Victoria 3

Victoria 3

Political & Economic Changes
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Update: 15 Nov, 2023 @ 5:10am

- Gave the journal entries groups so they show up properly.
- Urban Centres produce a small amount of Financial Services while on Market Stalls or Market Squares production methods.
- Reduced the amount of Shopkeeper jobs the Financial Centres on Moneylending gives.
- Higher production methods of Financial Centres are somewhat more profitable.
- Reduced the Land Trade Capacity which River Development grants.
- Increased Construction Sector consumption of Financial Services.
- Credit Union ownership method for Financial Centres is limited to Agrarianism and Cooperative Ownership.
- Common Ownership for River Development is limited to Cooperative Ownership.
- Agrarianism enables poor workers in Mines and Logging Camps to side with the Rural Folk.

Update: 14 Nov, 2023 @ 4:51pm

- Updated for 1.5.7
- Economic System, Trade Unions, Land Reform and Trade Policy are now also changed with the Regime Change CB.
- Unitarism slightly increases MAPI. This effect is strengthened in the capital state.
- Shopkeepers invest slightly more of their dividends into the investment pool (7% instead of 5%).
- Recessions and Depressions decrease MAPI for their duration.
- Increased effect on pops working in military buildings on attraction to the Armed Forces, especially for the rich strata.

Update: 18 Sep, 2023 @ 5:20pm

- Private and Mixed Ownership also increase throughput at the cost of Financial Services, but much less than Mutual Funds.

Interest Group Changes
- Petite-Bourgeoisie can now attract support from all non-agrarian pops.
- Slightly reduced Petite-Bourgeoisie attraction from primary culture.
- Machinists and Laborers working in heavy industry, mines and logging camps less likely to support the industrialists.
- Laborers working in River Development can belong to the Rural Folk.
- Trade Union event to remove the socialist ideology can now also happen if Free Unions have been enacted.
- With Regulated Unions, Trade Unions can abandon the socialist ideology as long as any more progressive law in the Welfare and Labor Rights categories have been enacted.
- With Free Unions, Trade Unions can abandon the socialist ideology as long as any more progressive law in the Welfare (not Poor Laws), Labor Rights, Child Labor, Education and Health Care laws have been implemented. With the exception of Welfare, this means anything more progressive than the top law.
- The Devout receive an event when below 5% clout to change ideology away from Moralism, into either supporting Freedom of Conscience in return for attracting support among related religions (for example, Catholics in a Protestant country) or supporting social welfare and increasing attraction among laborers, machinists and clerks. Either of these changes will also reform the Russian Orthodox Church away from Russian Patriarchy and to Patriarchal. The event can only trigger if neither State Religion nor Theocracy is active.


Boom and Bust Changes
- With the Central Banking technology, two buttons in the Business Cycle Journal Entry are unlocked, Increase Interest Rate and Decrease Interest Rate.
- Increasing Interest Rate reduces Market Confidence and Volatility. The effect is stronger on Volatility.
- Decreasing Interest Rate increases Market Confidence and Volatility. The effect is stronger on Volatility.
- Laissez-Faire has a much more narrow "window" of interest rate effect on Volatility and Confidence.

- The penalty to government IG pop attraction and clout for leading the country into a recession or depression is no longer decaying.
- The modifiers from Booms and Busts are no longer decaying from the start. For the first two years, the full effect of the boom or bust is in effect, and for the last two years they begin to decay.
- Volatility has a slightly reduced effect on Market Confidence.
- Economic System Law effect on Market Volatility increased, except for Laissez-Faire and Traditionalism which remains high.
- Increased effect of having high cash reserves in industrial, urban and financial buildings on Market Confidence.
- Added events to the Business Cycle journal entry for the market effects of a progressing revolution and the General Strike journal entry respectively.

Update: 14 Sep, 2023 @ 3:54am

- Two-Party Monarchies now receive a +20 legitimacy boost until the next election from appointing the political party the monarch is not a member of. This boost is removed if the monarch's party is appointed to government later.
- River Development increases Land Trade Capacity instead of giving more convoys.
- Minor Rivers and English Channels are now a modifier rather than a state trait. This should improve compatability with mods that modify the map.
- Existing saves will take half a year or less before the new modifier is added in lieu of the state trait.
- Reduced bonus Laissez-Faire and Traditionalism gets to monthly market volatility.
- Reduced penalty Traditionalism gets to monthly market confidence.

Update: 13 Sep, 2023 @ 2:37pm

Update: 13 Sep, 2023 @ 8:57am

- Added Business Cycles to non-command economy countries who have researched Banking. Business Cycles are finished, but likely not balanced. Feedback on this would be appreciated.

