Victoria 3

Victoria 3

Competent Auto Expand
Zobrazeno 11–20 z 20 položek
< 1  >
Aktualizace: 7. dub. 2023 v 2.53

-Balance
Rule 1A will now only auto expand when the building is NOT subsidised (Temporary fix)
Rule 1A upped productivity requirements to be 5.5 (The shittiest grain farm has a base productivity of 5.8)

-Localisation
Productivity now shows the first decimal in the tool tip

Aktualizace: 3. dub. 2023 v 11.36

-Balance
Railroads will now only expand due to profits if they are NOT set to cargo prioritisation .

-Localisation
Added a (Current: X) to the net infrastructure trigger tool tip.
Fixed vanilla localisation bug that made the new railroad requirement show the opposite.

Aktualizace: 2. dub. 2023 v 15.59

-Balance
Increased productivity requirements

-Localisation
Fixed and improved all relevant localisations, no more hidden requirements!

-Optimisation
Removed redundant check for peasant pops in subsistence farms (Already checks for subsistence farms with any workforce)

-Steam
Updated the description

Updated pictures

Aktualizace: 1. dub. 2023 v 6.17

Added some more dev notes in the code

Aktualizace: 1. dub. 2023 v 6.02

Bug Fixes:
Government building now also allow building, like the rest of auto expand, if available infrastructure is equal to 0

Aktualizace: 1. dub. 2023 v 6.00

Updated Thumbnail and images.
+ Added a new TLDR image for the new default auto expand

Bug Fixes:
Government building now checks for available infrastructure instead of a lack of it

Aktualizace: 31. bře. 2023 v 13.46

Added
weekly_profit > 1
weekly_profit > 100
weekly_profit > 200

To default auto expand, I need to update the pictures

Aktualizace: 31. bře. 2023 v 11.41

Added pictures

Aktualizace: 31. bře. 2023 v 11.22

Failed to add a thumbnail, got the other pics though

Aktualizace: 31. bře. 2023 v 10.09

Uploaded the mod after way too much work.