Victoria 3

Victoria 3

Political & Economic Changes
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Update: 21 Jan, 2024 @ 10:33am

- The Suppression strategy now also increases the monthly progress tracker through state devastation and having the Violent Suppression decree active.
- Reworked the percentage chances of suppression event options for the minority nationalism journal entry.
- Suppression event options will now have a small chance of backfiring enormously, rather than a moderate chance of backfiring in small ways.
- River Development has an additional Production Method (Modern Canals).
- The Canal PM Group for River Development increases the MAPI of the state (capping at +5%).
- Rebalanced River Development profitability.
- Added an event to the Intelligentsia Grapples with Nationalism journal entry that can allow a nationalist or reformist leader to take over from an intelligentsia IG leader who does not have an ideology relevant to the JE.

Update: 17 Jan, 2024 @ 5:14pm

Journal Entries
- Adds the Journal Entry Local Nationalism, after Nationalism is researched.
- The Journal Entry can be disabled in Game Rules.
- The same Game Rule can allow the Journal Entry to trigger in states that are also the homeland of a primary culture (for example, Bohemia for Austria, Britanny for France, Astrakhan for Russia, etc). By default it can only be triggered by states which are not the homeland of a primary culture.
- The intent is to make the waves of nationalist unrest that marked periods of the 19th and 20th century have more bite.
- The journal entry can trigger when a state has a homeland culture that is not a primary culture and accounts for at least 50% of the state population. The state also needs to not be a homeland of a primary culture of the country, have at least 25% turmoil and have a population of at least one million. The state needs to either be incorporated or be on the same continent as the capital.
- The culture does not need to be discriminated to trigger the journal entry.
- The journal entry will increase radicalism in the nationalist culture which can trigger a secession if not dealt with.
- Having the Federalism law active will halve the chance of the journal entry triggering. The chance is 5% each year when the conditions are met with Federalism, and 10% with Unitarism or Landed Nobility.
- If the Springtime of the Peoples journal entry is active, the chance of also triggering Minority Nationalism drastically increase if the conditions are met. 50% without Federalism and 24% with Federalism.
- When the JE triggers you get one of three options: suppress the nationalists, make concessions or attempt to integrate the nationalist culture.
- RNG plays a big role in whether or not Integration is even possible and will create radicalism among one existing primary culture.
- Suppression is potentially the quickest route to ending the nationalist movement but has the potential to backfire.
- Concession is the most reliable method to end the nationalist movement (the most reliable being to release the secessionist state or lose it in war) but results in a permanent debuff to the state representing some degree of autonomy.

Response to Nationalism: Suppression
- Only available if Multiculturalism has not been implemented.
- Suppression unlocks the buttons Forced Assimilation, Target Nationalist Circles and Encourage Settlement.
- Suppression buttons are based around increasing the relative amount of primary culture pops in the state in order to deal with the rising nationalism.
- Suppression buttons are based around either increasing the relative amount of primary culture pops in the state or reducing radicalism at the cost of devastation.
- Suppression buttons costs both money and authority.
- Suppression unlocks harsher responses to events. These will often trigger a percentage chance to increase or decrease radicalism in response to the harsh measures.
- Suppression "wins" the Journal Entry by either reducing the secessionist culture in the state below 50% or by completing the progress tracker.
- Progress tracker with Suppression increases depending on how many people in the state are of the secessionist culture, having low radicalism and by implementing harsh measures in events and the buttons.
- Suppression is more reliable than Integration but less reliable than Concession.
- Note that Suppression will not trigger full ethnic cleansings. While it would be historically accurate for that to be a risk, I've decided not to spend time on it.

Response to Nationalism: Concession
- Concession is always available as an option.
- Unlocks the buttons Recognize Local Language, Tolerate Local Customs and Grant Tax Relief.
- The buttons will give moderate long-lasting debuffs to the state and reduce radicalism both immediately and from discrimination over the course of the debuffs.
- The buttons cost money for a limited time, but the debuffs last longer.
- Unlocks ways to mitigate or even reduce radicalism to events at the cost of bureaucracy, state debuffs or money.
- Concession "wins" the Journal Entry by reducing radicalism in the state or by completing the progress tracker.
- Progress tracker with suppression increases through low turmoil in the state and by giving local concessions in events and the buttons.
- If completed in time, the state receives a permanent moderate modifier reducing income and radicals from discrimination. This makes it impossible for another nationalist movement to emerge in the state.
- The permanent modifier provides reduced debuffs compared to the concessions that can be granted by the journal entry buttons.
- Is the most reliable in terms of completing the Journal Entry successfully.

