Victoria 3

Victoria 3

Political & Economic Changes
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Update: 28 Jun, 2024 @ 6:32am

- Adjusted modifiers of the Mixed Market law.
- Adjusted investment weights for tertiary industries.
- Confucian countries' Devout IG have Ascetism instead of Be Fruitful and Multiply.

Update: 26 Jun, 2024 @ 11:43am

- Fixed the Ottoman Empire not starting with their Power Bloc.
- Slightly reduced the prestige gain from being leading goods producer of tertiary goods.
- Rebalanced Publishing Industry PMs. The lowest level consumes Services instead of Fine Art.
- Altered some calculations for Market Confidence, most noteably not counting Manor Houses and Financial Districts for the "Cash Reserves of urban buildings" bonus to confidence.
- Various other minor bug fixes.

Update: 25 Jun, 2024 @ 11:48am

- Minor bug fixes.
- Added a Yeoman Farmers Production Method to Manor Houses, unlocked with Homesteading, which provides and alternative to Clergymen or Bureaucrats.
- Reduced attraction of free state aristocrats to the Rural Folk in the USA.
- Reduced Financial Services consumption of Manor Houses.

Update: 24 Jun, 2024 @ 3:37pm

- Fixed a few smaller bugs.
- Cleaned up the files to remove now irrelevant aspects, such as ownership PMs.
- Fixed northern aristocrats in the US not joining the rural folk as long as legacy slavery and the missouri compromise are active.
- Cash reserves have a lower effect on Market Confidence.
- Southern Finland will again have the minor rivers trait.

Update: 24 Jun, 2024 @ 1:08pm

- Updated for 1.7, do note there might be balance issues and bugs but it should function.
- Central Banking is now an Institution. Most options in relation to events, as well as adjusting minting and interest rate, requires a higher investment level.
- Recessions and Depressions have slightly increased effect on investment, throughput of manufacturing and throughput of services.
- Increased radicalism among capitalists and aristocrats when a council republic opts to immediately transition to a non-capitalist economy.
- Various bug fixes.

Update: 22 May, 2024 @ 4:03pm

- Busts and Booms have an increased effect on manufacturing.
- Busts decrease legitimacy for their duration.
- Market Volatility now needs to be below -20 to have no chance of triggering a recession or boom. The chance of triggering between -20 and -10 ranges from 0.05% to 0.1% monthly.
- Market Volatility below -10 and a low GDP growth has a low chance of triggering a Stagnation event for industrial economies (needs a high ratio of industrial buildings to agrarian buildings), which slows down investment and construction.
- Stagnation reduces research speed, investment efficiency and construction sector throughput.
- A boom or a bust triggering ends the Stagnation effect.
- The stagnation effect ends early if volatility climbs above 0.
- Increased penalties from Minority Nationalists.
- Latin Americans in the early game care more about the Unitarism and Federalism laws depending on if they live in the capital or not.
- The boom/bust effect on market confidence now triggers at the halfway point for Recessions, Booms and Gilded Ages (when the modifier begins to decay).
- Various balance tweaks.

Update: 14 May, 2024 @ 1:32pm

- Chinese Localization has been updated.
- Increased penalty from isolated minority-majority state.
- Increased cost and requirements for Influence Ideology.

Update: 8 May, 2024 @ 12:15pm

- The transition event for two-party states from Conservative/Liberal to Social-Democratic/Conservative can now only trigger during an active election campaign.
- Effect of tax rate on Market Confidence reduced if Consumption, Land or Capita taxes have been implemented.
- Effect of tax rate on Market Confidence increased if Graduated taxes have been implemented.
- Recovering from a Depression gives technology progress towards Macroeconomics, with the lowest prerequisite tech before macroeconomics getting the progress.
- Added events to the business cycle for bull and bear markets if a financial sector has the securities trade or hedge funds PM active. Bull Market can happen if Market Confidence is above -3, and Bear Market can happen if Market Confidence is below 3. Both require Market Volatility to be above 5.
- Added an event for a Stock Market Crash. A stock market crash can happen (not guaranteed) with a Financial Sector of at least size 7 with either Securities Trade or Hedge Funds PMs active, a Market Confidence below 0, a Market Volatility of more than 10 and a Bear Market must have happened. If a Bear Market was mitigated by government intervention, a Stock Market Crash needs a confidence below -6 rather than 0.
- The Springtime of the Peoples JE can now also trigger from Liberal Nationalist interest groups.
- Revised ideological opinions on Banking System.

Update: 7 May, 2024 @ 10:38am

- Chinese Localization has been updated.
- The Corporatist ideology and the Corporatism Economic System law now require the Corporatism tech.
- Slightly enhanced the pop attraction of Devout and Landowners who have reformed their ideological views.
- Increased Devout attraction for religious pops under State Atheism.
- Positive effect on Market Confidence from a Volatility between 0-10 increased.
- Somewhat reduced output of Securities Trade and Hedge Funds PMs for Financial Sectors.

Update: 6 May, 2024 @ 2:32pm

Business Cycle - Balance
- Revised the mathematics behind Market Confidence and the risk of triggering Depression, Recession, Boom or Gilded Age with adjusting certain capstones.
- Depressions can only trigger at market confidence of -12 and below, with it being nearly guaranteed (95%) at -20 and lower.
- Gilded Ages can only trigger at market confidence 12 and above, with it being nearly guaranteed (95%) at 20 and higher.
- -6 market confidence and below has no chance of triggering a Boom.
- 6 market confidence and higher has no chance of triggering a Recession.

- Recessions and Depressions reduce law enactment time.


Business Cycle - Features
- Unlocks a button in the Business Cycle JE to reduce or increase minting if you have a Central Bank with Fiat Currency.
- Increased minting increases government revenues from Minting while reducing Prestige, and increases Market Volatility.
- Higher minting rate gives a chance of a crippling Hyperinflation event which reduces living standards, decreases income from minting, increases radicalism from SoL decreases, reduces prestige, reduces trade competitiveness and reduces the throughput of Financial Sectors. The chance starts at 0.05% per month at above moderate minting (0.6% over the course of a year, or 5.8% over the course of a decade), and scales quickly up to 1.0% per month (11.3% over the course of a year, or 70% over the course of a decade).


Other
- The Roaring Exchange event that turns a state into a National Financial Centre now only needs 3 Financial Centres with a more advanced PM than Moneylending active, instead of 5.
- Added an event for isolated minority-majority states on the same continent that will either trigger a significant amount of radicals, or if unitarism has not been enacted, grant them increased home rule for five years at the cost of penalties to control in the state and radicalism among a primary culture.


History
- Britain, France, Sweden and the Netherlands start with a Central Bank already built.
- Home Counties, Ile de France, Svealand, Holland, Shanxi and New York start with the National Financial Centre state modifier.
- The Netherlands start with Central Banking researched.