Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
Showing 11-20 of 65 entries
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Update: 20 Dec, 2024 @ 12:03am

changelog:

- fixed crown of dominion event from firing without having it
- added modifiers to the titanium vault and argrastun cathedral ( yeah i forgot to add them )

savegame compatible

Update: 19 Dec, 2024 @ 2:41pm

changelog:


- Reworked Metallurgy System's Interface
- Added more metals
- Added Alloy forge Feature
- Rebalanced Existing Buildings
- Added Arcane Technology Buildings
- Added Runesmiths early-mid game disaster
- Partially Modified Dwarven Mission Tree
- reworked Gor Burad's event chain into a Dwarovar Wonder
- added Gor Vazumbrog's content (Dwarovar Wonder)
- added Ovdal-Az-an's content (Dwarovar Wonder)
- removed Expedition Camp ( you still get the events, you just don't have to set it up through decision to have them )

absolutely NOT savegame compatible

Update: 24 Jun, 2024 @ 3:02am

changelog:

- compatibility with 1.37 ( it already worked before, this is just to prevent the wrong version warning in the launcher )

- Removed immortal trait from mage creation process and ducaniel's lab as it is no longer used by anbennar.

- Fixed Upgrades events in the runesmith research rewards.

savegame compatible ( idk how but yes )

Update: 3 Apr, 2024 @ 1:07am

changelog:

- Hopefully completely prevented the exploration menu from breaking.
- Tweaked Mine modifiers to give 2.2x the old amount of warforged cavalry, further balancing will probably be necessary.
- Fixed Voidsteel calculations and prevented the event runic barrier workers from fring on colonies.
- Alchemy workshop II event had wrong province name in the second option, fixed now.
- Mithril Nerf, same stats but cost went up from 1 to 4. ( in general most metals cost 1 now, will be changed later ).

If you encountered the exploraton issue before write "run DA_fix_broken_exploration" in the command window

savegame compatible

Update: 21 Mar, 2024 @ 4:52am

changelog:

- explored dig level x province modifer now shows exploration completion rate of the next dig level.
- meteoric silver is now effectively findable in provinces which recently changed trade good to damestear, deposit last 30 years.
- rosemetal has now been properly limited to rubyhold and provinces around it.
- ebonstell is now calculated properly.
- fixed runeforged fortifications images, which were lacking the building's border.

savegame compatible.

Update: 19 Mar, 2024 @ 3:29am

changelog:

- Warforged infantry can now always be recruited in holds too.

- there was a major issue with unique technologies in the mission tree, fixed now.
if you don't want to restart write what is inside the brackets " < this > " in the console commands ( choose only the ones you have already done ):


ClockWork "event DA_project_event.204"
Golem "event DA_project_event.213"
Tesla "event DA_project_event.243"
Resonance "event DA_project_event.239"
Explosive "event DA_project_event.208"
Motorization "event DA_project_event.226"
Elemental Magic: Earth "event DA_project_event.217"
Elemental Magic: Air "event DA_project_event.214"
Elemental Magic: Fire "event DA_project_event.216"
Elemental Magic: Water "event DA_project_event.215"
Enhancement "event DA_project_event.231"
Conceptual Magic: Life "event DA_project_event.218"
Conceptual Magic: Death "event DA_project_event.219"
Conceptual Magic: Time "event DA_project_event.221"
Conceptual Magic: Space "event DA_project_event.220"
Bio-Construct "event DA_project_event.235"
Dimensional engineering "event DA_project_event.248"

savegame compatible

Update: 17 Mar, 2024 @ 4:12pm

changelog:

- just a forgotten tooltip

- completely prevented people from misusing the exploration menu

savegame compatible

Update: 17 Mar, 2024 @ 3:55pm

changelog:

- Fixed an issue preventing artillery cost coming from the metallurgy system from resetting every new equipment.

- fixed some broken tooltips.

- you can now make only one research/progress at a time

savegame compatible

Update: 16 Mar, 2024 @ 2:59pm

changelog:

- fixed a wrong trigger inside a mission, fixed some localization.
- an old issue preventing exploration appeared again, fixed now, but if you had encountered the issue before the update write:
" run Reset_Am_exploration_level.txt " in the command console, then there won't be any other problem.

savegame compatible

Update: 15 Mar, 2024 @ 3:12pm

Changelog:

- Mostly system changes, all flavor events in this update come from blueprints/runes/mission tree/project events ( way more than 100 new events )

- Metallurgy improvement: 2 special units, redone the calculations, added cost for balance purposes, interface added in technology view to let the player understand better.

- Mission Tree expansion: a "Tech-Tree" has been added below DK's normal MT. This will keep track of your progress in 5 main technologies which will be needed to unlock:
--- Blueprints, metals, runes in the metallurgy system
--- Unlocking special inventions and upgrades
--- Buildings

- Research uses a more interactive system now: you choose the type of research, each type has a different "Research Target" value (36-120) each month your research progress will go up by 1, and many events will happen during research to increase or decreae this value. gameplay will be more understandable.

- Hold exploration menu, research facility menu, metallurgy menu, buildings menu are accessible from new interface.

- a LOT of the localization is placeholder, as the amount of new events was too much for me to do alone, suggestions are appreciated.

- other things i don't remember.

NOTE: i have not tested this mod on low resolutions, the extended menu may have problems in them, feedback is appreciated.

NOT savegame compatible