Fraymakers

Fraymakers

AimBot
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Update: 23 Aug, 2024 @ 6:10pm

3.6.1

Patch Notes:

-Rush Phase Projectile cooldown time increased (25 -> 45)
-Gravity Phase Projectile cooldown time increased (40 -> 60)
-Up Attack Projectile Gravity increased (0.5 -> 0.9)
-Up Attack Projectile Initial Velocity increased (-10 -> -17)
-Up Attack Projectile Terminal Velocity increased (5 -> 15)
-Up Attack Projectile Launch Angle adjusted (Autolink.WEAK -> 75)
-Up Special Base Knockback increased (55 -> 70)
-Up Special Hitstop increased (2 -> 14)
-Rush Phase Side Special Projectile life decreased (50 -> 30)
-Rush Phase Side Special Projectile Initial Velocity increased (7 -> 11)
-Gravity Phase Side Special Projectile life decreased (180 -> 120)
-Gravity Phase Side Special Projectile Initial Velocity increased (10 -> 18)
-Gravity Phase Side Special Projectile Acceleration increased (-0.25 -> 1)

Update: 28 Jul, 2024 @ 6:50pm

3.6.0

Patch Notes:

-Adjusted Midair Jump 2 animation
-Run Turn shortened by 7 frames
-AimBot's Side Special Projectiles no longer have hitboxes
-Back Aerial Multihit type adjusted (Autolink.STRONGER -> Autolink.WEAK)
-Back Aerial Multihit Knockback Growth decreased (65 -> 25)
-Gravity Phase Projectile Cooldown increased (25 -> 40)
-Alt Side Special startup increased by 4 frames
-Alt Up Special Range increased
-Alt Up Special startup shortened drastically
-Alt Up Special damage increased (1 -> 6)
-Alt Up Special sourspot Knockback Growth increased (25 -> 65)
-Up Strong Multihit Hitboxes tightened
-Wall Jump Speed adjusted (-9 -> -4)
-Wall Jump logic adjusted to match Norman Wesley
-AimBot.AI now airdodges for recovery whenever possible
-AimBot.AI Airdodge Recovery X Threshold shortened (200 -> 75)

Update: 6 Jun, 2024 @ 5:26pm

3.5.0

Patch Notes:

-Size Increased (1.0 -> 1.1)
-Reduced the amount of hits on Back Aerial by 1
-You can no longer act out of Gravity Phase Up Aerial until you are allowed to land normally
-Gravity Phase Up Aerial landing lag increased by 4 frames
-Forward Aerial endlag increased by 3 frames
-Startup before each hit of Forward Aerial increased by 1 frame
-You can no longer cancel out of Forward Aerial
-Startup lag on Forward Tilt increased by 2 frames
-Overall lag on Down Tilt increased by 5 frames

Update: 16 May, 2024 @ 4:46pm

3.4.3

Patch Notes:

-Aerial disables now have specific modifiers each (to avoid confusion with other disables)

Update: 11 May, 2024 @ 10:15am

3.4.2

Patch Notes:

-Up Special now disables through "singleUse" animation stat
-Removed Down Special code (it did absolutely nothing)
-I think I fixed a bug where you could spam Side Special indefinitely (thanks Kactus)

Update: 8 May, 2024 @ 4:53pm

3.4.1

Patch Notes:

-Back Aerial and can once again land (I didn't like this change)
-Back Aerial Landing Lag increased significantly
-Back Aerial can now be cancelled into grounded attacks after frame 5
-Rush Neutral Aerial permitted to land after hitbox concludes
-Using Airdodge after Up Special should no longer disable various aerials

Update: 4 May, 2024 @ 8:53am

3.4.0

Patch Notes:

-Back Aerial and Rush Neutral Aerial can no longer land
-Side Special & Rush Phase Up Attack now share a cooldown (Kactus Guy has found the optimal playstyle)
-Projectile Cooldown Fixed (20)
-Gravity Phase Side Special Projectile now deals double damage on the way back
-Upgraded Side Specials no longer put Side Special on cooldown (they have their own 10 second cooldown now)
-Upgraded Side Specials can not be used until 10 seconds after the match starts
-Down Special startup reduced by 3 frames

Update: 30 Apr, 2024 @ 4:47pm

3.3.0

Patch Notes:

-Players can no longer use aerial attacks out of airdodge
-AimBot can now Wavedash
-Resprited Dash & Run
-Adjusted Wall Jump Animation
-Wall Jump now restores aerial actions at frame 3 rather than frame 10
-Wall Jump now activates Jump at frame 3 rather than frame 1
-Various Animations added new hitbox to differentiate extended arm from rest of body
-Forward Tilt Hitbox Tightened
-Forward Tilt Damage Increased (5 -> 6)
-Resprited Up Tilt
-Rush Side Special Projectile Damage Increased (4 -> 7)
-Forward Strong Base Knockback Increased (60 -> 65)
-Forward Strong Knockback Growth Increased (75 -> 85)
-Up Strong Base Knockback Increased (60 -> 65)
-Up Strong Knockback Growth Increased (75 -> 85)
-Extended Neutral Emote duration
-Added sfx to Neutral Emote
-Adjusted colors on various palettes
-Removed Disney reference in description in favor of Nickelodeon

Update: 19 Mar, 2024 @ 6:28pm

3.2.0

Patch Notes:

-Rush Phase Up Attack now sends opponents in the direction it moves rather than into it
-Gravity Phase Up Tilt Knockback Growth increased (45 -> 65)
-Gravity Phase Up Aerial no longer launches upward
-Gravity Phase Up Aerial can now be cancelled out of earlier
-Rush Phase Neutral Aerial multihit refresh slowed down by 1 frame
-Increased Landing Lag on all Neutral Aerials
-Rush Phase Back Aerial Knockback Angle adjusted (361 -> 145)
-Back Aerial final hit now sends forward in Gravity Phase
-Down Aerial Hitbox Stats are reversed in Gravity Phase
-Zair no longer grabs opponents in Rush Phase, but stuns them
-AimBot can now attack immediately after waveland
-Changed Wall Cling Animation
-AimBot can now turn on the first frame of Zair
-Updated Thumbnail

Update: 20 Jan, 2024 @ 8:37am

3.1.1

Patch Notes:

-Improved AI