Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
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Update: 18 May, 2023 @ 1:31pm

changelog

- minor fixes i became aware of during a run

savegame compatible

Update: 18 May, 2023 @ 3:31am

changelog:

- fixed an issue preventing the Runesmiths estate from appearing

savegame compatible

Update: 17 May, 2023 @ 8:29am

changelog:

- Added an estate, Runesmiths estate. It will replace the artificer estate unlocked early by switching gov type to dwarovar government.
- Added a Mission Tree, available for all dwarven nations in the serpentspine, and even to those outside, as long as they have a capital hold ( no hammer-home). It has been placed very low, in order to avoid messing with the nation's mt, so you need to do a bit of scrolling to reach it (position 80 for those who know how an MT works, codewise).

KINDA savegame compatible: the MT dosn't spawn by itself, i recommend a new game, but if you wish to try in your current campaign you can do a bit of tinkering:
open command window in game ( by clicking \ , at least for me) and write "run check_missions.txt".
it is a file i added just in case there was someone who wished to keep the current campaign. It does check for new missions, but i cannot guarantee they will be loaded as intended

Update: 14 May, 2023 @ 10:25am

changelog:

- added Hul-Jorkad content: 12 events, 1 monument, 1 cool feature, 2 government reforms. The content can be unlocked by exploration from dig level 3 onwards
- minor fixes.

- NOT savegame compatible: it does not crash in an old savegame but the new content will not be available or it will be very buggy.

Update: 12 May, 2023 @ 4:17am

changelog:

- localisation fixes suggested by AmyClaraRose: Most events now take the ruler title or simply say your highness instead of the simple king for both males and females. (was my bad)
- all unique events no longer have a window to be unlocked ( dig level 3-7 for expample) and instead have a minimum dig level from which the event will be triggerable.
This was done in the unfortunate event that you cannot trigger it inside the specified range. Normally the first 2 dig levels in which the event is triggerable have a 45% probability of happening, while while all others have a 90% probability. If you manage to not trigger it after dig level 10 exploration, you should play the lottery instead of eu4.
- there was a double gov reform for krakdumarov, fixed.

-savegame compatible.

Update: 9 May, 2023 @ 7:44am

Changelog:

- just some small fixes: Orlghelovar reform had the same requirement as Er-Natvir ( owning Er-Natvir ) and is now fixed,
Krughdihr reform was not available, now is.

- Savegame compatible

Update: 8 May, 2023 @ 2:00am

changelog:

- added 3 new 'general' high level exploration events and tweaked exploration outcome's chances to make it easier to have them.
- minor fixes here and there.

- savegame compatible

The new government type has left me with some doubts on wheter that was a good idea or not. I would like to know some of your thoughts on this matter, so it would be appreciated if you wish to leave a comment in the discussion section.

This is the last update i will post for some time as i have my exams coming up in the next 1/2 months. If you encounter a bug i will fix it but there will not be new content until i am finished.

Update: 4 May, 2023 @ 3:29pm

changelog:

- government changing decision now gives reform progress based on the current number of reforms unlocked.

Savegame compatible

Update: 4 May, 2023 @ 10:09am

changelog:

- fixed an issue with expedition camps not costing any money and the player was not able to build more than one
- added 4 new exploration events to add a bit of variety and tweaked a bit outcomes' probabilities.
- Added a new government type: dwarovar government.
Dwarovar government features: works exactly like a monarchy and has all monarchy reforms, but has 2 new reform tiers and almost* every hold you conquer unlocks a government reform which characterize that hold. You can change gov type through decision after having a dig level 3 capital and 2 other dig level 2 holds.

*= holds outside of the serpentspine (except ovdal tungr) and the 3 holds around amldihr do not unlock anything right now .

savegame compatible.

Q: why did i add a new gov type instead of just doing the reforms?
A: I did it in order to not overwrite anbennar government files and mantain the mod's best compatibility with every Anbennar version, it was really a tedious job ngl.

Update: 1 May, 2023 @ 10:48am

changelog:

- added 3 events to Gor Burad Magma forge.
- tweaked a bit trigger conditions to unlock opening the runic gate, and halved the estimated time necessary for the event to show up

- savegame compatible