill Ray
• Hits OTG
• Hitbox 1-15
•• +1 on block
• Hitbox 16
•• +2 on block

World Breaker
• Edited some weird looking frames.
• Can now be used in combos.
• Armor: F1-16>F3>16
• No longer FC'able.
• Damage: 455>420
• Damage In Combo: -1>300
• Minimum Damage: 200>190
• Followup will always face the same direction as the grab now
• Increased hitbox size

Roll
• Updated code to match vanilla, which means IASA has been standardized too

Vanish
• All versions ignore blockstun ticks
• Forward
•• Force Speed: 20>22
• Backward
•• Force Speed: 15>18

Whiff Cancel
• IASA: 2>1
• Can be hitcancelled into.

Burst
• Neutral
•• New anim
•• Now a guard break instead of an unblockable, but the defensive version remains unblockable
• Defensive
•• New sprite

Update: 15 Sep, 2023 @ 1:15pm

Edited thumbnail

Update: 14 Sep, 2023 @ 4:20pm

[v-1.9.9.2]
So many glaring issues that just got ignored.
Also good stuff.

Super Jump
• Armor and projectile invulnerability now start on frame 6. Seriously. Who allowed me to make these things armored f1.

Stomach Shot
• Hitbox 1
•• Damage In Combo: 20>35
• Hitbox 2
•• Damage In Combo: 50>70

Leg Breaker
• Edited sprites
• Enter Force Speed: 1>2
• Force Tick: 9>10
• Force Speed: 3>4
• Adjusted hitbox to match sprite, bit more range now.

Rib Breaker
• Enter Force Speed: 1>2
• Force Tick: 11>12
• Force Speed: 4>8
• Hitbox (Sweet)
•• Increased size a bit

Stomp
• Damage: 60>85
• Minimum Damage: 60>55

Skull Breaker
• Edited sprites
• Adjusted hitbox size/position, has a bit more range in general, especially noticeable on the sweetspot
• Hitbox (Sweet)
•• Meter Gain Modifier: 2>1.5
•• Chip Damage Modifier: 2>1.3

Quake Sweep
• Enter Force Speed: 2>3
• Force Speed: 4>6.5

Rapid Spear Kick
• Enter Force Dir X: 0>2
• Enter Force Speed: 2>3
• Force Dir X: 1>2
• Force Speed: 2>3
• Hitbox 3
•• DI Modifier: 0.5>0.75
•• SDI Modifier: 0.25>0.4

Rapid Spear Kick
• Renamed to Spear Kick Finisher
• No longer resets momentum

Reel Kick (Followup)
• Anim Length: 9>11
• Force Speed: 2.5>4
• Force Dir X: 3>5
• Hitbox 1-3
•• Hitlag/Victim Hitlag: 15>16
• Release
•• Hitstun Ticks: 17>23
•• No longer has infinite hitstun
•• Knockback Dir Y: -0.3>-0.5
•• DI Modifier: 0>1
|| No more RK loops
• Can now interrupt into grounded, if that ever happens I guess

Nail Driver
• Enter Force Y: 0>-1
• Enter Force Speed: 0>2
• Hitbox (Air)
•• Hitstun Ticks: 19>23
• Can interrupt into Grounded

Ki Smash
• Hitbox
•• Readjusted its position/made it a bit smaller so that the sweetspot is a bit easier to land horizontally
• Hitbox (Sweet)
•• Moved up a pixel so the coverage is even.

Ki Breaker
• Not armored and throw invuln on frame 1 anymore. How'd this go unnoticed this long. It's now armored f3 and throw invuln f2.

Turbo Punch
• Hitbox
•• Plus Frames: 1>2
• Hitbox (Sweet)
•• Plus Frames: 1>3

Drill Ray
• Hitbox 1-15
•• Damage/Minimum Damage: 8>9
• Hitbox 16
•• Damage/Minimum Damage: 10>12
•• Plus Frames: 3>2

Burst
• Start Tick: 2>3
• Increased screenshake

Update: 26 Jul, 2023 @ 9:58am

[1.9.9.1]

Ki Smash
• Force Speed: 17>16
|| This single-handedly killed so many confirms LOL, never mind

Update: 26 Jul, 2023 @ 9:52am

[1.9.9]

New move, Quake Sweep. A heavy, low-hitting normal. High damage, juggles aerial opponents, and can hit OTG for a combo finisher.

Grab
• Moved to Special category for organization, nothing changed about it.

