Darkest Dungeon®

Darkest Dungeon®

Trinkets Plus (4.0)
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Update: 3 Mar, 2024 @ 6:29am

Major Patch 2.5:
- Treasure trinkets! 5 brand new trinkets with custom art have been added to the game. These trinkets sell for much more gold than usual, and are intended to fix the issue of "running out" of trinkets to get late into the game due to all trinkets being limit 1. Treasure trinkets have a limit of 3 which is also shown in their description in game.

Update: 18 Feb, 2024 @ 4:55pm

Misc Patch 2.4.1:
- Changed tooltip formatting on Flag CC trinket

Update: 15 Feb, 2024 @ 8:43pm

Balance Patch 2.4
- Thing Fang trinket crit bonuses changed from +6% to +5%, leading to a max possible crit bonus of +15% instead of +18%.
- Thing trinket drop rates have been re-adjusted to be more predictable. The Thing from the Stars now has a 25% chance to drop thing trinkets on Apprentice, 50% on Veteran, and 75% on Champion

*The Thing's fang trinket was generally a little too powerful, even for a rare trophy trinket. This change should help bring it a little closer in strength to its contemporaries.
*Decided to take a second look at the adjusted drop rates, and found they were a bit random—I'm not sure why I choose the weights I did when I tweaked it so long ago. Adjustments have been made to make drop rates more predictable and easier to remember.

Update: 11 Feb, 2024 @ 5:10pm

Balance Patch 2.3:
- Added a custom tooltip for Flag's CC trinket so other mods stop redefining it and confusing players.
- Crow Claw trinket now has +10% stress (more to keep it in parity with the other crow trinkets rather than as an actual downside)
- Star Charm/Amulet now have -20% Stress Healing/HP Healing Received

*After seeing how often the "Transfer Bleed" tooltip is redefined in other mods, I have decided to make the one on the Flag's CC set custom as it was confusing players and generally not conveying the message it should in certain cases.
*I don't think the claw trinket is to terribly strong, but +7% CRIT along with its other benefits is roughly compared to Ancestor's Pen/Musket Ball, and so I have balanced it accordingly.
*Both the Star Charm and Amulet were performing very very well, even accounting for the opportunity cost they demand when putting it on a damage dealing hero. To make them a little riskier for the wearer to use, I have added corresponding healing penalties so whilst the wear may heal stress/hp for other heroes very well, they themselves will suffer.

Update: 14 Jan, 2024 @ 9:36am

Hotfix Patch 2.2.5:
- Fixed tooltips introduced in patch 2.2.3

Update: 14 Jan, 2024 @ 9:29am

Balance Patch 2.2.4:
- Infectious Herb now has +15% Max HP to make it a little more worth the downside of being always blighted

Update: 14 Jan, 2024 @ 9:27am

Misc Patch 2.2.3:
- Added a custom tooltip to Infectious Herb for the transfer blight tooltip for clarity in cases where the vanilla tooltip is overwritten by another mod

Update: 14 Jan, 2024 @ 7:56am

Bugfix Patch 2.2.2:
- Small internal changes to Occultist CoM trinket to fix unintended interactions with other trinkets

Update: 6 Jan, 2024 @ 11:02am

Minor Patch 2.2.1:
- Abomination Restraining Padlock DMG penalty changed from -35% to -30% to make it a little less punishing (but still playstyle defining)

Update: 6 Jan, 2024 @ 10:04am

Balance Patch 2.2:
- Abomination's CC Shroud has been reworked a little bit. It now gives +15 Dodge and -25% Stress (always instead of beast mode only)
- Abomination's Restraining Padlock has been reworked entirely, and now gives many more buffs intended to promote a unique playstyle while in beast mode.
- Abomination's Virtuous Padlock now gives +CRIT and +ACC while Virtued instead of -stress and +PROT to provide more aggressive benefits if you do Virtue.
- Due to popular request, the Necromancer's Collar has been reverted to a similar state to pre 2.1 levels. To ensure balance, the DMG resistance values have swapped for PROT.
- Star Amulet and Charm had their healing on kill reduced by -1. (They are still kind of busted, but I don't want to nerf them into the ground.)