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Omni
1) Fixed texture depth issues and added storage shelves to the engineering bay
2) Modified the storage locker configuration in the cargo chamber
Spec
1) Completely reworked the beyond-visual-range (BVR) strike system and its associated Distance-measuring drone, achieving true BVR capabilities (previously, precision BVR strikes were only possible against targets located directly beneath the submarine at a fixed depth of −40 m)
2) Added a Deconstructor to the engineering chamber
3) Fixed texture depth issues and added storage shelves to the engineering bay
综合型
1) 修复了贴图深度,为工程仓添加了货架
2) 修改了货舱的储物柜配置
特化型
1) 重做了超视距打击系统及其配套的测距无人机,真正意义上做到了超视距打击 (之前只能精准超视距打击位于潜艇下方-40m固定深度的目标)
2) 为工程仓添加了粉碎机
3) 修复了贴图深度,为工程仓添加了货架
Just a reminder for anyone who might face a similar situation:
If any problem arises after a while but not initially, it is usually because a wire was accidentally reconnected incorrectly.
In the next update, I will lock the essential wires to prevent this from happening.
1) Check my discussion 'How to Update the Submarine,' which is a relatively easy way.
2) You could send me your save file via email, then I can check it. (It will take longer). (In 'Load Save' -> 'Show in Folder,' you can find your save; please send the entire folder.) I will send you my email address in a private chat.
Hopefully, that helps!
About the automatic door, I asked the bot to follow me, and it seems like the failure of the autodoor to work properly didn't occur. Could you mean the glitch is that the door is making strange noises? It may be caused by the press at the control button of the door, because once the door is controlled by the motion detector, it continuously sends its signal, while the button for the switch sends a pulse that can be easily overwritten.
1)修复所有舱门的景深问题
2)全舰配备自动门
3)修复了下对接仓船壳漏光的问题
综合型
4)修改了连射炮的供弹系统,由于游戏更新不在允许连射炮使用电磁炮的弹药,故改为配备特制电磁炮弹药,可用于连射炮,使用殆尽后充电补充,请勿于加工台重填,那会使其无法用于连射炮。
1)Fixed the depth of picture issues with all hatches.
2)FIxed the leaking light problem in lower docking chamber
3)Auto-doors
Omni
4)Modified the ammo supply system of chaingun. Due to game updates, the chaingun no longer allows the use of coilgun ammunition. Therefore, it is equipped with specially made coilgun ammo, which can be used for chaingun. Once depleted, recharge to replenish. Do not refill at the fabricator, as that would make it unusable.
每次上岸都要用港口的分解仪,在港口等分解材料玩手机十多分钟。很难受呢。
试想一下最后两个海域基本没有港口的情况下,没有分解仪要多难过呀
综合性的医疗用品是在船头的,特化型的医疗用品在船尾哦
版本4.0发布! 现在引理I被分为了 Omni综合型和Spec特化型号。两者都在船长室的终端里加装了可互动的说明书。更多细节详见新的介绍图片(或更新日志)。航行愉快!
这个更新将包括“于潜艇上安置终端,内含交互式说明手册”,将引理I分为引理I 综合和引理I 特化。各位可以猜测它们之间的区别。这属于标准化更新,会应用于我所有的潜艇。
但它的优先级将低于完成推论I和推论III的设计。"舰载说明书"和"型号拆分"将首先应用于推论II
This update will include a "terminal on the sub that contains an interactive instruction manual," splitting Lemma I into Lemma I Omni (Omnipotent) and Lemma I Spec (Specialized). You guys can guess the difference. This update will be standardized and applied to all my submarines.
However, its priority is behind the design of Corollary I & III. The "manual" and "split" will be first applied to Corollary II.
The waypoint problem cannot be solved due to bot's algorithm. If room's height is lower than height of the bot, they get stuck/wander at the broken point because their measuring point is not inside ballast tank and the design of Lemma I makes it impossible to have a normal height ballast tank.
Adding ladder allows them to place their measuring point inside ballast tank, enabling them to fix. The ability to fix things while swimming (when overflowing) is based on same principle.
Thus, the only practical solution is to place ladder, but this requires ballast tank to have a minimum height, or else bot's feet will hit the bottom and get stuck first. This becomes a significant issue for rear ballast below crew berthing. If that part is broken, it can only be fixed manually.
Haven’t tested in multiplayer.
Great sub by the way, I do like the design.
A few other things, your ai waypoints don’t quite reach some areas for hull repairs. I connected a path through the ballets and a path all the way to the wall by the engine. That seems to fix the problem.
AI don’t do so well with short ladders it seems!
Lock: The locking mechanism of the brig (the toilet).
Dock: The process of docking the lower docking chamber to the submarine/station below.
Hatch: The manual control mode of the upper hatch (otherwise, the upper hatch could not be closed once tdock to the station, which can prevent hostile enemies from entering the submarine when docked to an abandoned station).
Hopefully, that helps.
重大更新,更多细节见更新日志。
动力系统重做,重新设计匹配了技能/船厂升级所带来的性能提升曲线。作为T1侦察型潜艇,需要在船厂完成之前/对应梯级的升级以达到合格/理想性能(作为T1自动合格)。理想性能下电池组充电速率匹配引擎功耗,全程无需减速充电。合格性能下,可正常使用但电池组续航有限,需不时减速充电。详细参数见我的 动力包
Significant update, full detail in Change Note.
The power system has been redone, redesigning the performance improvement curve to match the skills/shipyard upgrades. As a T1 scott submarine, it needs to achieve qualifying/ideal performance through corresponding tier upgrades in the shipyard (automatically qualifying as T1). Under ideal performance, the battery charging rate matches the engine power consumption, allowing continuous operation without the need for deceleration charging. Under qualifying performance, it can be used normally, but the battery endurance is limited, requiring occasional deceleration charging. For detailed parameters, please refer to my power package .