Response to Nationalism: Integration
- Only available if the nationalist culture is accepted or shares a heritage with a primary culture.
- Unlocks the buttons Appoint Minority Ministers, Integrate Minority Officials, Support Cultural Works and Recognize Language. These represent important reforms on the way to integrating the nationalist culture as a primary culture.
- Each reform will give a random amount (3-15) of progress on the tracker, reduce radicalism of the nationalist culture and increase an existing primary culture's radicalism. Reforms have a cooldown of 6 months.
- The buttons cost primary culture radicalism and authority.
- Unlocks options to grant bonuses to the secessionist state in events at the cost of primary culture radicalism and other penalties.
- Integration "wins" the journal entry by completing the progress tracker.
- Progress tracker with integration increases only from buttons and events. There is a chance that completing the tracker is impossible to do in time.
- If completed in time, the secessionist culture is permanently added as a Primary Culture.
- Is more difficult to complete in time than Concession or Suppression.


Ideology Changes
- Added the Agrarian Socialist leader ideology.
- Agrarian Socialists champion council republics, collectivized agriculture (endorse homesteading less than collectivized, and oppose all other land reforms), federalism and workers' rights.
- Land Reformer character ideology supports Homesteading over Collectivized Agriculture.
- Rural Folk can become Agrarian Socialists, and more rarely Intelligentsia (when the Serfdom law or Tenant Farmer with a autocratic monarchy are active).
- Rural Folk are less likely to adopt the Vanguardist, Communist and Anarchist ideologies.
- Petite-Bourgeoisie approve more for Free Banking than Merchant Banks, leaving Devout in Christian and Muslim countries as the only defenders of Merchant Banks. This should reduce the amount of late-game countries who have reverted to pre-industrial banking practices.
- Old World Liberal ideology change also requires Feminism to be researched, and will make the Intelligentsia approve of women in the workplace.
- "Failing" the Old World Liberal ideology change journal entry and turning the Intelligentsia IG permanently into moderate nationalists no longer requires Ethnostate, and can be accomplished by still having National Supremacy with somewhat stricter internal requirements.

Law Changes
- The more liberal voting laws (wealth, census and universal) give less political power from votes.
- Universal Suffrage gives a mix of political strength from every vote, and from literate pops only, to represent differences in turnout. Might add a Mandatory Suffrage law later.

Update: 17 Jan, 2024 @ 5:12pm

Corporate Election Influence
- Added an Election Event with Census and Universal Suffrage that gives Capitalists extra voting power in the election to represent corporate influence.
- The corporate election influence event only happens if the Industrialists are not marginalized.
- The corporate election influence event can not happen with either the Council Republic, Cooperative Ownership or Command Economy laws active.
- The influence can be negated at the cost of Industrialist radicals and approval loss with Censorship or Outlawed Dissent laws active.
- The effect is strengthened by all techs that increase the maximum number of companies (Corporate Charters, Joint-Stock Companies, Investment Banks, Corporate Management and Macroeconomics). I might later make it dependent on how many companies are profitable.

Pop Support for Laws
- Pop Support for more liberal citizenship laws when discriminated is now primarily based on literacy and to a lesser extent SoL.
- Primary culture pops support more restrictive citizenship laws when at low SoL. This effect is increased with Multiculturalism enacted.
- 10% of non-peasant Pops will support any alternate economic systems when at a low SoL for their social strata (less than 10 for poor strata, less than 15 for middle strata and less than 25 for rich strata). Rich Strata will still never support Cooperative Ownership, Command Economy or Corporatism.
- 10% of non-peasant Pops will support any alternate trade laws when at low SoL for their social strata (same as above). Only Aristocrats and Farmers will support Isolationism, while only Aristocrats and Shopkeepers will support Mercantilism.
- Laborers and Machinists support Free Unions more when at low SoL.

Other Changes
- The Central Bank can now be built in the National Financial Centre (first state to build 5 or more Financial Sectors with a more advanced production method than Moneylending) rather than the capital only.
- Cleaned up the appearance of the Business Cycle JE a bit.

Balancing
- Reduced bonus and penalty from Legitimacy to Market Confidence.
- Financial Sectors consume some electricity and radios at the most advanced Production Methods.
- Financial Sectors now employ 3000-5000 workers per level.
- Moneylending PM employs 2500 laborers, 2000 clerks and 500 shopkeepers.
- Fractional Reserve PM employs 1500 laborers, 3000 clerks and 500 shopkeepers.
- Securities Trade PM employs 500 laborers and 3500 clerks.
- Hedge Funds PM employs 3000 clerks.
- Planning Bureau PM employs 2500 clerks and 1500 bureaucrats.

