Barotrauma

Barotrauma

Lemma I
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Update: 12 Jul, 2023 @ 1:12pm

版本 3.0
重大更新,细节如下。
1) 动力系统重做,重新设计匹配了技能/船厂升级所带来的性能提升曲线。作为T1侦察型潜艇,需要在船厂完成之前(作为T1自动合格)/对应梯级的升级以达到合格/理想性能。理想性能下电池组充电速率匹配引擎功耗,全程无需减速充电。合格性能下,可正常使用但电池组续航有限,需不时减速充电。详细参数见我的动力包
侦察潜艇
参数
备注
航速
25/30km/h~40/55km/h
常规/高压模式, 白板~完全体
电网
常规/高压模式下
电池=>引擎, 反应堆=>剩余电网 / 电池=>引擎, 反应堆=>全部
引擎最低功耗系数
0.6
没有对应/前置 梯级的电池充能速度升级, 常规模式下无法一直运行/启动 (仅电池组耗尽后)
引擎损坏速度
0.12
100% 原版性能表现
反应堆燃料消耗速率
0.224/0.317/0.445
T1/T2/T3, 比原版高, 对标高功率反应堆
反应堆起火延迟
20s
100% 原版性能表现
电池组容量
1~1.7 min 引擎驱动时间
较短的断电可驱动时间

2) 继电器电路整理(红线),并锁线(防止误拔)。
2) 修复了指挥室指示灯贴图深度。
3) 引擎舱前部楼梯及梯子微调,修复爬楼梯时会卡梯子的问题。
4) 仓库与电气舱之间的舱门增加自动开关功能,有无船员则自动开关。
5) 更换医疗保险柜为医疗柜,使得其与系列其余潜艇一致。
6) 统一了下内存元件的位置,微调整了无人机的路径点。


Version 3.0
Significant update, detail below.
1) The power system has been redone, redesigning the performance improvement curve to match the skills/shipyard upgrades. As a T1 reconnaissance submarine, it needs to achieve qualifying/ideal performance through corresponding tier upgrades before completion in the shipyard (automatically qualifying as T1). Under ideal performance, the battery charging rate matches the engine power consumption, allowing continuous operation without the need for deceleration charging. Under qualifying performance, it can be used normally, but the battery endurance is limited, requiring occasional deceleration charging. For detailed parameters, please refer to my power package.

Scott submarine
Quantity
Remarks
Speed
25/30km/h~40/55km/h
normal/high-pressure mode, Baisc~Max performance
Power grid
normal/high-pressure mode
battery=>engine, reactor=>rest power grid/ battery=>engine, reactor=>all
Engine minimal energy coefficient
0.6
without the corresponding/previous tier upgradation of battery charging, the normal mode is not sustainable/bootable (when batteries run out)
Engine deterioration rate
0.12
100% of vanilla performance
Reactor Fuel consumption rate
0.224/0.317/0.445
T1/T2/T3, higher than vanilla, high output reactor
Reactor Fire delay
20s
100% of vanilla performance
Batteries capacity
1~1.7 min engine
short amount time that batteries can sustain (without charging)

2) Relay component's circuit reorganization (red wires) and wire locking (to prevent accidental disconnection).
3) Fixed the texture depth of the command room indicator lights.
4) Fine-tuned the front staircase and ladder in the engine room to fix the issue of getting stuck while climbing the stairs.
5) Added automatic opening/closing functionality to the compartment door between the storage room and electrical compartment, automatically operating based on the presence of crew members.
6) Replaced the medical insurance locker with a medical cabinet to align it with the rest of the submarine series.
7) Standardized the position of the lower memory components

Update: 2 Jul, 2023 @ 1:21pm

修改了记录关于可供修改的内存的日志,统一了下内存原件的位置。


Edit Log records about modifiable memory, standardized the position of memory components, and made minor .

Update: 1 Jul, 2023 @ 4:11pm

仅改了几个电路元件的互动性,以防止误触

Only a few circuit components' interactivity has been modified to prevent accidental triggering.

Update: 1 Jul, 2023 @ 2:57pm

版本号2.1
优化路径点,更改潜望镜高度,调节电气仓的楼梯使动线合理,微调外壳修复漏光问题,优化船壳及间隙。

Version 2.1
Optimized path points, changed periscope height, adjust the stairs and ladder of the electrical compartment to make the movement path more reasonable, fine-tuned shell to fix light leakage issue, optimized hull and gaps.

