Fraymakers

Fraymakers

AimBot
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Update: 18 Oct, 2023 @ 4:18pm

2.0.1

Patch Notes:

-Old Jab 2 moved to Jab 1
-Jab 2 now Actual Jab
-Jab 3 no longer multi-hit

Update: 6 Oct, 2023 @ 4:51pm

2.0.0

Patch Notes:

-New Gimmick (Special Upgrade):
-When AimBot uses grab pummel on any enemy, he will gain the ability to upgrade any of his special moves for one attack. Pressing the shield button during the startup of any special move, AimBot will be able to utilize an alternate version of said special move (Except Down Special... for now at least). Cooldowns will vary.
-Adjusted Airdash Animations (yes, all of them)
-Neutral Aerial is now multihit dragdown similar to Down Strong
-Neutral Aerial affected less by Gravity
-Forward Strong Final Hit Knockback Growth increased (45 -> 60)
-Up Strong adjusted (startup hitbox to lead into final hitbox, 1 damage each)
-Up Strong Final Hit Damage decreased (10 -> 6)
-Base Neutral Special no longer fires giant bomb, but rather a stinger that stuns opponents
-Giant Bomb moved to Alt Neutral Special
-Base Neutral Special Cooldown decreased (150 -> 75)
-Base Side Special startup increased by 6 frames
-Base Side Special cooldown reduced (55 -> 30)
-Alt Side Special now Venom Strike (cooldown: 65)
-Base Up Special final hit Attack Power Decreased (8 -> 7)
-Up Special startup increased by 4 frames
-Base Up Special no longer spikes and is much weaker
-Alt Up Special now Electric Spike (meteor at tip)
-Changed Down Throw (bounces at floor, spikes below)
-Tech Animation Adjusted
-Weight Decreased (85 -> 81)
-Adjusted AI
-Adjusted Base Idle Animation
-Adjusted Idle Impatient Animation
-Adjusted Up Taunt Animation
-Added Palette Swap (Cadillac)

Update: 12 Sep, 2023 @ 5:04pm

1.4.1

Patch Notes:

-AimBot no longer enters freefall
-Neutral Aerial now follows AimBot's momentum
-Neutral Special base knockback adjusted (35 -> 55)
-Adjusted Forward Strong Animation
-Adjusted Parry Fail Animation
-Adjusted Palette Swap (The Great Skull)

Update: 31 Aug, 2023 @ 4:05pm

1.4.0

Patch Notes:

-Added Up (evil laugh) and Down (recharge) emotes
-Adjusted Neutral Special Animation
-Changed Forward Strong (energy slash)
-Damage Decreased (10 -> 7)
-Startup removed
-Endlag slightly adjusted
-Added Palette Swap (The Great Skull)

Update: 29 Aug, 2023 @ 11:01am

1.3.1

Patch Notes:

-Adjusted AI
-AI can now Air Dodge to recover
-Adjusted Idle Impatient animation
-Adjusted Grab Pummel sfx
-Dash Attack knockback scaling decreased significantly
-Adjusted Palette Swap (Bugger)
-Added Palette Swap (George)
-Adjusted Shield width
-Wall Cling falls slower

Update: 27 Aug, 2023 @ 9:46am

1.3.0

Patch Notes:

-Adjusted Parry Success Animation
-Walk Speed Decreased (3.25 -> 2.65)
-Run Speed Decreased (7.5 - 6.7)
-Increased Friction (0.57 -> 0.72)
-Ledge Jump XSpeed reversed (face toward the wall to jump far, should make wall jumps easier)
-Down Strong Changed (multi-hit self shock)
-Down Strong deals 2 extra damage overall
-Down Strong endlag increased by 6 frames
-Adjusted Forward Throw Animation
-Adjusted Anti-Gravity of Up Throw

Update: 17 Aug, 2023 @ 4:08pm

1.2.2

Patch Notes:

-Adjusted Idle Animation
-New Animation (idle impatient)
-New Animation (idle calm)

Update: 10 Aug, 2023 @ 4:15pm

1.2.1

Patch Notes:

-Fixed AI not using up special
-Adjusted Grab Pummel SFX
-Up throw now pushes AimBot off the ground
-Down Throw affected less by gravity
-Added Collision Bodies to all grab related animations
-Fixed janky hurtbox on Up Throw

Update: 8 Aug, 2023 @ 6:18pm

1.2.0

Patch Notes:

-AimBot can now change which direction he faces while on a ledge
-Ledge Jump X Speed Altered (0 -> 4)(Turn away from the wall to jump far)
-Added Collision Bodies to various aerial actions
-Changed Parry Animation
-You can now maintain rapid jab by mashing Attack
-Down Tilt hit comes out quicker
-Down Tilt Animation Adjusted
-Down Throw Angle & Knockback Adjusted
-Down Throw Animation Adjusted
-Crash Loop Animation Adjusted
-Adjusted various SFX placements
-Added Aerial Grab
-Added Grab Pummel
-Adjusted Palette (Gravity)
-Updated Description

Update: 30 Jul, 2023 @ 5:41pm

1.1.0

Patch Notes:

-Adjusted Down Special Animation
-Adjusted Down Throw Animation
-Adjusted Down Throw Grab Point
-Adjusted Palette Swaps (Bugger, Negative)
-Dash Attack Knockback Growth Decreased (80 -> 70)
-Dash Attack Knockback Angle Adjusted (45 -> 75)
-Dash Attack Damage Decreased (10 -> 8)
-Forward Strong Damage Decreased (12 -> 10)
-Up Strong Damage Decreased (12 -> 10)
-Down Strong Damage Decreased (12 -> 10)
-Down Air Sweet Spot & Sour Spot adjusted
-Updated Description