Update: 4 Jan, 2024 @ 11:18am

- Updated for 1.5.12
- Natalist Campaign effect on fertility reduced.
- "The Matter of Hungary" Journal Entry for Austria can now also be completed by implementing the Federalism law.
- Old World Liberals oppose Landed Nobility law, but do not have a preference between Unitarism or Federalism.
- The USA starts with a modifier "Aftermath of the Bank War" which reduces Market Confidence, increases Market Volatility and reduces Financial Sector Throughput for 3 years. (might turn this into a journal entry later)

Update: 24 Nov, 2023 @ 1:19pm

- Quick fix to Assassinate cooldown being permanent.
- Single-Party High Regime Stability also increases the wages of government workers.

Update: 24 Nov, 2023 @ 11:17am

Single Party State Changes
- Added the Dissident ideology.
- Dissidents only emerge in Single-Party States among interest groups in opposition. Generals and Admirals are much less likely to be dissidents as long as Regime Stability is above 40. Agitators are more likely and can even spawn from Interest Groups in Government, and IG Approval is the main factor on chance.
- Dissident characters reduce Regime Stability, with more popular Dissidents being more dangerous to Regime Stability.
- The Political Purge action removes cooldown of the Assassinate character interaction.
- Political Purge can now also be launched if any character has the Dissident ideology.
- Totalitarians are more likely to emerge at high Regime Stability.
- Regime Actions also cost Regime Stability per month, and not just a one-time cost.
- Added events to Single-Party States which can raise or lower stability along with other effects.
- Added a Natalist Campaign action for Single-Party States which drastically increases the birth rate of accepted culture pops, at the cost of less dependent income, increased radicalization from SoL changes, reduced standard of living by 1 and slightly increased mortality.

Other Law Changes
- Free and Regulated Trade Unions laws slightly increase political power per pop.

Interest Group Attraction Changes
- Bureaucrats are more attracted to the Petite-Bourgeoisie with the Private Health Insurance, Private Schools and Dedicated Police laws active.
- Bureaucrats are more attracted to the Armed Forces with Militarized Police and National Guard laws active.
- Bureaucrats are more attracted to the Devout with Charitable Healthcare and Religious Schools laws active.
- Bureaucrats are more attracted to the Intelligentsia with the Guaranteed Liberties and Public Schools laws active.
- Increased the number of Urban Centres required to affect the urban population attraction to Petite-Bourgeoisie, Trade Unions and Industrialists. This to compensate for the new technologies increasing the amount of urban centres per urbanization. Small Towns now cap out at 24 Urban Centres (boosting Petite-Bourgeoisie), while the highest bonus from having a Big City is with 100 Urban Centres (boosting Trade Unions and Industrialists).

Update: 22 Nov, 2023 @ 7:37pm

Single Party State Changes
- Single Party States now receive 50 Legitimacy from votes, and 60 Legitimacy from government clout.
- Single Party States receive a Journal Entry with a Regime Stability modifier.
- Regime Stability is increased by very high Legitimacy, having Loyalists, having a high SOL, having Institution Levels in Secret Police, National Guard, Militarized Police and Dedicated Police.
- Regime Stability is lowered by having low Legitimacy, having radicals, having a low SOL, having dissident Interest Groups (non-marginalized opposition IGs with popular leaders and who do not approve of the government) and having liberal laws in place.
- Low Stability increases Radicals, decreases Legitimacy and decreases Authority.
- High Stability increases Authority and increases pop attraction to government interest groups, but increases Tax Waste due to Corruption.
- Single Party States unlock new abilities such as forcing through laws, purging political opponents to reduce radicalism and supercharge construction at the cost of standard of living. These come at the cost of Regime Stability, radicals and sometimes pop deaths.
- Added a new character ideology, Totalitarian, for Single Party States.
- Totalitarians only emerge among interest groups in the Single Party.
- Totalitarians care only about increasing the power of the state.

Interest Group Ideology Changes
- Interest Group Ideology changes are now Journal Entries under a new journal entry category.
- Not changing Ideology in the event after the journal entry has harsher penalties.
- Old World Intelligentsia can become more nationalist rather than less as a result of the ideology change journal entry. This increases their chance of Ethno-Nationalist and Fascist leaders, as well as making them more likely to side with a Fascist Party.
- Most IG Ideology Changes also change the IG's attraction to political parties.

Business Cycle
- Reduced effect of Loyalists and Radicals on Market Confidence.

Leader Ideologies
- Added the Labor Sympathizer ideology available for Devout, Intelligentsia, Armed Forces, Petty-Bourgeoisie and Armed Forces. Labor Sympathizers advocate for social reforms and trade union legalization. Labor Sympathizers are more likely to emerge if there is a non-marginalized Communist, Anarchist or Vanguardist led IG. Industrialists and Landowners can also spawn Labor Sympathizers if there is a powerful Communist, Anarchist or Vanguardist led IG.
- Communists, Vanguardists, Anarchists, Fascists, Ethno-Nationalists and Authoritarians are more likely to emerge during recessions and especially depressions.
- Market Liberals are more likely to emerge during busts when Traditionalism or Interventionism are active.
- Social-Democrats and Protectionists are more likely to emerge during busts when Laissez-Faire or Traditionalism is active.
- Social-Democratic Leaders care about economic system, preferring Interventionism and Cooperative Ownership.

