Left 4 Dead 2

Left 4 Dead 2

VScript Survivor Manager
Showing 21-30 of 65 entries
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Update: 27 Apr, 2024 @ 10:09pm

* Fixed missing check that threw the survivor slotting system out of wack.

Update: 5 Mar, 2024 @ 8:53pm

* Disabled gamemode keyvalue checks for finale rescue positions as the game ignores gamemode keyvalue checks for finale rescues.

Update: 2 Mar, 2024 @ 1:52am

* Added autoCheckpointFirstAid (default true) to settings.cfg.

Update: 29 Feb, 2024 @ 2:26am

* Fixed issue with info_survivor_positions with no SurvivorName keyvalue breaking director's ForceSurvivorPositions input hook.

Update: 21 Feb, 2024 @ 2:52am

* Added support for a survivor NPC in Cold Front to not be considered a normal bot for addition or deletion to stop issues.
* Removed forceFuncSurvSet setting from working in code.

Update: 20 Feb, 2024 @ 7:38am

* forceFuncSurvSet setting has been hidden from normal settings creation due to how much confusion it caused.

Update: 20 Feb, 2024 @ 2:57am

* Fixed issue with L4D2 survivors that replace the original 4 survivors changing their voices to L4D1 survivors in L4D1 maps after map transition.

Update: 15 Feb, 2024 @ 9:03pm

* Fixed rr_GetResponseTargets VScript function in L4D1 maps returning and replacing the L4D2 survivors as the L4D1 survivors.

Update: 4 Feb, 2024 @ 4:08am

* Attempt to fix idling too many human players on round start.

Update: 30 Jan, 2024 @ 4:00am

* Implemented talker remark (TLK_REMARK) fix for "Extra Set" survivors, eg. L4D1 survivors in L4D2 set and L4D2 survivors in L4D1 set.