Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Zen Kazuki (DISCONTINUED)
Showing 31-40 of 54 entries
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Update: 27 Apr, 2023 @ 3:15pm

[v-1.3]

• New move, World Breaker. Level 5 grab.

Drill Ray
• Super Freeze Ticks: 8>7

Ki Burst
• Damage: 435>470

Update: 20 Apr, 2023 @ 2:45pm

[v-1.2]

The new animations/supers are coming I promise :steambored:

New move, Fastfall. Does what it sounds like.

Miscellaneous
• Throw Tech
•• Anim Length: 28>20
|| Honestly barely matters, but lets him get a bit of ground whenever an aerial throw tech happens.

Blitz Fist
• Meter Gain Modifier: 0.5>0.7

Skull Breaker
• Hitbox 1/2/3/4
•• Damage: 190>180
•• Minimum Damage: 60>70

Nail Driver
• New hit particle

Ki Breaker (Neutral)
• Anim Length: 35>34
• Throw Invuln: Active f1-30 to f1>24
• Start Tick: 20>19
• Victim Hitlag: 39>35

Ground Punch
• New icon

Update: 18 Apr, 2023 @ 9:18am

[v-1.1]

Dash Back
• New sprite

Cyclone Sweep
• New icon

Back Kick
• New icon
• Renamed to Reel Kick

Back Kick Followup
• Anim Length: 11>9
• Hitbox 1
•• Start Tick: 3>1
•• Hitlag/Victim Hitlag Ticks: 13>15
• Hitbox 2
•• Start Tick: 9>5
•• Hitlag/Victim Hitlag Ticks: 13>15
• Added third hitbox to the end of the move for hitlag
•• Adjusted size and position to fit sprite
• Release Tick: 10>8

Ki Breaker
• New icon
• (Neutral) Force Speed: 6>5
• Damage In Combo: 150>165
• Damage: 255>260

Update: 16 Apr, 2023 @ 7:54pm

[v-1.0]
Part one of my remaster-ish plan, next update I ideally want to make his new supers+more improvements here and there

Miscellaneous
• New Hurt/Grabbed sprites

Super Dash/Jump
• Added some screenshake

Crouch Jab
• New icon
• Damage Proration: 2>3

Leg Breaker
• New icon
• Hitstun Ticks: 29>26
• Combo Hitstun Ticks: -1>20

Rib Breaker
• New icon

Skull Breaker
• New icon
• No longer burstable
• Can no longer be instant or burst cancelled, the sweetspot loops were utterly unfair
• HitboxSweetspot
•• Damage In Combo: 220>200
•• Minimum Damage: 175>170
•• Hitstun Ticks: 40>36

Back Throw
• New animation
• Adjusted positions to fit new animation
• Anim Length: 38>35
• Force Speed: 0>4
• Force Tick: 0>17
• Release
• Release Frame: 24>17
•• Hitstun Ticks: 45>31
•• Knockback: 8.5>8
•• Dir Y: -2>-1.8
•• Damage: 15>20
•• DI Modifier: 0.5>0.4

Back Kick
• Fixed the sprite flipping back and forth
• Force Dir X: 2>3
• Force Speed: 1>2.5

Rushing Fist
• New icon
• New animation, redid this one like seven times, still not quite sure about it but I gotta be done with this already
• Anim Length: 27>28
• Hurtbox
•• Adjusted size and position to match new sprite
• Hitbox
•• Adjusted size and position to match new sprite
•• Start Tick: 14>13
•• Pushback X: 2>0
•• No longer disables collision
•• Active Ticks: 3>5
•• Projectile invulnerability ends on frame 31>28
•• Invulnerability ends on frame 20>17

Needle Ray
• New sprite
• New icon
• Increased length a bit
• Adjusted hitbox size and position to fit new sprite, painstakingly.

Ki Smash
• New icon
• Hitbox 1/2
•• Damage Proration: 2>1

Ki Breaker
• Combo version is now interruptible on opponent turn
• Damage In Combo: 145>150
• Minimum Damage: 90>100

Aerial Ki Smash
• New icon
• Hitbox 1/2
•• Damage/Minimum Damage: 40>50
• Hitbox 3
•• Damage/Minimum Damage: 60>65
• Hitbox 4/5
•• Damage/Minimum Damage: 50>60
• Hitbox 6
•• Damage/Minimum Damage: 70>80

Instant Cancel
• New sprite

Ki Charge
• New animation
• Start
•• Anim Length: 5>11
• End
•• Anim Length: 20>9

