Left 4 Dead 2

Left 4 Dead 2

VScript Survivor Manager
Showing 41-50 of 65 entries
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Update: 21 Aug, 2023 @ 9:17pm

* Added fixFriendlyFireLines to settings.cfg.
Extra survivors now play friendly fire lines when hit by guns or melee.
* Added two extra optional values to !survbot. !survbot currently takes
(<bots>, <forced character> and <forced character number>)

Update: 16 Aug, 2023 @ 10:51am

* Fixed defib bodies' IDs for proper clone-survivor fix being invalidated by players joining and replacing bots.
* Fixed upgrade packs not swapping uses when using !survswap.

Update: 16 Aug, 2023 @ 3:31am

* Fixed lobby selection character not working. Again.
* Odd !survswap code now gets actual eye (crosshair) angles and not just the pitch, and the trace line was extended further.

Update: 15 Aug, 2023 @ 7:35am

* Made crash prevention a bit more reliable on some bot deletions.
As long as you do not keep removing survivor bots over and over again in the same map, you won't crash.

Update: 13 Aug, 2023 @ 10:56pm

* Fixed issues with survivor's inventories and characters being deleted when an NPC survivor existed in the old map or spawned immediately in the new map.
* Glubtastic 4 support mostly finalized. Gameplay should not crash or soft-lock with extra survivors, but cutscene issues still remain.

Update: 13 Aug, 2023 @ 1:56am

* Fixed extra survivors missing their starting weapons when dead and one cause of inconsistent item failure on transition to next map and transitioned item respawning not working on soft map restarts.
* Attempt to fix improper health saving on extra survivors hanging on ledges in the saferoom.
* Glubtastic 4 survivor-deleting map-crashing fixes, however finale teleports are still unfixed.
* More ensurance of NPC survivors to spawn from dynamically-spawned info_l4d1_survivor_spawn entities, such as the hanging Zoey in Glubtastic 4, Map 4.

Update: 10 Aug, 2023 @ 9:34am

* Animations of cloned survivors getting up after being charged now work properly.
* Increased the size of the charge-box clone survivor detection a bit as it was too tiny to register most hits.
* Properly gives extra survivors and newly-spawning survivors (via !survbot) the mutation's starting weapons on first map load.
* Disabled warning when removing bots too fast, as the inconsistent crash more often than not happens on the first removal.

Update: 7 Aug, 2023 @ 11:34pm

* Fixed oversight where survivors could get deleted again upon map restart.
* Non-controllable NPC L4D1 survivor bots the map tries to spawn can now be spawned.
However, most map functionality for them like teleports is still broken.
* Fixed playable L4D1 survivors getting deleted and possibly causing crashes.

Update: 7 Aug, 2023 @ 7:29am

* Further blanket-code custom map support involving the positions/teleports of maps.
Maps like Deadenator should have their intro sequence and (poorly-made) finale rescue chopper work for the extra survivors.
* Added commented code for specific custom map support for if blanket solutions are not enough.

Update: 1 Aug, 2023 @ 8:28am

* Added restoreExtraSurvsItemsOnTransition (default true) to settings.cfg.
* Fixed defib-using bots getting their names printed out as Survivor when the defib fix for clone survivors (and by extension L4D2 survivors in L4D1 maps) is used.
* survCount now accounts for actual maxplayers value instead of just a fixed 18 assumption.