Blitz Fist
• Hitbox size increased vertically

Cyclone Sweep
• Reduced friction a little
• Damage: 75>80

Overhead Fist
• Increased hitbox width
• Now has an air only hitbox that ground bounces.
• Damage: 90>100
• Damage In Combo: 90
• Combo Hitstun: 21>22
• Hitlag: 15>13
• Victim Hitlag: 15>14

Skull Breaker
• Hitbox (Sweet)
•• Now forces grounded

Aerial Blitz Fist
• Anim Length: 7>14
|| WHO LET THIS ATTACK SIT AT 7 FRAMES TOTAL FOR ALL THIS TIME BRO
|| proof that no Zen ever uses his aerials good grief

Rapid Spear Kick
• Anim Length: 20>23
• Now has (lower) custom gravity
• Can now interrupt into Grounded
• Hitbox 1:
• Minimum Damage: 15>20
• Hitbox 2:
•• Damage: 30>50
•• Minimum Damage: 10>25

Rapid Spear Kick (Followup)
• Can now interrupt into Aerial
• Damage: 80>100
• Minimum Damage: 20>50
• Hitlag Ticks: 14>15
• Victim Hitlag: 16>18

Reel Kick (Followup)
• Hitbox 1:
•• Damage: 15>25
• Hitbox 2:
•• Damage: 20>30

Nail Driver
• Hitbox:
•• Damage: 95>110
•• Damage In Combo: 95
• Hitbox (Aerial)
•• Damage: 110>130
•• Damage In Combo: 110

Rushing Fist
• Now has lower friction during the attack
• Invulnerability Start Frame: 13>12
• Enter Force Speed: 12>10

Ki Smash
• Anim Length: 23>24
• Force Speed: 16>17
• Hitbox/Hitbox (Sweet)
•• Active Ticks: 4>5

Update: 24 Jul, 2023 @ 2:15pm

[v-1.9.8]
The boy hasn't gotten attention in a while

Crouch Jab
• Anim Length: 11>16
• Force Tick: 0>4
• Force Speed: 1>2

Blitz Fist
• Edited animation
• Force Tick: 0>3
• Force Speed: 2>2.5
• Damage In Combo: 40>55

Cyclone Sweep
• Anim Length: 18>19
• Enter Force Speed: 0>3
• Force Tick: 0>8
• Force Speed: 4>5
• No longer resets momentum
• Custom X Friction: 0>0.23

Rib Breaker
• Hitbox
•• Damage In Combo: 100>110
• Hitbox (Sweet)
•• Damage In Combo: 120>130
• Hitbox (Aerial)
•• Damage: 100>125
•• Damage In Combo: 70>95

Skull Breaker
• Hitbox 1-3 (Aerial)
•• Damage: 115>130
•• Damage In Combo: 75>110
• Hitbox 1-3 (Aerial, Sweet)
•• Damage: 130>140
•• Now knocks down.

Rapid Spear Kick
• Can now be flipped.

Nail Driver
• Can now be flipped.

Rushing Fist
• Projectile Invulnerability Start Tick: 1>3
• Enter Force Speed: 11>12
• Damage: 80>90
• Knockback: 2>1.5
• Pushback X: 0>-1
• Meter Gain Modifier: 1.2>1
• Velocity Gain Modifier: 1>1.3
• No longer hits projectiles

Ki Shot
• Anim Length: 18>21
• Damage In Combo: 75>100
• Hitstun Ticks: 13>14
• Combo Hitstun Ticks: 17>22
• Hitlag Ticks: 4>5
• Victim Hitlag Ticks: 5>6

Needle Ray
• Hitbox 2-15
•• Damage: 50>80
•• Damage In Combo: 35>55
• Hitbox 15
•• Increased width/height a little

Needle Ray (Aerial)
• Hitbox 2-15
•• Hitstun Ticks: 15>19
•• Victim Hitlag Ticks: 4>5

Ki Smash
• Hitbox
•• Damage In Combo: 50>70
•• Minimum Damage: 40>50
• Hitbox (Sweet)
•• Damage In Combo: 70>95
•• Minimum Damage: 60>80

Ki Breaker (Combo)
• Enter Force Speed: 0>4

Ki Breaker (Neutral)
• Anim Length: 34>30
• Enter Force Speed: 0>3
• Force Tick: 20>12
• Start Tick: 19>16
• Active Frames: 5>4

Ki Breaker (Hit)
• Damage: 255>245
• Damage In Combo: 165>160
• Minimum Damage: 135>120

Drill Ray
• Hitbox 16
•• Hitstun: 4>9
•• Victim Hitlag: 8>10

Update: 5 Jul, 2023 @ 5:31pm

[v-1.9.7.3.3]
Compatibility check

Overhead Fist
• Hitstun Ticks: 15>16
For real this time. Enjoy your raw KS confirms.

Update: 1 Jul, 2023 @ 9:18pm

[v-1.9.7.3.2]

Grab (Aerial)
• Fixed it crashing the game '_'