Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Requires Mixer!] [Updated]
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Update: 21 Sep, 2023 @ 3:38pm

Version 1.3.4
- Disabled tunnelling on the west side of Ihan

Update: 19 Sep, 2023 @ 6:30pm

Version 1.3.3
- Some more lzd geometric web connections
- Prebattle map updated
- Fixed changeling portals (won't fix existing save games)

Update: 18 Sep, 2023 @ 1:46am

Version 1.3.2
- Corruption mask tweaked
- Rogue Armies no longer visible in frontend, for now

Update: 17 Sep, 2023 @ 7:55am

Version 1.3.1
- Camera height map tweaked
- Pathfinding corrected
- Fixed Bloodwind Keep
- Fixed some faction leader names

Update: 16 Sep, 2023 @ 11:51pm

Version 1.3.0b
- Mod now properly uploaded as a mod-type .pack
- Fixed camera height map

Update: 16 Sep, 2023 @ 11:05pm

Version 1.3.0
- Map expanded east by 66 hexes
- East coast of Nippon finished with 5 new regions
- East coast of Elithis finished with another new region (new wef forest)
- New eastern steppes area above Cathay, 18 new regions
- "Bone Island" southwest of Lustria
- "Isles of the Monkey King" in between Ind and Khuresh
- New region on the eastern half of the Tower of the Sun island, now connected to Ind mainland by a fancy (ruined) bridge
- Two new regions in north Bretonnia
- 6 new placeholder factions, flags by HKrul this time
- Trees rearranged in Khuresh and Ind to match impassibility
- Sarthoreal's Watchers now playable
- Added a few new custom factions requiring another mod

Update: 8 Sep, 2023 @ 11:22pm

Version 1.2.7
- Fixed occupation decisions for Cult of Tsien-Tsin

Update: 6 Sep, 2023 @ 3:30pm

Version 1.2.6
- Added missing campaign_victory_conditions table
- Added missing 4.0 faction stuff to frontend_faction_campaign_type_junctions

Update: 5 Sep, 2023 @ 11:53am

Version 1.2.5b
- Updated campaign settings ui

Update: 5 Sep, 2023 @ 10:47am

Version 1.2.5a
- Renamed some tables for easier compatibility