Other Changes
- The bonus to attraction for Armed Forces from having Barracks and Naval Bases in the state has been slightly reduced.

Update: 20 Nov, 2023 @ 7:55am

- Fix to the Intelligentsia ideology change event.
- Added more events to the Business Cycle.

Update: 19 Nov, 2023 @ 4:55pm

Ideology
- Petite-Bourgeoisie care a bit less about banking systems.
- Added the Financial Reformer leader ideology, available for Industrialists, Petty-Bourgeoisie, Rural Folk and Landowners, which advocates for a central bank and an interventionist capitalist economic system. They are more likely to appear during economic busts and less likely to appear during booms.

Boom and Bust Changes
- Reduced the effect of Market Volatility on Market Confidence.
- Booms and Busts can now trigger rarely with a Market Volatility of -10 to -5, rather than being impossible below -5.
- Market Volatility increases from industrial buildings, and is reduced from non-subsistence agricultural buildings.
- Reduced maximum Market Volatility per month from construction sectors and financial sectors to 2 each, down from 3.
- Reduced maximum Market Confidence per month from high savings in finances, industry and urban buildings to 1.5, down from 3.
- Reduced effects from business cycle events on Market Volatility and Market Confidence.
- Added more events to the Business Cycle.

Other Changes
- Added a Company type for Financial Sectors.
- Coffee, Tea and Wine can supply the Intoxication need up to 15% each. This means poor pops will also buy some amount of Coffee, Tea and Wine.
- Added a Central Bank building which is required for changing Interest Rate. The Central Bank's income is dependent on the number of Financial Sectors in the country. The Central Bank can only be built in the capital, and requires at least one state in the country to have five Financial Sector building levels.

Update: 16 Nov, 2023 @ 12:04pm

Law Changes
- Added the Banking System Law Group which regulates Financial Sectors and have investment pool effects. Requires a new save.
- Petty-Bourgeoisie, Trade Unions and Industrialists care about Banking System by default.
- In Christian and Muslim countries, the Devout want to have simple Merchant Banks ahead of the more developed banking systems.
- Business Cycle events have options depending on Free Banking rather than Laissez-Faire. Free Banking will make positive business cycle events more positive, but limit options for negative business cycle events.

- Added the Landed Nobility Law to the State Autonomy category. Landed Nobility reduces MAPI, increases the power of Aristocrats and decreases state taxation capacity. Requires a new save.
- Reduced the MAPI and State Taxation Capacity penalties of the Traditionalism Economic System (Landed Nobility + Traditionalism has the same penalties as Traditionalism previously).
- National Supremacy and Ethnostate slightly increases Legitimacy.

Ideology Changes
- Added the Liberal Nationalist leader ideology, who wants liberal reforms and restrictive citizenship laws. Liberal Nationalists emerge after the Nationalism technology has been researched, and are more common in Europe especially during the Springtime of the People. Becomes less common once Human Rights have been researched.
- Added the Metallist leader ideology, who opposes archaic financial systems and fiat currency.
- Old World Liberals are now neutral on all citizenship laws except ethnostate and multiculturalism.
- Old World Liberals can reform after the Human Rights technology has been researched.
- Russian Orthodox Patriarchy strongly supports Unitarism.
- Royalist leader ideology supports Unitarism.
- Rural Folk support National Supremacy as much as they support Racial Segregation.

Interest Group Changes
- Landowners care about State Autonomy, preferring Landed Nobility. This changes to either Federalism or Unitarism depending on choice of new ideology after the Landowner ideology change event.
- Rural Folk, Petty-Bourgeoisie and Intelligentsia oppose Landed Nobility.
- The Landowner ideology change event now requires the Egalitarianism tech to have been researched. The event will trigger when the landowners are below 10% clout and neither peasant levies nor serfdom laws are active, rather than marginalized.
- The Devout ideology change event now requires either the Corporatism tech and the Devout to be at less than 10% clout, or for the Devout to be marginalized, to trigger. The ideology change still requires neither state religion nor theocracy to be active laws.
- Marginalized Petty-Bourgeoisie in republics can abandon monarchism even if the Landowners have not.

Production Method Changes
- Increased Government Shares in Mixed Ownership from 0.04 to 0.10.
- Halved production output of all military goods and doubled their price. This means a large military is more expensive, and requires more industry.
- Increased the effect of Construction Sectors and Financial Sectors on Market Volatility.