Victoria 3

Victoria 3

Competent Auto Expand
Visar 11–20 av 20 poster
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Uppdatering: 7 apr, 2023 @ 2:53

-Balance
Rule 1A will now only auto expand when the building is NOT subsidised (Temporary fix)
Rule 1A upped productivity requirements to be 5.5 (The shittiest grain farm has a base productivity of 5.8)

-Localisation
Productivity now shows the first decimal in the tool tip

Uppdatering: 3 apr, 2023 @ 11:36

-Balance
Railroads will now only expand due to profits if they are NOT set to cargo prioritisation .

-Localisation
Added a (Current: X) to the net infrastructure trigger tool tip.
Fixed vanilla localisation bug that made the new railroad requirement show the opposite.

Uppdatering: 2 apr, 2023 @ 15:59

-Balance
Increased productivity requirements

-Localisation
Fixed and improved all relevant localisations, no more hidden requirements!

-Optimisation
Removed redundant check for peasant pops in subsistence farms (Already checks for subsistence farms with any workforce)

-Steam
Updated the description

Updated pictures

Uppdatering: 1 apr, 2023 @ 6:17

Added some more dev notes in the code

Uppdatering: 1 apr, 2023 @ 6:02

Bug Fixes:
Government building now also allow building, like the rest of auto expand, if available infrastructure is equal to 0

Uppdatering: 1 apr, 2023 @ 6:00

Updated Thumbnail and images.
+ Added a new TLDR image for the new default auto expand

Bug Fixes:
Government building now checks for available infrastructure instead of a lack of it

Uppdatering: 31 mar, 2023 @ 13:46

Added
weekly_profit > 1
weekly_profit > 100
weekly_profit > 200

To default auto expand, I need to update the pictures

Uppdatering: 31 mar, 2023 @ 11:41

Added pictures

Uppdatering: 31 mar, 2023 @ 11:22

Failed to add a thumbnail, got the other pics though

Uppdatering: 31 mar, 2023 @ 10:09

Uploaded the mod after way too much work.