Victoria 3
Competent Auto Expand
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Aggiornamento: 7 apr 2023, 2:53

-Balance
Rule 1A will now only auto expand when the building is NOT subsidised (Temporary fix)
Rule 1A upped productivity requirements to be 5.5 (The shittiest grain farm has a base productivity of 5.8)

-Localisation
Productivity now shows the first decimal in the tool tip

Aggiornamento: 3 apr 2023, 11:36

-Balance
Railroads will now only expand due to profits if they are NOT set to cargo prioritisation .

-Localisation
Added a (Current: X) to the net infrastructure trigger tool tip.
Fixed vanilla localisation bug that made the new railroad requirement show the opposite.

Aggiornamento: 2 apr 2023, 15:59

-Balance
Increased productivity requirements

-Localisation
Fixed and improved all relevant localisations, no more hidden requirements!

-Optimisation
Removed redundant check for peasant pops in subsistence farms (Already checks for subsistence farms with any workforce)

-Steam
Updated the description

Updated pictures

Aggiornamento: 1 apr 2023, 6:17

Added some more dev notes in the code

Aggiornamento: 1 apr 2023, 6:02

Bug Fixes:
Government building now also allow building, like the rest of auto expand, if available infrastructure is equal to 0

Aggiornamento: 1 apr 2023, 6:00

Updated Thumbnail and images.
+ Added a new TLDR image for the new default auto expand

Bug Fixes:
Government building now checks for available infrastructure instead of a lack of it

Aggiornamento: 31 mar 2023, 13:46

Added
weekly_profit > 1
weekly_profit > 100
weekly_profit > 200

To default auto expand, I need to update the pictures

Aggiornamento: 31 mar 2023, 11:41

Added pictures

Aggiornamento: 31 mar 2023, 11:22

Failed to add a thumbnail, got the other pics though

Aggiornamento: 31 mar 2023, 10:09

Uploaded the mod after way too much work.