Fraymakers

Fraymakers

AimBot
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Update: 5 Jan, 2024 @ 9:11pm

3.1.0

Patch Notes:

-Added Final Smash: Black Hole Bomb
-New CSS exclusive spritework
-Adjusted Idle Animation
-Adjusted Crouch Animation
-Adjusted Down Tilt Animation
-Adjusted Down Aerial Hitboxes (Spike Hitbox grows over time, overtaking the full attack at the end)
-Gravity Phase Down Aerial now affected less by gravity
-Gravity Phase Up Aerial now affected less by gravity
-Gravity Phase Up Aerial Knockback Scaling Increased (55 -> 70)
-Adjusted Parry Success & Fail Animations
-Adjusted Hurtboxes on Neutral Special
-Aerial Neutral Special Animation and Launch Angle adjusted (15 -> 335)

Update: 20 Dec, 2023 @ 5:08pm

3.0.1

Patch Notes:

-Removed Unused Palette Swap
-Adjusted VFX
-Phase UI now changes palettes based on AimBot's color scheme

Update: 9 Dec, 2023 @ 11:01am

3.0.0

Patch Notes:

-New Gimmick: Battle Phase (Similar to the Watcher, AimBot's Down Special allows him to change between different playstyles, each with their own physics and Side Special. Burst Phase consists of a tradition playstyle akin to Rivals of Aether with a straight forward projectile. Gravity Phase changes up the physics to be more akin to that of MultiVersus, while also adding a few different moves, a weirder projectile, and a floatier jump similar to Ness, Absa, and Sora.)
-Added UI marker to indicate phase
-Midair Jump Animation now changes through phases
-Gravity during Gravity Phase adjusted
-Adjusted Dash & Run Animation
-Adjusted Idle Impatient Animation
-Changed Jab 3 Animation
-Jab 3 Knockback Angle Adjusted (17 -> 55)
-Down Tilt startup increased by 4 frames
-Dash Attack Base Knockback Increased (45 -> 85)
-Dash Attack Knockback Scaling Decreased (60 -> 45)
-Dash Attack Knockback Angle Adjusted (75 -> 45)
-Adjusted Forward Tilt Animation & Startup
-Increased Forward Tilt Endlag
-Adjusted Parry Fail & Success Animation Animation
-Forward Attack Projectile moved to Side Special
-Added Melee Gravity Phase Up Tilt
-Beta Neutral Aerial returns as Gravity Phase Neutral Aerial, except with hitboxes more akin to Zetterburn Neutral Special
-Changed Forward Aerial
-Adjusted Back Aerial Animation
-Black Adam Up Aerial as Gravity Phase Up Aerial
-Base Neutral Special can now pierce through shield
-Increased Base Neutral Special hitstop (8 -> 25)
-Decreased Base Neutral Special self hitstop (-1 -> -15)
-Base Neutral Special cooldown increased (75 -> 95)
-Down Special changes what projectile Side Special shoots
-Added New Projectile for Side Special during Rush Phase
-Removed Upgraded Down Special
-Up Special now Instant Warp Upward (stays in place if you hold down)
-Up Special now Refreshes on Midair Jump
-Changed Neutral Emote
-Adjusted Down Emote Animation
-Changed CSS Sprite
-Dash Speed Decreased (9.5 -> 6.5)

Update: 3 Dec, 2023 @ 1:32pm

2.3.2

Patch Notes:

-Adjusted Up Emote Animation and Looping logic
-Adjusted AI

Update: 21 Nov, 2023 @ 5:09am

2.3.1

Patch Notes:

-Resized Mr. Game & Watch ball

Update: 21 Nov, 2023 @ 2:09am

2.3.0

Patch Notes:

-Jump Speed decreased (15 -> 14.5)
-Midair Jump Speed decreased (15.5 -> -4.5)
-Midair Jump Gravity Reversed
-Midair Jump XSpeed Conservation Increased (1 -> 1.2
-Midair jump now float like Ness in Smash or Absa in Rivals
-Midair Jump Animation Adjusted
-Run Speed Cap decreased (6.7 -> 6.1)
-Neutral Aerial endlag increased by 6 frames
-Neutral Aerial landing lag increased by 2 frames
-Forward Aerial startup decreased by 4 frames
-Up Aerial endlag increased by 10 frames
-Up Tilt endlag increased by 10 frames
-Side Special cooldown increased (195 -> 225)
-(I also forgot to apply that cooldown for aerial version last time)
-Forward Projectile Damage Decreased (5 -> 4)
-Upward Projectile Damage Decreased (4 -> 3)
-You can now turn during frame one of Grab
-Removed spike hitbox on Down Throw (non-spike didn't seem to do anything)
-(Grabbed player is sent down if you hold grab or shield)
-Down Throw Knockback Scaling reduced (45 -> 35)
-Wall Jump reworked to be more similar to that of Maypul and Ori in Rivals
-Wall Cling Gravity Multiplier Adjusted (0.1 -> 0.04)
-Fixed Ledge Jump Speed (Used for Wall Jump)
-X (-4 -> -9)
-Y (-7 -> -14)
-Updated Description
-Mr. Game and Watch Ball Compatibility

Update: 18 Nov, 2023 @ 7:17am

2.2.0

Patch Notes:

-Forward Tilt now Two-Part attack with Second attack firing a projectile
-Forward Aerial startup increased by 6 frames
-Forward Attack cooldown decreased (30 -> 24)
-Dash Attack Knockback Growth Increased (20 -> 60)
-Dash Attack Base Knockback Decreased (75 -> 45)
-Grab Hold Point for Down Throw lowered
-Down Throw sour spot lowered
-Down Throw Animation Adjusted
-Alt Side Special Cooldown Increased (65 -> 195)
-Saw Projectile Explosion Knockback Growth increased (35 -> 50)
-Adjusted Palette Swap (Achrome)
-Adjusted AI

Update: 12 Nov, 2023 @ 10:03am

2.1.1

Patch Notes:

-Adjusted Palette Swaps (Default, Disassembly, Cadillac)
-Added Palette Swap (Spritesheet)
-Up Strong Knockback Growth Increased (65 -> 75)
-Forward Strong Base Knockback Increased (55 -> 75)

Update: 11 Nov, 2023 @ 11:24am

2.1.0

Patch Notes:

-Corrected colors on various effects
-Adjusted Forward Attack Projectile Spawn
-Forward Attack and Side Special Projectiles now spawn in the same place
-Downsized Neutral Aerial hitbox
-Alt Side Special now fires Saw Projectile
-Added Alt Down Special
-Adjusted Jump Animation

Update: 4 Nov, 2023 @ 8:42am

2.0.2

Patch Notes:

-VFX Behind layer terminology updated