NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
Showing 51-60 of 92 entries
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Update: 4 Nov, 2023 @ 7:44pm

0.45

Margan:
- Fixed Margan missing access to chaff and decoys.

Update: 4 Nov, 2023 @ 7:32pm

0.44

Global:
- Applied a potential fix for crashes when munitions from other mods attempt to apply a fixed debuff

Aeveria:
- Buffed Sabre/Pilum damage slightly

Margan:
Note: Check all Margan fleets, a lot of stuff is added/removed so likely you need to redo them.

- Added Margan Specific Crystal Ammo for 120/250/450 mm
- Added Margan Specific Missiles/Rockets
- Added Margan Hull Components
- Added Margan Specific Debuffs
- Removed Margan Access to Stock Missiles and the following Components
-- Focused Particle Accelerator, Energy Regulator, Small Energy Regulator, Plant Control Center, Small Reactor Booster.
- Reduced Harbinger Speed
- Changed the C3 mount on the Harbinger to a deep mount
- Added Deep VLS for Margan

Zaretian:
- Fixed S1 Myrmidons being able to equip support modules
- Fixed oppressor compartments in the same position

Update: 2 Nov, 2023 @ 7:05am

Global:
- RCS for all ships adjusted to be "Realistic" (I have no clue on how RCS works so this may go poorly)
- All LR Beams damage adjusted
- All LR Beams slightly reduced reload time
- All LR Beams slightly increased beam time
- All LR Beams on target angle reduced from 1 degree to 0.8 degrees

Aeveria:
- Increased Tanto Damage
- Increased Stiletto Damage and beam time
- Slightly increased Phoenix Speed
- Slightly reduced Skybound MKI's Speed

Zaretian:
- Added custom missiles/mines/rockets (Very experimental, all fleets with missiles need to be redone)
- Added deep VLS
- Changed Galaxy rear mounts to deep mounts
- Reduced Galaxy armor to 46cm
- Increased Subjugator armor to 44cm

Update: 29 Oct, 2023 @ 5:47am

Maps:
- Reworked Beneres station, should be more optimized now
- Did another batch of texture optimizations to reduce file size

Update: 27 Oct, 2023 @ 6:04pm

Global:
- Yet another turn rate tuning, specifically focusing on battleships this time. (Approximately 60-70s shaved off on a full 360 spin)
- Fixed all DC boards not being highlight able to find out which components are assigned to which box
- Finally figured out what was causing some DC boards to not be selectable.
- Increased base damage of all LR beams
- Tightened target on angle from 2 to 1 for all LR beams
- LR beams minimum damage increased from 50% to 65%
- Updated all integrated comms relays for all eligible factions with new designations
- Fixed Muzzle(X) is inactive issues related to when an enemy warship fires off OB:L rocket turrets while not in visual range
- Fixed wrong bounding box on 20mm Tracer Fire

Aeveria:
- Slight Phoenix speed increase
- Phoenix now uses the CR70 equivalent
- Slightly reduced Pathseeker point cost
- Increased SPB550 Stiletto damage
- Hazelia speed increase
- Reduced Hazelia overheat dmg probability bonus

Margan:
- General point reduction for all hulls except the Omen
- Increased armor pen for 400mm and 600mm plasma ampoules
- Increased speed and range for 400mm and 600mm plasma ampoules
- R-900 Beacon Electronic Support Module point cost reduced to 5. You should be using this more :P.

Zaretian:
- Increased debuffs on the Ascendant (Sigh)
- Added radar range debuff on the Desolator
- Reduced Desolator speed
- Increased Galaxy base programming channels to 10
- Increased debuff chance for 80mm ammo
- Added more flavor text for some components since people like it

Biomatter:
- Biomatter DC repair speed and move speed increased
- Biomatter ships top speed increased except boil, cyst, lesion
- Increased Lesion point cost
- Very slightly reduced Lesion speed
- Reduced Canker point cost
- Changed Canker hull bonus to remove max range bonus, but buffed velocity error and position error changes.
- Light Spike Thrower and Spike Thrower changed to burst fire and ROF taken from main mod.
- Reduced range on light spike and medium spike
- Increased ROF on acid throwers
- Acid globules have increased crew damage
- Slightly reduced ROF on light blaster
- Reduced accuracy slightly on biomatter radars

Maps:
- Slightly optimized Grethosian wastes

Update: 9 Oct, 2023 @ 5:35am

- Fixed missing PAO-25

Update: 9 Oct, 2023 @ 4:53am

- Adjusted stats for most Biomatter stuff

Update: 9 Oct, 2023 @ 4:36am

Update: 8 Oct, 2023 @ 7:17pm

- Banished Sepsis and Trauma to the shadow realm

Update: 8 Oct, 2023 @ 5:52pm

- Added Biomatter Hives