Age of Wonders 4

Age of Wonders 4

Age of Giants:New Powerful Tomes
Showing 1-10 of 28 entries
< 1  2  3 >
Update: 19 Apr @ 10:41pm

No update just a re-upload.

Update: 13 Apr @ 11:54am

Small Patch:

Changes:

Storm Giant tome got a new image.

The skill "Solid Rock" has been renamed to Metamorphic and got a new image. It also got a slight buff to it's number values. New values are: Health is +20 up from 10 and armor is +4 up from 2.

The "Rock Smash" ability got the "single shot tag"

The skill "Jagged Defense" no longer has that weird negative part of the skill lowering resistance.

The transformation skill "Construct Transcendence" now gives "fearless" since "control loss immunity" now is apart of the construct unit type.

The skill "Bleeding Edge" has been renamed to "Obsidian Arrows" and with the name change comes with it losing the "bleed" effect since base game now has it but gained "sundered defense" to replace it.

Bonus Note:
Base form for new unit I'm working to replace Rock Giant is in the game but the skill it turned off until I finish building it.

Update: 1 Apr @ 2:52pm

Happy Patch/DLC day

Fixes:
Custom units had a fps bug which is now fixed.

Changes:

Towering Might is now stronger if the ability is single shot along with working on all melee attacks not just the primary/base attack of a unit. With this change the new damage values are as followed: Before +5 fire and -3 physical no matter the skill be using. Is now +4 fire and -3 physical on repeating attacks +8 fire and -6 physical on single shot attacks. The chance to apply scorched was lowered to 60% on repeating attacks but has stayed at 90% on single shot attacks.

Bleeding Edge is now stronger if the ability is single shot along with working on all physical ranged attacks of a unit. With this change the new values are as follows: Accuracy is now a 25% boost on repeating attacks down from the old 40% but single shot is now up to 50%. Repeating attacks have a +3 to physical while single shot is +6. Repeating attacks also to a hit to the chance to apply bleeding going from 90% down to 60% while single shot attacks will stay at 90%.

Operation Orchid now gives a 60% to apply scorched on all repeating attack of units effected while single shot attack have 90% to apply.

Removed "Summon Rock Giant" from rock tome since it's now in the base game. This skill will be replaced with a ranged unit when I get the time.

World Forge will now give essence fragments is placed next to lava tiles.

Removed the size change that came with "Surtr's Kin" transformation also added "Lava walk" as a extra trait.

Added the Frost Giant skill to the item forge.

Update: 22 Mar @ 7:18am

New:

Added the effects Conductive, Frostbite and Scorched to the forge creation for weapons. Now they can be added to weapons like base game effects such ass burning and poison.

Added Volcanic Smash, Earthquake Smash and Tempestuous Smash as abilities that can added to weapons in the forge. These skills are from the 3 base game giants.

Changed:

Lowered the amount of knowledge Planar School and Muspelheim Workshop gives at each of their levels to better match base game buildings.

Fixed:

Removed audio files I left in the Pyro Knight that cause it to sound like a bird when moving and dying. This was caused due to having a mount at 1 point during the early stages of creation that I forgot to remove once I switched plans on what I wanted the unit to be.

DE-linked the Magma Spirit spell from the Pyro Knight. This was caused by the fact the skill used to be "Summon Magma Sprint" but once that was added to the base game I changed the skill into my own unit but forgot to delete the spell I had created to summon the unit before.

Update: 16 Feb @ 11:05am

Changes:
Bleeding Edge is now "slow in combat for the first 2 turns" instead of suffering from permament slowed

Fixes:
Winterfront was incorrectly labeled as an "Enemy Army Spell" is now "Combat Enchantment"

Typo fix for the Cryo Sleep ability

Cryo Sleep will now freeze even if the unit has frozen immunity

Update: 3 Feb @ 4:48pm

My biggest update yet, with this comes a few changes along with a new tome.

New Tome:
Cryogenics is the newest tome that I have create check the pics for all the details on what it has to offer.

Tome changes:
Fire Giants tome got a change in with the spell "Summon magma spirit" now being in the base game I went and removed it from that tome spell book but in it's place is a new shock unit that excels a 1v1.

Chaos Sorcerer from the Wild Magic tome saw a slight change with it's passive getting a slight buff in damage and the effect changing from base game debuffs to my custom ones.

Siphon the lands also got a change in that it no longer changes bedrock because the base game code no longer allows for modders to change bedrock,water or lava with spells.

Other:
Fixed a issue with province improvements not having there name show on the world map when built.
Added a new skill to my skill tree taken from my new unit in the cryogenics tome.




Update: 10 Jan @ 5:21pm

Created a skill tree that will allow my old hero skills to be chosen like other skills in the game.(Works along side modded hero classes and other mods that add new skills trees)

Had to modify "War Foundry" so any unit with the construct tag would receive the buffs.

Update: 10 Jan @ 5:17pm

Update: 9 Jan @ 5:57pm

Created a skill tree that will allow my old hero skills to be chosen like other skills in the game.(Works along side modded hero classes and other mods that add new skills trees)

Had to modify "War Foundry" so any unit with the construct tag would receive the buffs.

Update: 22 Dec, 2024 @ 6:08pm

Merry Christmas!

Fixes for latest update(Hopefully).

Removed hero skills from tomes due to change in skill tree rework.(Trying to find a way to create a new tree for the skills I took away)

Fixed Tome of Scorched's major transformation not applying constructs tag correctly causing some effects to not apply to units with the upgrade.

All summoning spells now meet the requirement of properly upgraded Wizard Tower due to base game summons needing it now.

Some other background was fixed to better line up with some of the changes to the game code.