Total War: WARHAMMER III

Total War: WARHAMMER III

Clerics of Grimnir a.k.a Rune Slayers - Dwarfs ROR
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Update: 3 Dec, 2023 @ 9:57am

Updated unit cost to reflect recent changes.

Recruitment cost 1500 -> 2000
Upkeep cost 350 -> 500

Update: 2 Dec, 2023 @ 8:02am

Replaced deathblow with unique ability called The Gaze of Grimnir that affects allied dwarfs in 35m radius.

Changed multiple small variables that affect how the models behave in fights.

Renamed them and updated their lore.

Adjusted the officer Axe so it fits better in his hands.

Halved the effect of the Lesser Rune of Hearth and Home.

Update: 27 Nov, 2023 @ 12:29pm

Rune of Hearth and home seems to not stack with journey's end, so I made a lesser version of the ability that acts as a normal passive and now both work.

Removed the rune of dismay as you can give them this via banner if you want.

Increased the officer HP so now whole unit has 10k.

Realised the officer had normal dmg instead of AP, so I swapped the values and added 10 more dmg, 3 more max splash targets and reach increased from 2 to 3 to fit the reach of his long-ass Axe.

The rest of the models only got 4 increase to their normal dmg.

Update: 26 Nov, 2023 @ 12:41pm

In my campaigns the unit kept loosing models way too easy so I made some adjustments.

Replaced Encourage with rune of Hearth & Home. This should compensate for lack of armor and low model count.

Added Rune of Dismay passive. -10% charge and speed helps them in various scenarious.

Redistributed half of the officers HP to the other models for obvious reasons.

I feel like the added rune abilities fit them.

Update: 21 Nov, 2023 @ 12:22pm

Added a custom 2hAxe to the officer.

Update: 20 Nov, 2023 @ 6:52am

Officer now has more HP and attack interval increased from 2.4 to 3.0 to compensate.

Officer now has 450 Mass (1 aspiring Champion model has 600 and a thane has 1100)

Officer Splash attack changed from small to Medium.

Officer now uses 2hAxe.

Update: 18 Nov, 2023 @ 3:54am

Fixed the unit not benefiting from all Tech trees.

Stat Change to get in line with 9 chevrone Giant slayers

Melee Attack from 45 to 48

Melee Defense from 40 to 45

Commander does 1.8 instead of 1.6 more aoe dmg. Like before, he has splash attacks, max 3 targets with short range(he uses axes)


Update: 10 Nov, 2023 @ 3:55am

Nerf:

Reduced Weapon damage and armor piercing from 56 and 22 to 48 and 16 so the unit is more reliant on its anti-large bonus.
Reduced model count from 32 to 28.

Buff:

Increased per model health so now the whole unit has an extra 300 hp.
Decreased attack interval by 0.2.
Officer now has 20 bonus vs infantry instead of 15.
Officer has more mass and acceleration.
Officer has flammable on hit effect. This makes the enemy hit take 20% extra fire dmg.

Results:

Unit still wrecks monsters but needs to be mixed with other units if fighting infantry.
Officer is a big boon to the unit and you can feel his presence as he maintains the unit dmg output via flammable.

With the officer buff the unit can make enemies vulnerable to fire dmg from other allied units.

Update: 5 Nov, 2023 @ 2:31am

Reduced Melee Defence from 55 to 40.

While this seems like a big nerf, the unit now is no longer charge and forget.

The slayers can still provide front-line support but they need to be mixed in other units.

They now shine vs Large units as they are supposed to, and so, the player is challenged with a choice on how to use them, win some, lose some, place them in the most crucial position each battle.

I had more close calls and heroic stands with them like this.

Update: 2 Sep, 2023 @ 3:04am

The unit card appears correctly in previews now. Thanks RedDragon0908 from Da Modding Den for helping.