- Added a game rule for Business Cycles: Active, Player-Only and Inactive.
- Reduced Financial Services consumption of Publicly Traded, and increased Throughput bonus.
- Financial Sectors have a new production method "Planning Bureau" for Cooperative Ownership and Command Economies, more efficient than Fractional-Reserve Banking, but less efficient than Securities Trade or Hedge Funds. Planning Bureau increases investment efficiency for middle and lower strata pops in the state.
- Corporatism can not use the Hedge Fund production method in Financial Centres.
- Petite-Bourgeoisie now supports Interventionism and Corporatism by default, and are neutral on Laissez-Faire.
- Reduced political power boost of pops in the capital with Unitarism slightly.

Business Cycle
- A country now has two variables, visible from the Business Cycle journal entry, Market Volatility and Market Confidence.
- Market Volatility increases the chance of booms or busts occurring.
- Market Confidence increases the chance that Volatility triggers an economic boom at positive values, and the chance of a bust at negative values.
- The Business Cycle is unlocked with the Banking Technology, and can only be removed by enacting the Command Economy law.
- Bust and Booms prevent further booms or busts until the modifier has expired.

Business Cycle: Booms
- Booms increase the throughput of manufacturing, resource, agrarian and urban centre buildings. Construction Sectors and Financial Sectors benefit more, while agrarian buildings benefit less.
- Booms increase the investment efficiency of capitalists, aristocrats, shopkeepers and farmers.
- Comes in two levels of severity (Boom and Gilded Age). Gilded Age only possible at high levels of Market Confidence.
- Booms decrease Market Confidence while they are in effect and for two years after.

Business Cycle: Booms, Interest Groups
- Booms increase the attraction of Industrialists as long as Laissez-Faire or Interventionism are active.
- Booms increase the attraction of Petty-Bourgeoisie as long as Corporatism is active.
- Booms increase the attraction of Landowners as long as Traditionalism or Agrarianism is active.
- Booms increase the attraction of Trade Unions as long as Cooperative Ownership is active.
- Booms decrease the attraction of Trade Unions as long as Laissez-Faire is active.

Business Cycle: Busts
- Busts reduce throughput of manufacturing, resource, agrarian and urban centre buildings. Construction Sectors and Financial Sectors have a much higher penalty than other buildings, while agrarian buildings have less.
- Busts reduce the investnment efficiency of capitalists, aristocrats, shopkeepers and farmers.
- Comes in two levels of severity (Recession and Depression). Depression only possible at low levels of Market Confidence.
- Busts increase Market Confidence while they are in effect and for two years after.
- Busts decrease the popularity and political strength of all interest groups in government at the time the bust occurred regardless of view on economic system.

Business Cycle: Busts, Interest Groups
- Busts increase the attraction of Trade Unions as long as Cooperative Ownership is not active.
- Busts increase the attraction of Industrialists as long as Traditionalism or Agrarianism is active.
- Busts increase the attraction of Petty-Bourgeoisie as long as Traditionalism or Laissez-Faire is active.
- Busts decrease the attraction of Industrialists as long as Laissez-Faire is active.
- Busts decrease the attraction of Landowners as long as Traditionalism is active.
- Busts decrease the attraction of Trade Unions as long as Cooperative Ownership is active.

Business Cycle: Market Volatility Factors
- Trends towards 0.
- Number of Construction Sectors compared to population increase volatility.
- Number of Financial Sectors compared to population increase volatility.
- Number of Financial Sectors with Mixed Ownership or Government run reduce volatility.
- Economic System laws: Laissez Faire and Traditionalism significantly increase Market Volatility, Corporatism and Interventionism increases it slightly, while Cooperative Economy and Agrarianism do not add to Market Volatility.
- Events.

Business Cycle: Market Confidence Factors
- Trends towards 0.
- Tax level.
- Debt reduce market confidence
- Government Legitimacy.
- Number of Radicals versus number of Loyalists. Radicals decrease confidence, loyalists increase confidence.
- Economic System laws: Traditionalism decreases market confidence, Laissez-Faire slightly increases market confidence.
- Cash Reserves of Manufacturing, Banks and Urban buildings.
- Market Volatility. High volatility decrease confidence, low volatility increase confidence.
- Having had a recent Bust or Boom. A recent bust increases confidence, while a recent boom decreases confidence.
- Events.

Business Cycle: Market Events
- Added random events that will influence market confidence and volatility.
- Laissez-Faire can not mitigate most of the bad events, but have a longer duration from positive market events.
- Cooperative Ownership will not get market events.
- Interventionism have additional options for mitigating some bad events.

Update: 8 Sep, 2023 @ 3:43pm

Update: 8 Sep, 2023 @ 3:17pm

- Added in a new good, Financial Services, two new buildings, Financial Sector and River Development, and a new character interaction.
- Plan for next version: Boom and Bust cycles for Financial Sectors and Construction, causing political shifts.
- Reduced the chance of leaders spawning with the Distributist ideology.

