Barotrauma

Barotrauma

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Update: 18 Apr, 2024 @ 1:53pm

=Added Deep Tissue resistance to security gear and armors

Update: 18 Apr, 2024 @ 10:16am

=Suits now have contamination resistance for Hazardous reactors

Update: 14 Apr, 2024 @ 3:17am

=AnicentAlien bodies now disappear faster when using the Meat Cleaver

Update: 14 Apr, 2024 @ 3:11am

=Meat Cleaver now gives Alien Circuitry when used on ancient machines (aka as long as spieciesgroup=ancientalien)
=Meat Cleaver now gives Human Meat Chunk when used on human bodies
=Acid Grenades and 40mm Acid Grenades DPS lowered by 37%

Update: 13 Apr, 2024 @ 3:51pm

=Fixed Husk Stabilizer giving half the affliction advertised
=Zealot robes now actually heal when having custom afflictions
=You cant have both custom husk infections added by this mod
but you can still have the Vanilla Husk Symbiosis next to them
=One of the custom husk infections don't heal 0.75 damage/s or whatever, now it's 0.1 + 0.1 that you can get from wearing Zealot Robes.

Update: 13 Apr, 2024 @ 11:43am

=Baseball cap with a mask now actually requires included items

Update: 13 Apr, 2024 @ 6:36am

=Rebalanced clothing/armos/helmet items slightly, Assistant clothes are not that powerful anymore
=Mudraptor shell now obscures sight (cuz you have a shell blocking your neck, you know?...) and negates skills
=Added a bandana+baseball cap combo, works as a bandana for cultists.

Update: 11 Apr, 2024 @ 9:29am

=Reworked 2 Primary Mechanic talents
=Added a hint for Modular Repairs

Update: 10 Apr, 2024 @ 2:49pm

=Added a+BO9NXv2

Update: 10 Apr, 2024 @ 9:59am

=Added missing names and descriptions and changed affliction icons that were related to the new talent