Fraymakers

Fraymakers

GunMon
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Update: 2 Jul, 2024 @ 9:39am

5.0.1

Patch Notes:

-Up Tilt launch angle adjusted (90 -> 75)
-Airdodge now sends into Special Fall if used when Dodge Meter is depleted

Update: 2 Jul, 2024 @ 8:37am

5.0.0

Patch Notes:

-New Feature: Dodge Meter (I was planning to add this to my next fighter, but I had the stupid idea to put it here first to see how it would feel in actual gameplay. Functions the same way as MultiVersus. You have 6 charges of dodge. If you dodge, you use one charge. It takes two commanded attacks to regain one charge. If you cancel out of dodge, you use an extra charge of dodge. If you are out of charges, you can no longer gain invincibility from any source of your own. Refresh time takes 720 frames, but every commanded attack reduces that timer by 60 frames.)
-Dodge Roll speed increased (11 -> 13)
-Airdashes now dodge attacks (assuming you have dodge meter) until frame 17
-Airdash cancel no longer sends into freefall
-Grounded Spot Dodge no longer attacks
-Jab 1 can now lead into Jab 2 three frames earlier
-Jab 1 less likely to hit from behind
-New Jab 3 is trip from old Spot Dodge (Old Jab 3 moved to Jab 4)
-Up Tilt startup reduced by 3 frames
-Up Tilt only allows movement after leaving the ground
-Up Tilt aerial speed cap decreased (6.5 -> 4)
-GunMon now has a second midair airdodge
-GunMon now has a neutral airdodge
-GunMon can now airdodge out of tumble
-You can now attack out of Dodge Roll
-Grabbing the ledge no longer applies invincibility should the Dodge Meter be depleted
-Getting up from crash no longer applies invincibility should the Dodge Meter be depleted
-Spot Tech Invincibility deactivates 4 frames earlier
-Teching no longer applies invincibility should the Dodge Meter be depleted
-Ledge Climb Invincibility now removed at frame 16
-Ledge Attack no longer grants invincibility
-Neutral Aerial Hit 1 damage increased (2 -> 3)
-Neutral Aerial Hit 2 damage increased (4 -> 6)
-Midlag between Neutral Aerial hits increased by 3 frames
-Forward Air Sour Spot damage increased (5 -> 6)
-Forward Air Sweet Spot damage increased (5 -> 8)
-Adjusted Up Air visuals
-Up Air endlag increased by 2 frames
-Back Air Sour Spot damage increased (5 -> 6)
-Back Air Sweet Spot damage increased (7 -> 8)
-Down Air Sour Spot damage increased (4 -> 6)
-Strong Upgrade can now be activated with Shield1
-Strong Upgrade recoil damage decreased (6 -> 4)
-Strong Upgrade damage dealt increased
-You can no longer jump cancel Side Special in the air or during its multihit
-Side Special multihit endlag increased by 6 frames

Update: 6 Jun, 2024 @ 5:25pm

4.5.1

Patch Notes:

-Size increased (1.0 -> 1.1)

Update: 3 Jun, 2024 @ 4:15pm

4.5.0
The Physics Update

Patch Notes:

-Wavedash now slides a bit, but takes longer to act out of
-GunMon can now jump freely out of dodge or airdash
-Added a bit more lag to various attacks, Forward Aerial especially
-Up Tilt damage increased (4 -> 6)
-Down Tilt damage increased (4 -> 5)
-Dash Attack damage increased (6 -> 8)
-Upgraded Strong Attacks recoil damage increased (3 -> 6)
-Neutral Special charge time decreased
-Charged Neutral Special Projectile now launches inward
-Side Special no longer restores your Midair Jump
-Airdash Initial Speed decreased (10 -> 8)
-Airdash Max Speed decreased (11.5 -> 9.5)
-Airdash Cancel Speed Conservation decreased (0.82 -> 0.68)

Update: 5 May, 2024 @ 4:38pm

4.4.2

Patch Notes:

-Adjusted Various Frayverse Posts

Update: 4 May, 2024 @ 8:54am

4.4.1

Patch Notes:

-Adjusted Various Frayverse Posts

Update: 22 Apr, 2024 @ 5:42pm

4.4.0

Patch Notes:

-Adjusted Forward Aerial Hitboxes
-Forward Strong Base Knockback Increased (60 -> 80)
-Forward Strong Knockback Growth Increased (75 -> 80)
-Forward Strong Upgraded Total Damage Increased (10 -> 16)
-Forward Strong Upgraded Launch Angle Adjusted (40 -> 70)
-Forward Strong Upgraded Base Knockback Decreased (80 -> 45)
-Forward Strong Upgraded Knockback Growth Decreased (90 -> 10)
-Up Strong Upgraded Total Damage Increased (11 -> 16)
-Up Strong Upgraded Base Knockback Decreased (75 -> 45)
-Up Strong Upgraded Knockback Growth Decreased (80 -> 10)
-Down Strong Upgraded Total Damage Increased (9 -> 12)
-Down Strong Upgraded Launch Angle Adjusted (90 -> 65)
-Down Strong Upgraded Base Knockback Decreased (55 -> 45)
-Down Strong Upgraded Knockback Growth Decreased (70 -> 10)
-Updated Description

Update: 12 Apr, 2024 @ 4:44pm

4.3.1

Patch Notes:

-Readjusted Spot Dodge Animation
-Weight Increased (77 -> 82)

Update: 24 Feb, 2024 @ 6:23pm

4.3.0

Patch Notes:

-Adjusted Miiverse Posts 2 & 7
-Removed Several Palettes
-Up Tilt sfx Changed
-Up Tilt Base Knockback increased (35 -> 45)
-Up Tilt Knockback Growth increased (35 -> 45)
-Down Tilt Damage increased (2 -> 4)
-Down Tilt Knockback Growth decreased (45 -> 35)
-Adjusted Up Air Animation
-Increased Down Strong in length
-Changed Down Strong charge animation
-Decreased Down Strong attack startup
-Super Attack now deals damage to enter attack state
-Updated Thumbnail

Update: 4 Feb, 2024 @ 11:56am

4.2.0

Patch Notes:

-Updated Idle Animation
-Updated Dash Attack Animation
-Updated Neutral Aerial Animation
-Small Resprite (changed hairstyle of base spritework and made faces more expressive in general)
-Updated CSS Sprite
-Updated Up Emote Animation
-Adjusted Miiverse Sprites
-Removed Zair (it served no purpose)
-Moved Shield Special to Parry
-Upgraded Strong input moved to Clutch (or Grab if you don't like Clutch)
-Weight Increased (71 -> 77)
-Increased Dodge Roll Speed (10 -> 11)
-Increased Getup Roll Speed (11.5 -> 12.5)
-Increased Tech Roll Speed (11.5 -> 12.5)
-Increased Airdash Initial Speed (9 -> 10)
-Increased Airdash Speed Cap (10.5 -> 11.5)
-Decreased Airdash Cancel Speed Conservation (0.9 -> 0.82)
-Back Throw Base Knockback Increased (55 -> 65)
-Back Throw Knockback Growth Increased (45 -> 55)
-Updated Description