Victoria 3
Competent Auto Expand
20개 중 11~20개 표시 중
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업데이트: 2023년 4월 7일 @ 오전 2시 53분

-Balance
Rule 1A will now only auto expand when the building is NOT subsidised (Temporary fix)
Rule 1A upped productivity requirements to be 5.5 (The shittiest grain farm has a base productivity of 5.8)

-Localisation
Productivity now shows the first decimal in the tool tip

업데이트: 2023년 4월 3일 @ 오전 11시 36분

-Balance
Railroads will now only expand due to profits if they are NOT set to cargo prioritisation .

-Localisation
Added a (Current: X) to the net infrastructure trigger tool tip.
Fixed vanilla localisation bug that made the new railroad requirement show the opposite.

업데이트: 2023년 4월 2일 @ 오후 3시 59분

-Balance
Increased productivity requirements

-Localisation
Fixed and improved all relevant localisations, no more hidden requirements!

-Optimisation
Removed redundant check for peasant pops in subsistence farms (Already checks for subsistence farms with any workforce)

-Steam
Updated the description

Updated pictures

업데이트: 2023년 4월 1일 @ 오전 6시 17분

Added some more dev notes in the code

업데이트: 2023년 4월 1일 @ 오전 6시 02분

Bug Fixes:
Government building now also allow building, like the rest of auto expand, if available infrastructure is equal to 0

업데이트: 2023년 4월 1일 @ 오전 6시 00분

Updated Thumbnail and images.
+ Added a new TLDR image for the new default auto expand

Bug Fixes:
Government building now checks for available infrastructure instead of a lack of it

업데이트: 2023년 3월 31일 @ 오후 1시 46분

Added
weekly_profit > 1
weekly_profit > 100
weekly_profit > 200

To default auto expand, I need to update the pictures

업데이트: 2023년 3월 31일 @ 오전 11시 41분

Added pictures

업데이트: 2023년 3월 31일 @ 오전 11시 22분

Failed to add a thumbnail, got the other pics though

업데이트: 2023년 3월 31일 @ 오전 10시 09분

Uploaded the mod after way too much work.