Victoria 3

Victoria 3

Political & Economic Changes
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Update: 28 Aug, 2024 @ 11:41am

Great Depression
- The Great Depression now triggers whenever a significant economy (125 million+ GDP) would get a Depression after 1900, rather than only when Market Confidence is below -15.

Balance
- Market Volatility from Construction Sectors start at -1.25 per month instead of -1.5.

Other
- The Tourism need starts at a limited amount at wealth level 15 instead of 20, reducing the free movement need slightly to compensate.
- Isolationism now properly renders a country immune from the Great Depression.
- Charitable Health Care no longer provides minting.

Update: 23 Aug, 2024 @ 12:22pm

Balance
- The Independent Workers' "Flexible Labour Market" trait gives +5% state construction efficiency instead of 7.5%.
- Construction Sectors' maximum and minimum contribution to Market Volatility now range from -1.5 per month to +1.5 per month, instead of -1.0 to +1.0.
- Reduced additional volatility from higher construction sector production methods.
- Mixed Market economies have a lower penalty on Investment efficiency and slightly increased nationalization cost reduction.

Other
- Influence from Foreign Service Institution Counts towards avoiding the penalty from Diplomatic Overreach. Note that for existing saves, it will take a month before influence total returns to normal.

Update: 14 Aug, 2024 @ 1:36pm

Great Depression
- In the late game, a Great Depression might trigger.
- A Great Depression happens when the date is after 1900, and happens when a country that fulfills the following conditions would normally trigger a Depression:
-- Has a Market Confidence below -15.
-- Has the highest GDP in the world or has a GDP of at least 125 million.
-- Does not have the Isolationism trade law.
-- Has an SoL Equal to or above 10 (to prevent Qing from triggering it unless they have industrialized).
-- No Great Depression has occurred previously.

- Great Depressions have slightly harsher penalties than normal depressions for the initiator country, but otherwise function like normal Depressions.
- While the Great Depression is active, all countries in the world have reduced Market Confidence and reduced Recovery Progress With an active Depression (including the origin country).
- The Market Confidence reduction from there being a global Great Depression can be halved by triggering an Economic Boom, removed by triggering a Gilded Age, and can be mitigated when it occurs by non-origin countries with a Central Banking institution of 3+ and who do not have Laissez-Faire.
- Like Depressions, Great Depressions increase the chance of radical anti-establishment ideologies to spawn.

Other
- Diplomatic Overextension has a much reduced penalty to prestige. This is a temporary measure until Victoria 3 can handle capacities being granted by institutions properly.

Update: 13 Aug, 2024 @ 3:34pm

Interest Groups
- Somewhat adjusted Independent Worker ideologies.
- Devout have reduced attraction among non-Clergymen non-Primary Cultures.

Ideologies
- Added a new character ideology: Patriot.
- Patriots can appear until Political Agitation has been researched, championing National Supremacy, Migration Controls and Unitarism. Serves as the new "fall-back" for influencing characters to a nationalist ideology if nationalism has not been researched.

Ideology Changes
- Reworked the A Tolerant Society Journal Entry to have more player involvement.
- The JE now tracks the progress of the Petite-Bourgeoisie, Independent Workers and the Devout towards adopting a more culturally tolerant platform.
- Progress is determined by the ideology of the interest group leaders, clout and approval. For IW and PB economic busts will also hinder progress.
- The JE is completed when two of the three interest groups have adopted a more tolerant ideology, enabling an event to turn one interest Group leader Humanitarian even if the required technology has not been researched.
- The JE times out after 10 years, and if timed out (or failed by enacting Ethnostate) permanently increases the chance of Fascists and Ethno-Nationalists emerging.

Balance
- Increased bonus Investment efficiency from Capitalists and Aristocrats from suppressing the unions in the Growth of the Labor Movement journal entry.

Update: 9 Aug, 2024 @ 11:32am

Balance
- Reduced loyalists gained from the end of a depression from 5% to 3%.
- Increased the amount of research progress gained the end of a depression from 6000 to 10000.
- Laws have a reduced effect on Labour Movement Strength.
- Peasants no longer get increased support for Free Unions while the Growth of the Labour Movement JE is active.

Other
- Minor bug fixes.
- Influence Character can no longer attempt to convert landowners or industrialists' to the ruler's ideology if the ruler has a radical social ideology (communist, anarchist, etc). Devout can not be influenced to an anti-clerical ideology, such as Nihilist, by an anti-clerical ruler.
- Wider Consequences in the Market from Depressions lasts longer and has a much sharper penalty on relations.

Update: 3 Aug, 2024 @ 12:39am

Business Cycle
- Altered calculation of Market Volatility from Construction Sectors: Wooden Buildings PM contribute nothing to Volatility (meaning it is always -1 per month), iron frame buildings PM contributes as much as previously, steel frame contributes more and arc-welded buildings contribute the most (four times as much as iron frame).

Depression
- Increased requirements and length of penalty for the Found Central Bank button.

Minority Nationalism
- Completing the Suppression strategy for minority nationalism will turn the nationalist state into a primary culture homeland and culture-convert 5% of the secessionist culture into primary culture pops.
- If the nationalist state is already a homeland (only possible if the Relaxed game-rule for minority nationalism has been selected), then it will increase the loyalists gained in the state among primary culture pops.
- Suppression buttons cost less money.

Balance
- The "Booming Business" event gives reduced volatility per month.
- Reduced consumption of Financial Services for the wooden buildings PM of Construction sectors from 3 to 2.

Other
- Adjusted Manor Houses' willingness to invest in tertiary industries. They will now only do so with the Traditionalism or Corporatism laws for tertiary industries in general, and will invest in Banks with the Free Banking Law.

Update: 30 Jul, 2024 @ 2:02pm

Balance
- Devalue Currency gives a larger lump sum of money.
- Publishing Company gives +5% prestige at prosperity, along with the -5% radicals from SoL decreases.
- Tourism tech increases migration attraction.
- Slightly increased the baseline market volatility per month from all banking laws except Free Banking.
- Increased effect of Trade Union clout on the Growth of the Labour Movement JE.

Other
- The Militarized Foreign Service law now requires General Staff instead of Military Statistics.
- New rivers in 1.7 adds max river development.

Update: 26 Jul, 2024 @ 6:01pm

Balance
- Manor Houses no longer consumes Financial Services by default.
- Manor Houses have a new ownership Method with Commercialized Agriculture, Publicly Traded, which consumes Financial Services, employs Clerks instead of Laborers, and employs and gives shares to Shopkeepers while employing fewer Aristocrats.

Update: 26 Jul, 2024 @ 3:25pm

Balance
- Reduced expected SoL from Cooperative Ownership and Council Republic.
- Adjusted capstones for the modifiers of the Strength of the Labour Movement.

Other
- Added a tooltip to the Growth of the Labour Movement JE which shows exactly what factors into the strength of the Labour Movement.
- Private Healthcare and Private Education no longer employs capitalists at Government Administration and Universities respectively, instead employing more Shopkeepers.
- Various localization errors and minor bugs in Growth of the Labour Movement fixed.

Update: 26 Jul, 2024 @ 5:57am

- Fixed the modifier from forcing through Regulation Unions as part of the Growth of the Labour Movement JE being permanent.