Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Requires Mixer!] [Updated]
Showing 1-10 of 134 entries
< 1  2  3 ... 14 >
Update: 9 Jul @ 12:16pm

Version 2.0.13

  • Made the AI frontend options visible
  • Enabled item fusing script
  • Added new mixer custom factions

Update: 24 May @ 8:51am

Version 2.0.12b (probably breaks save games, use backup)

  • New mixer factions and subcultures
  • Ensure Mixer is updated before reporting any bugs...

Update: 24 May @ 8:41am

Version 2.0.12a

  • (start_pos built incorrectly, oops)

Update: 24 May @ 8:02am

Version 2.0.11

  • Rebuilt start_pos using latest game version. Theoretically this update does nothing.

Update: 5 Apr @ 4:31am

Version 2.0.10

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...

Update: 27 Mar @ 12:31pm

Version 2.0.9 (might break save games)

  • Used the new volksgrad slot template rather than the mixer version, should fix ostankya's hut
  • Aded stoneshatter ogres to the frontend factions table, should fix the crash when going into multiplayer

Update: 27 Mar @ 2:12am

Version 2.0.8

  • Fixed custom mixer culture tech trees. Oops.

Update: 25 Mar @ 9:21pm

Version 2.0.7

  • Updated for game version 6.1
  • Vanilla start_pos changes that I don't think were in the game patchnotes:
    • Druzhina Enclave and Ungol Kindred now have Druzhina faction leaders. Name of Enclave's faction leader was changed accordingly (was an ice witch before).
    • Something was removed from Kislev starting diplomacy
  • Added new mixer custom factions and cultures

Update: 23 Feb @ 10:21am

Version 2.0.6

  • Following Mixer, Eyebiter, Bloodmaw, and Loose Tooth are now appear on the map and are playable
  • Added two unplayable mixer custom factions

Update: 7 Feb @ 8:20pm

Version 2.0.5

  • Oak of Age's max slots set to 20
  • Araby Desert max slots set to 20