Turbo Punch
• Damage: 215>200
• Screenshake Amount: 4>9

Drill Ray
• New icon
• Added particles

Ki Burst
• Damage: 400>435
• Meter Gain Modifier: 0.4>0

Block High
• Force Speed: 1>1.5

Aerial Block
• Force Speed: 1.5>2

Dodge (Grounded)
• Speed: 8.5>9

Burst/Offensive Burst
• New animations/particles
• Burst is now a tech option

Update: 10 Apr, 2023 @ 3:15pm

EA-14

Changed idle sprite
|| Hopefully I can get the idle animation working soon '_'

Blitz Fist
• Throw invul is now regular invuln
• Anim Length: 8>13
|| Was always supposed to be this way, oversight.
• IASA: -1>11
• No longer interruptible on opponent turn
|| No longer safe on Parry :sweat_smile:
• Hit Height: Mid>High

Crouch Jab
• No longer interruptible on opponent turn

Cyclone Sweep
• Anim Length: 15>17
• Now throw invulnerable while the hitbox is active
|| Probably won't matter but still it's cool to have.

Back Throw
• Release Frame: 22>24
• Hitstun Ticks: 30>45

Nail Driver
• AirHitbox
•• Hitstun Ticks: 15>19

Ground Punch
• The neutral version is no longer burstable
• Can now be burst cancelled

Instant Cancel
• New particle

Roll Backward
• New anim

Update: 5 Apr, 2023 @ 5:44pm

EA-13

Stomach Shot
- Enter Force Speed: 0.5>0

Cyclone Sweep
- Force Speed: 3.5>4

Aerials
- Fallback State: Wait>Fall

Rapid Spear Kick
- RSK followup is now a selectable action instead of being the followup state, it stopped being cancellable for some reason
- No longer self hit cancellable

Rapid Spear Kick (Followup)
- Damage: 70>80

Ki Smash
- Force Speed: 12>13
- Anim Length: 20>21
- Hitbox 1/2/3
-- Active Ticks: 3>4

Ki Breaker (Neutral)
- Anim Length: 34>38
- Active Ticks: 3>5

Ground Punch
- New anim
- Anim Length: 14>24
- Force Speed: 2>1
- Force Tick: 7>8
- Copied Static Force onto Enter Static Force
- Hitbox 1/2/3
-- Start Tick: 9>12

Ki Charge
- Now neutral only

Update: 2 Apr, 2023 @ 5:23pm

EA-12

Stomach Shot
- New anim
- Anim Length: 16>28
- Enter Force Speed: 0.3>0.5
- Force Tick: 6>13
- Force Speed: 2>5
- Hitbox 1
-- Adjusted hitbox to match sprite
-- Start Tick: 8>14
-- Active Ticks: 3>2
-- Damage In Combo: 25>30
-- Hitlag Ticks: 10>13
-- Victim Hitlag Ticks: 13>15
-- No longer increments combo
- Hitbox 2
-- Adjusted hitbox to match sprite
-- Damage: 80>100
-- Damage In Combo: -1>80
-- Hitstun: 25>26
-- Combo Hitstun: 16>17
-- Hitlag Ticks: 17>20
-- Start Tick: 11>16
-- Pushback X: -2>-1

Leg Breaker
- Adjusted sprite position
- Adjusted hitbox to match sprite
- SDI Modifier: 0.25>0

Guillotine Kick
- New anim
- Anim Length: 20>25
- Enter Force Speed: 3>4
- Hitbox/Air Hitbox
-- Adjusted hitbox to match sprite
-- Start Tick: 14>15
-- Active Ticks: 3>2

Update: 1 Apr, 2023 @ 9:14pm

Update: 1 Apr, 2023 @ 9:04pm

Update: 1 Apr, 2023 @ 3:10pm

EA-11

Blitz Fist
- Hitstun Ticks: 13>16
- Combo Hitstun Ticks: 19>21
- DI Modifier: 0.6>0.5
- SDI Modifier: 0.1>0
- Knockback: 0.2>0.1

Crouch Jab
- Hitstun Ticks: 12>14
- Damage Proration: 3>2
- Shortened hitbox

Leg Breaker
- Knockback: 0.25>0.1

Rib Breaker
- Hitbox 1
-- Damage: 140>150
-- Damage In Combo: 80>100
- Hitbox 2
-- Damage: 160>165
-- Damage In Combo: 100>115
-- Minimum Damage: 50>60
-- Victim Hitlag: 15>17

Skull Breaker
- Hitbox 1-4
-- Damage In Combo: 100>120

Aerial Back Throw
- Release
-- Knockback
--- Dir Y: 2>1

Ground Punch
- Can now be used in neutral for no meter cost

Turbo Punch
- Force Speed: 17>16
- Now forces grounded

Drill Ray
- Hitbox 1-12
-- Increased height and width a bit
- Hitbox 1-11
-- Damage/Minimum Damage: 12>13
- Hitbox 12
-- Damage/MinimumDamage: 12>15