Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Metatherm [Thermodynamics Weaponized]
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Update: 4 Sep, 2023 @ 1:48am

Been a while. Simply put, pressure now has some more uses, namely the new "Burn Blitz" move, kinda like budget missile form, only it's projectile immune, allowing you to safely trigger explosions.
"Ice Slide" has also been nerfed to cost pressure, but will also now scale its damage based on speed.
Finally, trynna fix up some stuff, tweak things, etc. Be sure to notify me of any bugs or balance suggestions!

Update: 7 Aug, 2023 @ 2:12am

Whooo boy there are some changes here.
First and foremost, no more hyper armor for Ice Armor. Instead, it mitigates self damage significatnly.
Second of all, purple clouds are a one-and-done deal, spawning one large projectile, depending on the cloud size.
Finally, slapping a thermal projectile will ricochet it and cut its size down significantly, as well as making it possible to deal self damage.
Additionally, airblasting and vortex/draft launching projectiles will make them fully parryable for 60 frames, so do take note on that if you face a canny 'therm.
You'll also find the heat death and cold snap to have reduced self damage as well, though in general arent quite as destructive as they used to be. Still a funny f1 tool though.
I also fixed up some bugs, though not all of them... Still not been able to deal with the melee predictions so exercise caution in punching your clouds.
Anyhow, let me know if there are any problems and concerns.

Update: 27 Jul, 2023 @ 11:06pm

Hotfix, was a game crashing bug when combining mists whoops.

Update: 27 Jul, 2023 @ 10:46pm

So, went and reduxed damage calculations again, so stuff should properly plateau at extreme temperatures. Additionally, scaling from size will now do no more than 2x damage multiplier (after bonuses)
Finally, 'gout' can be expel/drawn at any speed, ignoring downtime to next reaction.
There are a few other tweaks to damage and the like, but I cant recall them off of the top of my head.
Also, 'ice armor' will now leave you -2 if you eat a hit, so uh... yeah, smidge of a nerf.
Other small features: Ice Airstrikes will slow horizontal momentum, and vortex launch is FAR more effective against enemies in hitstun.

Update: 19 Jul, 2023 @ 12:26am

no change notes

Update: 18 Jul, 2023 @ 11:20pm

Fixed some bugs, adjusted size of explosions, made the downwards movement of the ice-airstrikes stronger, and reduced the amount of projectiles spat out by clouds.

Update: 17 Jul, 2023 @ 2:46am

Some tweaks and bugfixes. Though I think things are only getting more and more unstable from the duct-taped code.

Update: 14 Jul, 2023 @ 10:43pm

quick patch, there was a game-crashing bug if you used pressurized.
Additionally, tweaked some stuff, death explosions should now scale properly, and the slide attacks now deal damage based on momentum, so have fun with that!

Update: 14 Jul, 2023 @ 2:44pm

Made some changes about to things. Mist and Cloud are now totally overhauled. Instead of being a bunch of them, it forms one giant cloud that can be fed with matching temperature projectiles, and unleash quite the display when triggered.
Other stuff includes:
Pressure attacks regen faster, but now have a cooldown before it starts. Additionally, they have much more recoil, enough that pressure-bursting high makes for a great fastfall
Slipstream and Vacuum are now much stronger, if more short lived. Great for snagging things at a distance, be it projectiles or opponents.
Finally, the slide kicks properly obey Physics and carry friction. Going at high speed will send you speeding along, but it can be difficult to punish immediately so much as getting a setup ready.
Hopefully this quells some of the lag issues, and possibly leads to a more interesting experience.
Lmk if anything is wonky!

Update: 13 Jul, 2023 @ 7:03pm

So uh... I accidentally put a variable in the wrong place, so thermal attacks were multiplied by their own power of 2...
Yeah let's not do that.