Fraymakers

Fraymakers

AimBot
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Update: 14 Jul @ 8:24pm

5.0.1

Patch Notes:

-Wall Cling now disables when no longer on a wall
-Wall Jump can no longer be activated if Jump is held before clinging on to a wall
-You can no longer Wall Cling after Wall Jumping for 7 times in a single airtime

Update: 8 Jul @ 6:59pm

5.0.0

Patch Notes:

-Added proper color separation to all sprites
-New Palette (Classic)
-Removed Idle Animations
-Refreshed hurt sprites
-Refreshed shield sprites
-Refreshed airdash sprites
-New Dodge Roll Animations
-Airdash no longer grants invincibility
-Airdash no longer disables aerials
-Forward Tilt changed (swipe forward)
-Forward Tilt is now 4 frames faster
-Forward Tilt can now reflect projectiles
-Forward Tilt moves backwards 2 frames later
-Forward Tilt Hitstop increased (2 -> 5)
-Forward Tilt selfHitstop increased (4 -> 5)
-Up Tilt is now 2 frames faster
-Refreshed spritework on Dash Attack
-Dash Attack Knockback Growth increased (55 -> 70)
-Removed sparkle effects from all Strong Attack startups
-Refreshed spritework on Forward Strong
-Fixed a bug where the Forward Strong Charge Multiplier would not reset when Forward Strong begins
-Forward Strong Charge Multiplier now takes 2 frames longer to charge up per level
-Forward Strong Projectile size now scales with charge
-Forward Strong Projectile Life multiplier adjusted (14+(6*CHARGE) -> 18+(2*CHARGE))
-Forward Strong Projectile Base Knockback reduced (45*(2.5*CHARGE) -> 45*(1.5*CHARGE))
-Refreshed spritework on Up Strong Charge
-Refreshed spritework on Up Aerial
-Up Aerial Projectile Knockback Growth increased (30 -> 40)
-Down Aerial changed to something similar to Up Special (without the movement tho)
-Down Aerial Landing Lag increased by 2 frames
-Grab Changed to a short ranged grab (to match base cast)
-Pummel removed
-Refreshed spritework on Up Throw
-Up Throw no longer leaves the ground
-Refreshed spritework on Down Throw
-Refreshed spritework on Neutral Special
-Neutral Special Knockback Growth decreased (45 -> 5)
-Neutral Special Hitstop adjusted (-15 -> 8)
-Neutral Special selfHitstop adjusted (-15 -> 8)
-Neutral Special Hitstun modifier removed
-Side Special Projectile Knockback Growth increased (30 -> 40)
-Side Special Projectile life increased (30 -> 45)
-Up Special Base Knockback increased (55 -> 85)
-Up Special Hitstop increased (2 -> 8)
-Default Emote duration extended
-Down Emote removed
-Alt Emote can be activated by holding either Up or Down during Emote startup
-Updated Thumbnail
-Updated Description

Update: 21 Jun @ 10:07pm

4.2.1

Patch Notes:

-Added Proper CSS Image
-New HUD Images now pop out of the Battle UI
-Added shading to miscellaneous sprites
-Removed Palette (Spritesheet)
-Updated Thumbnail

Update: 12 May @ 7:12pm

4.2.0

Patch Notes:

-HUD stuff
-Up Strong Hit 1 Vertical reach increased
-Up Strong Hit 1 Launch Angle adjusted (155/235 -> SpecialAngle.AUTOLINK_STRONGEST)
-Projectile Cooldown timer shortened (32 -> 25)

Update: 5 May @ 10:50am

4.1.4

Patch Notes:

-Final Smash animation movement adjusted
-Final Smash projectile now increases in size much faster
-Final Smash projectile windbox increased

Update: 4 Mar @ 3:22pm

4.1.3

Patch Notes:

-Aerial Speed Cap decreased (5.2 -> 4.6)
-Dash Animation extended by 2 frames
-Up Aerial Projectile Damage increased (3 -> 6)
-Back Aerial Projectile Damage increased (4 -> 6)
-Fixed a bug where the Back Aerial projectile would not reverse directions
-Forward Strong Projectile Damage increased (5+CHARGE -> 7+CHARGE)
-Forward Strong Projectile Base Knockback adjusted (25+(7.5*CHARGE) -> 45+(2.5*CHARGE))
-Up Strong Hit 1 Launch Angle adjusted (hitbox0: 90 -> 235, hitbox1: 90 -> 155)

Update: 3 Mar @ 4:35pm

4.1.2

Patch Notes:

-Base Scale Multiplier increased (1.1 -> 1.2)

Update: 27 Feb @ 3:12pm

4.1.1

Patch Notes:

-Projectiles can now be destroyed when hit
-DSpecial Flare movement time delayed by 6 frames

Update: 12 Feb @ 5:27pm

4.1.0

Patch Notes:

-Various Sprite Updates
-AimBot can now interact with the ledge
-Projectile Shared Cooldown time decreased (48 -> 32)
-Forward Strong launch angle adjusted (20 -> 30)
-Up Strong Changed (now shoots thrice; first two for enemy positioning, final for knockback)
-Side Special Projectile launch angle adjusted (80 -> 110)
-Up Special Changed (Launches upward)
-Down Special Changed (shoots a flare similar to Holy Water, but moves forward)
-Fixed a bug that prevented AimBot from Wall Jumping

