Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Metatherm [Thermodynamics Weaponized]
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Update: 14 Jun, 2023 @ 7:53pm

Right, myriad of stuffs here and there, might end up causing some game crashing bugs we'll see.
Major changes:
Significantly nerfed lingering DoT
This is particularly important for "martial" (melee focused) techniques, as previously the damage primarily came from keeping up the burn damage. It's nowhere near as strong now, but still enough to remain a threat in the hands of a good martial.
Metatherms can now trigger each other's thermal reactions (duels just got even more interesting)
Most heated melee explosions deal self damage (Still worth the damage trade tho, but no more risk-free flamepillar oki! Now it's actually risky!)
Vortex/Stasis draft have significantly improved velocity and anti-opponent qualities

Some bugs may be present though, hopefully this doesn't end up too prolific.

Update: 8 Jun, 2023 @ 9:15pm

Updated all of his melee attacks to trigger thermal reactions.
Additionally, added an indicator next to the "pressure bar" to properly indicate which side is full/empty, as well as hopefully indicate what pressurize does.

Update: 5 Jun, 2023 @ 11:08pm

Fixed a teeny weenie little bug that MADE HIS HKD LAST 1 TICK.

Also firebolt 2 explosions are properly adjusted. Have fun trynna setup that!

Update: 3 Jun, 2023 @ 3:46am

Been a min, did some adjustments.
Hopefully slidekick wont send you into the stratosphere
adjusted scaling for self detonation, should be more viable as a finisher/damage trade but not too OP
Fixed some misset temperatures
added a few new effects to melee attacks (go ahead, uppercut a purple cloud)
Pressure Bolt now pierces (can trigger stuff through foes)
Increased damage of giant icicle, made it do a thing when heated up
icicles make micro concussion waves when heated
removed auto correct for forward dash
Anyhow, there are still some prediction issues I've not been able to fix so be warned about UNINTENTIONALLY blowing yourself up.

Update: 22 May, 2023 @ 1:59pm

no change notes

Update: 21 May, 2023 @ 2:49am

REDUCED DAMAGE TAKEN TO +30%
General consensus seemed to be that even with the armor, 40% was still too punishing especiallly when so many ways exist to nullify the advantage of taking increased knockback.

Nerfed velocity of stasis launch, buffed normal airblasts's in turn
Upped distance for quicker bolts/mist to be 40% length, increased iasa for mist to compensate.
Removed hkd properties of big explosions and giant icicles.
Steadily integrating 'tooltips' integration for obvious reasons.

Update: 17 May, 2023 @ 10:54pm

aaand had to make more adjustments because armor wasn't passively ticking down as intended.

Update: 17 May, 2023 @ 10:32pm

ice now no longer explodes

Update: 17 May, 2023 @ 10:25pm

forgor to make it so you lose armor when thwacked with hitstun whoops

Update: 17 May, 2023 @ 10:06pm

Lots of changes for this one y'all!
"Ice Armor" mechanic
Able to be used when at least 20% cold, grants metatherm what is effectively an "overshield" that grants hyper armor and absorbs 50% of oncoming damage when NOT: melee attacking, jumping, or dashing.
Armor steadily loses hp overtime. Rate increases significantly at high temperatures.
Hopefully this isn't *too* powerful (or weak) and will allow for bolder setup plays, since it's setup moves that benefits specifically, but we'll have to see.

"stasis/vortex launch,"
replaces stasis toggle, allowing one to have all stasis drafts/vortexes simultaneously launch all of their contained projectiles (and fighters) in a targeted direction/speed.

Thermal locked attacks:
"flame pillar" and "ice slide" lose their thermal traits when at extreme (40% cold/60% hot) temperatures, as well as become weaker over all.

Additional changes;
Expel/Draw heat now alters temperature by a full 20%
Mist changes temp by 30% base, cloud by 50% (these were all oversights on my part whoops)
Buffed most icicles across the board, as well as made it so icicles properly 'increase in size' when conducted.
Additionally, icicles now properly pierce projectiles and slide along the ground
Bolt now splits into three icicles rather than 5, though deals slightly more damage in total
Chilled opponents also grant super gain (not as much as burning them though)

Hopefully these changes will give some more room for dramatic and offensive plays, slipping in and out of reach rather than constantly scurrying away from danger like mice. (you're a rat! Not a mouse!)
Be sure to keep me up to date on how it all pans out, as well as any potential bugs and issues that may occur.