Update: 28 Jun, 2023 @ 6:24am

给mod补上了潜艇标签

Just add tag of "submarine" to it

Update: 26 Jun, 2023 @ 11:13am

版本 2.0
(1) 引擎室的高度进行了修改,不再存在高度不够,不便于修理的情况。更改为半开放平台并添加了对应装饰。
(2) 电气仓进行了路径优化,移动了梯子使得移动路径不被干扰。更换了大梯子,使动线更加顺畅。大幅度改进了路径点,虽然目前版本下,对于低矮的仓室bot仍会卡维修,但是概率降低,并且当进水程度增加时,备用路径点会生效,保证全船可维修性。微改了电器元件的位置
(3) 工程仓进行了路径优化,如之前电气仓的优化。并在加工设备上增加了对应系列装饰,详见介绍图。
(4) 前后压载舱,修改了船体,确保全速下潜时不会有水位波动导致的泵流速波动,并消除了此前存在的海水轻微泄露到其它仓室的问题。
(5) 驾驶室添加了一个小船壳,不再漏光,更真实了。
(6) 修复了货舱装饰品(食物)的图片深度。
(7) 添加了三份日志,分别介绍随舰的特殊武器(放置于武器柜),舰船简介和电路手册(放置于电气工具柜)
(8) 修改了全船的各处的背景深度,提高真实性,并保证防止临时货架时不会发生不真实的遮挡(预留安置位置,医药加工台左侧,加工台和分解仪之间,制氧机右侧)

Version 2.0
(1) The height of the engine room has been modified to eliminate the situation where the height is not sufficient and inconvenient for repairs. It has been changed to a semi-open platform and corresponding decorations have been added.
(2) The electrical compartment has undergone pathway optimization. The ladders have been moved to ensure that the moving path is not obstructed. A larger staircase has been installed to make the workflow smoother. Significant improvements have been made to the path points. Although in the current version, bots’ repairing may still get stuck in low compartments (ballast tank), the probability has been reduced. Additionally, when the water level increases, alternative path points will be activated to ensure the maintainability of the entire ship. The position of electrical components has been slightly adjusted.
(3) The engineering compartment has undergone pathway optimization similar to the electrical compartment. Corresponding decorations have been added to the processing equipment. Please refer to the photo in the introduction for details.
(4) The front and rear ballast compartments have been modified to ensure that there are no fluctuations in pump flow caused by water level fluctuations during full-speed diving. The issue of slight seawater leakage into other compartments has been eliminated.
(5) A small piece of shell has been added to the command room to prevent light leakage, making it more realistic.
(6) Fixed the image depth of the decorations (food) in the cargo compartment.
(7) Three logbooks have been added, introducing the special weapons carried on board (placed in the armory locker), ship introductions and circuit manuals (placed in the engineering locker) respectively.
(8) The background depth throughout the entire ship has been modified to enhance realism and ensure that unrealistic occlusions do not occur when temporary shelves are placed (reserved positions include the left side of the medical fabricator, between the fabricator and the deconstructor, and the right side of the oxygen generator).

Update: 16 Jun, 2023 @ 10:46pm

版本 1.0
修了不少问题,首先是有几根电线严重外露。
其次是高压模式关闭后,下侧对接仓无法回到常规模式的bug(即无水)。
随后统一了灯光配色,增加了工程仓的一些小装饰,修改了窗户门的高度(使窗户高度与不低于角色的平视目光),
最后修复了前压载舱全速下潜时的溢水问题。
(其中高压模式的压载舱bug我完全没意识到,不好意思)

Version 1.0
I have solved several issues.
Firstly, there were several exposed electrical wires.
Secondly, there was a bug in which the lower docking compartment could not return to the regular mode (i.e., without water) after the high-pressure mode was deactivated.
Afterwards, I standardized the lighting colors, added some small decorations to the engineering compartment, adjusted the height of the windows and doors (so that the window height is at least at eye level with the characters)
Finally, fixed the issue of water overflow during full-speed submergence of the forward ballast tank.
(Among them, what I didn't realised is the bug in the high-pressure mode's extra ballast tank function, my apologies).

Update: 14 Jun, 2023 @ 5:43pm

版本号 0.0.0

Version number 0.0.0