Update: 5 Oct, 2024 @ 2:50pm

4.0.0

Patch Notes:

-Phase Gimmick removed
-Removed UI Elements
-Weight increased (81 -> 95)
-Fast Fall speed decreased (13.75 -> 11.25)
-Dash Speed decreased (6.5 -> 6.1)
-Initial Run Speed decreased (4.75 -> 4.15)
-Max Run Speed decreased (6.1 -> 5.7)
-Aerial Speed Cap decreased (6.5 -> 5.2)
-Tech Roll Speed decreased (18 -> 14)
-Projectile Cooldown is now always at 48 frames
-Airdash Land xSpeed Conservation decreased (1.2 -> 1.0)
-New Run Animation
-Tightened Hurtboxes
-Jab 1 hitstop added (-1 -> 5)
-Jab 1 self hitstop added (-1 -> 2)
-Jab 2 hitstop added (-1 -> 2)
-Jab 2 self hitstop added (-1 -> 3)
-Jab 3 hitstop added (-1 -> 3)
-Jab 3 self hitstop added (-1 -> 3)
-Dash Attack Base Knockback decreased (80 -> 60)
-Dash Attack Knockback Scaling increased (45 -> 55)
-Dash Attack Launch Angle adjusted (45 -> 65)
-Dash Attack hitstop added (-1 -> 5)
-Dash Attack self hitstop added (-1 -> 9)
-Forward Tilt startup increased by 2 frames
-Forward Tilt hitstop added (-1 -> 2)
-Forward Tilt self hitstop added (-1 -> 4)
-Up Tilt no longer shoots a projectile
-Up Tilt is no longer disabled on projectile cooldown
-Up Tilt startup increased by 2 frames
-Up Tilt Base Knockback increased (50 -> 85)
-Up Tilt Knockback Scaling decreased (65 -> 35)
-Up Tilt hitstop added (-1 -> 3)
-Up Tilt self hitstop added (-1 -> 5)
-Down Tilt attack time decreased to 4 frames
-Down Tilt hitstop added (-1 -> 3)
-Down Tilt self hitstop added (-1 -> 3)
-Upgraded Side Special moved to Forward Strong
-Forward Strong Projectile Speed, Damage, Knockback, and Life dictated by charge time
-Forward Strong Projectile Knockback Scaling increased (40 -> 45)
-Up Strong startup increased by 2 frames
-Up Strong Multihit hitstop added (-1 -> 2)
-Up Strong Multihit hitstop added (-1 -> 2)
-Up Strong Final Hit hitstop added (-1 -> 5)
-Up Strong Final Hit hitstop added (-1 -> 9)
-Down Strong Multihit count decreased by 1
-Down Strong Multihit hitstop added (-1 -> 2)
-Down Strong Multihit self hitstop added (-1 -> 3)
-Down Strong Final Hit hitstop added (-1 -> 5)
-Down Strong Final Hit hitstop added (-1 -> 11)
-Rush Neutral Aerial moved to Zair, Gravity Neutral Aerial always plays
-Neutral Aerial startup decreased by 2 frames
-Neutral Aerial attack time shortened severely
-Neutral Aerial can now reflect projectiles for 4 frames
-Neutral Aerial Base Knockback increased (45 -> 55)
-Neutral Aerial Knockback Scaling increased (20 -> 55)
-Neutral Aerial hitstop added (-1 -> 5)
-Neutral Aerial self hitstop added (-1 -> 5)
-Forward Aerial hitstop added (-1 -> 3)
-Forward Aerial self hitstop added (-1 -> 5)
-Back Aerial now launches boomerang projectile
-Back Aerial projectile now always launches toward acceleration
-Back Aerial projectile acceleration decreased (1 -> 0.75)
-Gravity Up Aerial removed completely, Rush Up Aerial always plays
-Up Aerial projectile delayed to frame 9
-Up Aerial projectile Base Knockback increased (45 -> 75)
-Down Aerial startup increased by 4 frames
-Down Aerial hitbox time decreased by 4 frames
-Down Aerial sourspot Base Knockback increased (50 -> 70)
-Down Aerial sourspot hitstop added (-1 -> 5)
-Down Aerial sourspot self hitstop added (-1 -> 5)
-Down Aerial sweetspot hitstop added (-1 -> 15)
-Down Aerial swetspot self hitstop added (-1 -> 15)
-Zair attack time increased by 1.5 (hit amount unchanged)
-Zair Gravity Multiplier reduced (0.7 -> 0.4)
-Zair hitstop added (-1 -> 3)
-Zair self hitstop added (-1 -> 7)
-Zair now lands into "land_heavy"
-Readjusted Grab Point on all Grab and Throws
-Forward Throw Base Knockback increased (55 -> 75)
-Forward Throw Knockback Scaling decreased (45 -> 35)
-Back Throw Base Knockback increased (55 -> 75)
-All Throws endlag increased by 4 frames
-Removed Alternate variants of Special Moves
-Side Special now always launches straight projectile
-Side Special endlag increased by 4 frames
-Alternate Up Special now always plays on the ground
-Grounded Up Special range doubled
-Aerial Up Special Damage decreased (8 -> 6)
-Aerial Up Special Knockback Scaling decreased (65 -> 55)
-Down Special completely changed. Now summons wormhole. Use Down Special to detonate the wormhole. Use Aerial Up Special to teleport directly to wormhole.
-Fixed AI
-Updated Description