Financial Services and Sectors
- Financial Services is consumed by pops, construction sectors, and the Publicly Traded ownership method.
- Financial Sectors unlock more effective production methods by going down the left path of the society tree.
- Financial Services are vital to the advanced private ownership method and for building up construction.
- Pops consume Financial Services, beginning at a low amount at wealth level 15.
- Workers in Financial Services are more likely to support the Industrialists.
- Financial Sectors are worked by Clerks.
- Financial Services have a much higher cash reserve than other buildings.
- Financial Sectors improve capitalist investment efficiency and dependent wages in the state depending on production method.
- The Laissez Faire economic system provides a throughput bonus for Financial Sectors.

River Development
- Limited by rivers. Different rivers give between 1 and 5 max levels of river development for the state.
- River Development produces infrastructure, convoys, transportation, fish and electricity with different production methods.
- River Development enhances throughput of mines, logging camps and agriculture in the state.
- River Development is worked by laborers, machinists and engineers depending on production method.
- Reduced infrastructure given by rivers by default.
- Added a river state trait to a host of new states around the world.

Assassinate
- Added an Assassinate character interaction.
- Assassinate is available if the Secret Police law, or the National Guard law in an authoritarian state, are active.
- Assassinate has a percentage chance of succeeding, and a percentage chance of being caught (increasing radicals among the target's interest group in addition to reducing their opinion for 5 years).
- Chance is based on Home Affairs institution level, with Secret Police having a better chance of not being caught, and National Guard having a better chance of succeeding. At home affairs 5, National Guard will always succeed at only 10% of being caught, while Secret Police will have a 90% chance of success and can not get caught.
- Assassinate has a cooldown of 24 months.

Update: 5 Sep, 2023 @ 5:03pm

- Added two new law groups, Trade Unions and State Autonomy. (requires a new save)

Other Changes
- Added a game rule that can disable the Growth of Atheism journal entry.
- Increased effect of Religious Campaign decree, and removed additional discrimination radicals.

Trade Unions Laws
- Three laws in the category: Illegal Unions, Regulated Unions and Free Unions.
- All countries start with Illegal Unions.
- Illegal Unions reduce Trade Union political power, adds authority and increases the political strength pops gain from wealth.
- Regulated Unions boost the political power of machinists, engineers, bureaucrats and shopkeepers, and increases the chance Trade Unions will select a Social-Democratic leader rather than a more extreme ideology.
- Free Unions boost the political power of machinists, laborers and engineers, increases the pop attraction of Trade Unions and reduces the political strength pops gain from wealth.
- Regulated and Free Unions increase the political engagement of machinists, non-agrarian laborers, clerks and soldiers.
- Industrialists, Trade Unions and Petite-Bourgeoisie have opinions on trade union laws by default.
- The Social-Democrat, Communist, Vanguardist and Anarchist leader ideologies want Free Unions.
- The Fascist and Distributist leader ideologies want Regulated Unions.
- The Market Liberal leader ideology want Illegal Unions.
- Trade Unions receive an event that can remove the Socialist ideology if Regulated Unions is active, Trade Unions do not have a Communist, Anarchist or Vanguardist leader, and Trade Union approval is at least 5.
- Council Republic disallows the Illegal Unions law.

State Autonomy Laws
- Two laws in the category: Unitarism and Federalism.
- The USA, Argentina, Switzerland, the Canadian and the Australian countries start with Federalism active.
- Unitarism increases authority, the political power of pops in the capital and the throughput of universities and government administration in the capital.
- Federalism increases the political power of discriminated pops, reduces radicalism from discrimination and reduces authority cost of decrees.
- New World Intelligentsia (Americas and Australia) support Federalism, while Old World Intelligentsia (Europe, Asia and Africa) support Unitarism.
- Rural Folk support Federalism.
- Petite-Bourgeoisie support Unitarism.
- Fascist, Ethno-Nationalist and Authoritarian leader ideologies support Unitarism.
- Anarchist leader ideology support Federalism.
- Adds the Federalist character ideology. Federalists can spawn in any Latin American country among any interest group, until 1870. Intelligentsia, Industrialists, Rural Folk and Landowners are more likely to be Federalists.
- Adds the Centralist character ideology. Centralists can spawn in any Latin American country among any interest group, until 1870. Armed Forces, Trade Unions, Petite-Bourgeoisie and Devout are more likely to be Centralists.
- Some historical latin american characters have received the Federalist or Centralist ideology.

Update: 4 Sep, 2023 @ 8:53am

- Event to shift Petite-Bourgeoisie ideology away from monarchism should now only trigger once.
- Fixed a bug that would occasionally make the "Join Customs Union" option disappear.
- Slightly increased the baseline political engagement of lower strata pops.