Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
Showing 41-50 of 65 entries
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Update: 12 Jun, 2023 @ 2:38pm

changelog:

- just some minor fixes and a bit of localisation mistakes corrected.

savegame compatible

Update: 12 Jun, 2023 @ 6:50am

changelog:

- deleted Dwarovar government. It was objectively not needed in this mod and created some compatibility issues with othere gov types.
- tweaked the MT, some events and localisation to implement the change.

NOT SAVEGAME COMPATIBLE

Update: 8 Jun, 2023 @ 11:18am

changelog:

- fixed a localisation bug which gave the hold, great hold,... names to government outside of the serpentspine

savegame compatible

Update: 6 Jun, 2023 @ 12:22am

changelog:

- Abyssal invasion's Rebels now have increased morale ( around 20% more ) but are no longer resilient ( once you defeat them, they get stackwiped).

savegame compatible.

Update: 29 May, 2023 @ 8:36am

just a localisation fix

Update: 26 May, 2023 @ 10:48am

changelog:

- prevented people from exploring the first day, while the set up event of the mod had yet to fire.
- the buildings menu will now become available once you have unlocked runeforged forts.

savegame compatible

Update: 24 May, 2023 @ 11:36am

changelog:

- "accident in the research facility" event can now happen only once a year, at most. In general it should happen way less compared to before. It now cost a bit of money but less adm power

savegame compatible

Update: 24 May, 2023 @ 2:15am

changelog:

- Reduced estimated time necessary to unlock most research facility abilities. The time was something between 14 and 18 years, depending on the ability. It is now between 12 and 15, this is an esteemated value which does not take other modifiers in consideration. If you can have all modifiers ( 3 stability, 80+ innovativeness, runesmith patronage, Research facility lvl 8 or higher). If you have all these modifiers the estimated time becomes 3 or 4 years.

savegame compatible

Update: 22 May, 2023 @ 2:11pm

changelog:

- The dwarven runic barrier, which was previously fully restorable at RF level 2, now has a progressive restoration:
RF 2 can unlock restoration up to tier 1
RF 4 can unlock restoration up to tier 2
RF 6 can unlock restoration up to tier 3
- A new Research Facility ability has been added: Warp Gate, unlocked at RF level 8, can be built on highly developed provinces and allows instantaneous teleportation of units from one warp gate to another. There are some limitations due to limited modding ability (special units become normal units and all units teleporting lose their drill ( an ingame tooltip will warn you ), i'm sorry but there is nothing i can do about this )
- The Mission tree has been readjusted a bit, and some new missions, relative to the new features and expansion of the old ones, have been added.
- Tweaked Dwarovar government decisions and mission tree requirements to allow Holds outside of the serpentspine (lonely Holds) to change to dwarovar governement with a single Hold province, but needs higher Dig level.

savegame compatible

Update: 19 May, 2023 @ 8:46am

changelog:

- Added 2 new possible exploration events, i wanted to reduce a bit the probability to have "treasure chest", "old workshop" or "goblin tide" events while adding some alternatives.
- The mage creation process, which can be unlocked at RF level 3 has now 4 tiers.
RF 3: tier 0, the process gives 3 talented in random schools
RF 4: tier 1, the process gives 5 talented in random schools
RF 6: tier 2, the process gives 2 renowned and 3 talented in random schools
RF 8: tier 3, the process gives 3 renowned in random schools and all others become talented
(this will be integrated in the MT in another moment)

Savegame Compatible